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Will AP recharge noticeably improve if adding more to 4500 recovery?

ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
edited August 2013 in The Library
My recovery is currently 4500. I know at this number the recharge of encounter powers won't noticeably improve if adding more number to recovery, but my main concern is AP recharge.

I'm trying to improve my AP recharge so I can cast as many Arcane Singularity or Oppressive Force as possible. If I continue to gear up for recovery, will my AP recharge noticeably improve?
Post edited by ianthewizard2012 on

Comments

  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Recovery higher, than 3k, is useless.
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited August 2013
    What kerrovitarra is implying is, that if you push Recovery above 3k, you need to sacrifice other important stats (Critical Strike, Armor Penetration). So, if the dimishing return cap for AP gain is higher than 3k Recovery, you still need to drop other important stats to gain that much Recovery.
    Proud member of Dragon Clan - German Gaming Community
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    Recovery higher, than 3k, is useless.
    Yes, it is, to encounter powers. But my concern is AP.

    Gearing up recovery from 3000 to 4500 increased my Action Point Gain by 5%. Should that be considered being useless, too?
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    uurbs wrote: »
    What kerrovitarra is implying is, that if you push Recovery above 3k, you need to sacrifice other important stats (Critical Strike, Armor Penetration). So, if the dimishing return cap for AP gain is higher than 3k Recovery, you still need to drop other important stats to gain that much Recovery.
    I'm ready for that. Since a CW's main job is doing crowd control so I won't be too disappointed about that.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Since a CW's main job is doing crowd control

    Wrong. It's second job :)
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    Wrong. It's second job :)
    So what is a Control Wizard's first job? DPS?
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    In 4 edition of D&D, "controller" archetype means "doing AoE damage while CC'ing and bebuffing mobs".
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited August 2013
    I'm ready for that. Since a CW's main job is doing crowd control so I won't be too disappointed about that.
    If I may give you one advice, just one advice, please don't invest to much into your gear just yet and go out and do T2 dungeons and after that dig your toes into CN. If, with your playstyle and with the group setup you run with, you do fine (and by that I mean no wipes and still runs way below the 1 hour mark), than go ahead and continue investing in your setup.

    But, if you figure that control alone is not sufficient (to be effective)--which I did, btw.--than you didn't invest that much into your setup and can adapt.
    Proud member of Dragon Clan - German Gaming Community
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    In 4 edition of D&D, "controller" archetype means "doing damage while CC'ing mobs".
    Yes. Controllers control and also contribute to doing damage. But "doing damage" doesn't mean to cover most of damage dealing since that's strikers' job.

    I enjoy doing damage by the way.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    uurbs wrote: »
    If I may give you one advice, just one advice, please don't invest to much into your gear just yet and go out and do T2 dungeons and after that dig your toes into CN. If, with your playstyle and with the group setup you run with, you do fine (and by that I mean no wipes and still runs way below the 1 hour mark), than go ahead and continue investing in your setup.

    But, if you figure that control alone is not sufficient (to be effective)--which I did, btw.--than you didn't invest that much into your setup and can adapt.
    Thanks for the advice. So far the three T1 dungeon runs I ran were fine. And I really need to run a few T2 dungeons and CN in order to fully test it.
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited August 2013
    Thanks for the advice. So far the three T1 dungeon runs I ran were fine. And I really need to run a few T2 dungeons and CN in order to fully test it.
    Yeah, I got that from your comments so far. Was the same for our daily dungeon run group. T1's were fine, but T2 do require a lot more damage. That's why most CWs here say that you need to do control-with-damage (or the other way around).

    But, as I said, just see for yourself and as mentioned, your playstyle can still work. There are always ever more than one solution to a problem. And you do not need to use the FoTM.
    Proud member of Dragon Clan - German Gaming Community
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited August 2013
    Sadly the best form of mob control we can offer now is killing the enemy fast. you cant really freeze the enemy long enough to make them useless.
  • dank65dank65 Member Posts: 44
    edited August 2013
    You dont need that much recovery Im running with 1947 rec and with my build I can pretty much perma sing and still have decent power crit and ap to burn down bosses and then shuffle some powers around and top the charts in PvP.......
    [SIGPIC][/SIGPIC]

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  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    dank65 wrote: »
    You dont need that much recovery Im running with 1947 rec and with my build I can pretty much perma sing and still have decent power crit and ap to burn down bosses and then shuffle some powers around and top the charts in PvP.......

    I believe he's referring to the upcoming changes, where perma-AS is going to be much more challenging.

    I'd say 4,500 isn't an issue if you use your Cat or Stone. My Rec is 2850, 4000 with my meower. To be honest, there's very little difference.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    Yes, it is, to encounter powers. But my concern is AP.

    Gearing up recovery from 3000 to 4500 increased my Action Point Gain by 5%. Should that be considered being useless, too?

    https://www.desmos.com/calculator/3dqpvhuavj

    Not it didnt increase it by 5%, you are slightly exaggerating :P But lets assume that you have 5% more AP gain than me for example. On the 3 dummies I can generate 100% in about 25 second, without using EF on Tab or Shield pulse. With your 5% extra gain, it would take you about 1 second less than me. So it would take you 8-10minutes for you to use one extra daily.

    I know this is not really an accurate analysis but I just wanted to put that 5% into perspective. If and when we have Boss fight that can last 30+ minutes, then that 5% may be useful.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    copticone wrote: »
    https://www.desmos.com/calculator/3dqpvhuavj

    Not it didnt increase it by 5%, you are slightly exaggerating :P But lets assume that you have 5% more AP gain than me for example. On the 3 dummies I can generate 100% in about 25 second, without using EF on Tab or Shield pulse. With your 5% extra gain, it would take you about 1 second less than me. So it would take you 8-10minutes for you to use one extra daily.

    I know this is not really an accurate analysis but I just wanted to put that 5% into perspective. If and when we have Boss fight that can last 30+ minutes, then that 5% may be useful.
    In the chart, the rate of AP gain increases from 22% to 27% as Recovery increases from 3000 to 4500. Therefore it is 5%.

    Will you be able to generate 100% AP in less than 25 second by using EF on Tab?
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    In the chart, the rate of AP gain increases from 22% to 27% as Recovery increases from 3000 to 4500. Therefore it is 5%.

    I was nit-picking. @3k it's 22.19 and @4500 it's 26.89. So technically it's (4.7). :P
    Will you be able to generate 100% AP in less than 25 second by using EF on Tab?

    Well of course, which makes that extra 5% from Recovery even more negligible.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    copticone wrote: »
    Well of course, which makes that extra 5% from Recovery even more negligible.
    Would you mind letting me know which powers you cycle through?
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    Would you mind letting me know which powers you cycle through?

    Trash dps: CoI on Tab, Icy Terrain, Steal Time, Shield. Chilling Cloud/Storm Pillar. Storm Spell, Chilling Presence.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    copticone wrote: »
    Trash dps: CoI on Tab, Icy Terrain, Steal Time, Shield. Chilling Cloud/Storm Pillar. Storm Spell, Chilling Presence.
    Thanks. But didn't you say you can do that without Shield pulse? And too bad I don't have Steal Time.
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    Thanks. But didn't you say you can do that without Shield pulse? And too bad I don't have Steal Time.

    You asked what Powers I slot. The 25 second AP was done without using Shield. I only used the other 3 encounters + At-Wills
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    copticone wrote: »
    You asked what Powers I slot. The 25 second AP was done without using Shield. I only used the other 3 encounters + At-Wills
    Okay. I see.
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