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  • troodeetroodee Member Posts: 38
    edited August 2013
    cael13 wrote: »
    -Every class can get one shotted FYI
    -I'm not sure why you would be frustrated that better gear is cheap/easily obtainable on the AH other than taking up more inv space to have viable PVP set

    Obviously I'm not annoyed that the blue items are cheap. I'm annoyed that the best items we can get are blue quality items - that we don't have a useful PvP set or useful eqpic quality items.
    We are not designed to outheal stupidity!
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    It would be grand if for 1 weekend or day whichever is peek times we could organize as a community a strike of DC across all servers. no one logs into their dc on that given day just so we can get our voice heard. because im starting to feel like cryptic just said hell with this class and to be honest theres really no spot in any pvp match for a cleric were just taking up space and hindering our team. what OP said is true even if i was healing someone it's not very good im locked out of my skills from 100%-0 in a span of like 10 seconds i get to enjoy looking at my screen while im just getting wailed on.

    i would love to hear back from the poster who said they were going to try pug pvp.

    also i have not seen any info on DC from the test shard or im just missing it i would love to hear back from someone who has or knows anything or if there are any upcoming changes. if we keep this thread alive it's possible someone might notice ( i am looking at you crazy Devs).
  • cael13cael13 Member Posts: 78
    edited August 2013
    It would be grand if for 1 weekend or day whichever is peek times we could organize as a community a strike of DC across all servers. no one logs into their dc on that given day just so we can get our voice heard. because im starting to feel like cryptic just said hell with this class and to be honest theres really no spot in any pvp match for a cleric were just taking up space and hindering our team. what OP said is true even if i was healing someone it's not very good im locked out of my skills from 100%-0 in a span of like 10 seconds i get to enjoy looking at my screen while im just getting wailed on.

    i would love to hear back from the poster who said they were going to try pug pvp.

    also i have not seen any info on DC from the test shard or im just missing it i would love to hear back from someone who has or knows anything or if there are any upcoming changes. if we keep this thread alive it's possible someone might notice ( i am looking at you crazy Devs).

    Hey I did have some time to PUG PVP last night. I played a total of 10 matches and won 6 of the 10 however it was indeed much harder to survive and I was required to completely change my methods. The first 2 games I was pretty much annihilated and realized my normal playstyle was all but useless. After changing my tactics the results were much better and I would suggest any DC having PVP frustrations try this playstyle. Here is what I found:

    1) PUGs do not care about the DC/healing and seem to purposefully stay away from you so a healing setup is useless

    2) I was forced to switch from my healing setup to full DPS minus Astral Shield

    3) Best setup that I found was Hammer for Daily (never used this once before yesterday but it does major dmg and you cannot be interrupted while casting), AS, FF and PoD on encounters. Sacred Flame and Brand of the Sun for At Wills

    4) Stick to the GF like glue (I literally followed them around like a lost puppy but it worked great and increased my survivabilty greatly). If you do not have a GF on your team take the high ground on the map and stay out of sight best you can using DoT's/debuffs

    5) Avoid the CW on YOUR team at all costs as they draw attention to you and you are focused down fast

    Using the above I was always even on the KD or slightly positive (usually 7-10 kills) with 12-15+ asssits which is much different then I am used to with guild runs. I actually kept up with the other classes in points and scored 2nd & 3rd place in several matches. To compare I normally go Divine Armor for Daily with AS, HW, Sunburst on encounters and end up with 0-2 kills and just a few assists but usually never die. I really enjoyed getting kills as a DC (PoD was a huge part of this) but I found the DPS setup was not as efficient with my guild runs as my team mates died much more than normal with lack of support/healing.

