When I click on M in my custom map (in foundry map test mode), the only point of interest I can see is the campfire I placed. Can authors set what will display as a point of interest on the 'world map' and how?
Cheers
Post edited by elcondoro on
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neverwinter1776Member, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Every time you create an item or NPC that has an "Objective" linked to it, or set an NPC as a dialog, or allow waypoints, then you will see "Points of interest"
But this is not liked by some as it "Points" to where the item or NPC is. So no need for the player to really look for something or someone.
AND, there are many time that the quest averages out a POI marker and it is not anywhere near the POI, and will confuse the player. This happens if there are many items that need to complete a single objective.
now, after all that... No, not really. You can't set on the map yourself a POI, or remove one. THis is all done by the Foundry and not the creator.
Thanks for the reply. Seems a bit pointless (pardon the pun) then. The game is so linear and the objectives so easy to find, anyway. I was hoping to be able to do a map like, but not as comprehensive as, Protector's Enclave, which shows places worth visiting on the map.
I have realised that making a foundry quest is like making a movie (not that I've done that!) - the audience has no choice how the plot will unfold; it will develop in a line and there is no option to change that line. Like a movie, the only choice the player gets - in a real sense - is the same as the movie audience: leave or stay.
Comments
But this is not liked by some as it "Points" to where the item or NPC is. So no need for the player to really look for something or someone.
AND, there are many time that the quest averages out a POI marker and it is not anywhere near the POI, and will confuse the player. This happens if there are many items that need to complete a single objective.
now, after all that... No, not really. You can't set on the map yourself a POI, or remove one. THis is all done by the Foundry and not the creator.
NW1776
I have realised that making a foundry quest is like making a movie (not that I've done that!) - the audience has no choice how the plot will unfold; it will develop in a line and there is no option to change that line. Like a movie, the only choice the player gets - in a real sense - is the same as the movie audience: leave or stay.
Cheers.