    I'm sure I will think of a few other tips/tactics that I used but for now I hope this will make things easier on my fellow DC's in PVP. I do agree PUG PVP is a whole different ballgame however we can still do well it seems.
  • gokkensgokkens Member Posts: 104 Bounty Hunter
    edited August 2013
    cael13 wrote: »
    For the love of God learn to PVP. Clerics can be some of the hardest players to kill especially in a good team. So many ppl want to turn pvp into a 1v1 its rediculous. A team with a great DC will always win as long as there is good teamwork. You will notice skilled/veteran PVP'ers will always go after the DC becuase they know how much of a threat a DC can be.

    this is the most moronic argument on the earth, ANY TEAM WITH GOOD TEAM WORK AND VETERAN PLAYERS WILL WIN AGAINST ROOKS IN PVP!

    and all damage classes can either oneshot cleric or CC them until they are dead except GWF which is kinda countered by clerics I geuss
  • cael13cael13 Member Posts: 78
    edited August 2013
    gokkens wrote: »
    this is the most moronic argument on the earth, ANY TEAM WITH GOOD TEAM WORK AND VETERAN PLAYERS WILL WIN AGAINST ROOKS IN PVP!

    and all damage classes can either oneshot cleric or CC them until they are dead except GWF which is kinda countered by clerics I geuss

    Considering all we play against are other premades your statement is the mornic one sir. The point of the statement is that a DC can and will make the difference between equally skilled teams. If you need it broken down further a team of TR, TR, CW, CW, GF vs a team of TR, TR, CW, GF, DC will lose if all other things are equal.
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    cael13 wrote: »
    Hey I did have some time to PUG PVP last night. I played a total of 10 matches and won 6 of the 10 however it was indeed much harder to survive and I was required to completely change my methods. The first 2 games I was pretty much annihilated and realized my normal playstyle was all but useless. After changing my tactics the results were much better and I would suggest any DC having PVP frustrations try this playstyle. Here is what I found:

    1) PUGs do not care about the DC/healing and seem to purposefully stay away from you so a healing setup is useless

    2) I was forced to switch from my healing setup to full DPS minus Astral Shield

    3) Best setup that I found was Hammer for Daily (never used this once before yesterday but it does major dmg and you cannot be interrupted while casting), AS, FF and PoD on encounters. Sacred Flame and Brand of the Sun for At Wills

    4) Stick to the GF like glue (I literally followed them around like a lost puppy but it worked great and increased my survivabilty greatly). If you do not have a GF on your team take the high ground on the map and stay out of sight best you can using DoT's/debuffs

    5) Avoid the CW on YOUR team at all costs as they draw attention to you and you are focused down fast

    Using the above I was always even on the KD or slightly positive (usually 7-10 kills) with 12-15+ asssits which is much different then I am used to with guild runs. I actually kept up with the other classes in points and scored 2nd & 3rd place in several matches. To compare I normally go Divine Armor for Daily with AS, HW, Sunburst on encounters and end up with 0-2 kills and just a few assists but usually never die. I really enjoyed getting kills as a DC (PoD was a huge part of this) but I found the DPS setup was not as efficient with my guild runs as my team mates died much more than normal with lack of support/healing.

    I'm sure I will think of a few other tips/tactics that I used but for now I hope this will make things easier on my fellow DC's in PVP. I do agree PUG PVP is a whole different ballgame however we can still do well it seems.

    thank you for taking the time to try it from a different perspective. and now i hope you can see/understand where alot of DC's are coming from. because not every player can or wants to get into premades for numerous reasons. although im curious how many deaths you got i might be missing it in your post soooo. but my point being is as a class if were not in a great pvp premade then were chow for the other classes to feed on. and our survivabilty is in the negatives on a scale of 1-10. which is my biggest complaint for a class that is a healer you yourself said healing is useless in pugs kinda defeats the purpose of healing class if they're forced to go the dps route every single time it just makes playing the class infuriating.

    on a funny note since our dmg is sub=par i find myself bringing the enemy to down to like 10-20% only to have most of my kill get ks'd the scoring is so funny.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited August 2013
    Playing a DC can be very frustrating in PvP. The damage gets out of hand very easily, and if you are not baby sitted, you are as good as dead in every encounter.

    Personally, I will agree that the self heal debuff makes no sense, and should be removed. I would also add some kind of tanky ability to help DCs survive the onslaught. If this wouldn't be a shield like ability (because it reminds Discipline priests of WoW), then it should be something to allow them to play their game and use their abilities.

    As things are now, if you get focused, then you need 2-3 people peeling for you otherwise you'll spend much more time respawning than playing.
    * Notorious Dwarven Bear Cavalry Leader *
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    Playing a DC can be very frustrating in PvP. The damage gets out of hand very easily, and if you are not baby sitted, you are as good as dead in every encounter.

    Personally, I will agree that the self heal debuff makes no sense, and should be removed. I would also add some kind of tanky ability to help DCs survive the onslaught. If this wouldn't be a shield like ability (because it reminds Discipline priests of WoW), then it should be something to allow them to play their game and use their abilities.

    As things are now, if you get focused, then you need 2-3 people peeling for you otherwise you'll spend much more time respawning than playing.

    my suggestion was to remove the heal debuff and instead give us something righteous like a shield or defense buff
    something maybe a blessing from one of the gods that protects you i dont know. anything is better than -40% heals thats the devils work. hell in actual P&P D&D cleric could actually use any shield thats what we should get makes sense since this is after all dungeons and dragons unless of course it's in name only im not saying we should have encounter/at-will with anything to do with it just for more defense. im just throwing out idea's atm it's late and im going to sleep night all.
  • faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited August 2013
    my suggestion was to remove the heal debuff and instead give us something righteous like a shield or defense buff
    something maybe a blessing from one of the gods that protects you i dont know. anything is better than -40% heals thats the devils work. hell in actual P&P D&D cleric could actually use any shield thats what we should get makes sense since this is after all dungeons and dragons unless of course it's in name only im not saying we should have encounter/at-will with anything to do with it just for more defense. im just throwing out idea's atm it's late and im going to sleep night all.

    I agree that the heal debuff needs to go, every other class has either no class features (guardian fighter) or beneficial ones except for the devoted cleric. Change righteousness to a defence buff that helps us to actually survive rather then feel like we are wearing cloth and I'll be happy.
    [SIGPIC][/SIGPIC]
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited August 2013
    The problem is multidimensional. Firstly, you need to see that the popular classes deal unhealable damage, and secondly the fact that the Cleric has no real way of defending himself against a focused attack (or even a one-shot from certain classes), which means that they don't get a chance to play their game.

    I understand that people have forked out cash in order to get those Tenebrous/Perfect Vorpals and all the funky toys, and I have no problem getting facerolled against better geared people, or even stomped if I get to a 1v3 state (I guess this is supposed to happen). What seems to be wrong is that the average player who doesn't want to go full PvP mode will quickly lose hope with DCs gameplay.

    Personally, I wouldn't want to see any gamebreaking changes, but just some good options for the PvP of the clerics. Also, probably a PvP dedicated path out of the 3 existing would make some sense. Now the power and feats of the cleric are all over the place.
    * Notorious Dwarven Bear Cavalry Leader *
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    the way i feel it is now a well timed potion use and a healer companion is even better to have in a group setting than to bring a cleric. the only thing we bring to the table is astral shield. so it seems that a cleric isnt really needed at all were just a second option more like a contingency plan. theres nothing fun about spamming astral shield our aggro is ridiculous and our self heals are poor for the amount of adds that focuse use during boss fights.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited August 2013
    I think that the focus of the posts is on PvP. Nobody will ever complain about PvE really. If the job is done, then everyone is happy. On the other hand, if you plan on playing more PvP than running around dungeons, then Clerics are in quite a bad position.

    PvP is a small percentage of the content, but it grows to be an important aspect of the game, since it generates ALL whinning about class imbalance. You can't blame people, since Cryptic gave the option to PvP. My point of view is that they need to redesign the whole PvP concept or entirely remove it from the game (which will of course cost them money).
    * Notorious Dwarven Bear Cavalry Leader *
  • uri92uri92 Member Posts: 0 Arc User
    edited August 2013
    Well you won't really have to bother since Cryptic is going to nerf Hammer of Fate with -40% damage in next patch and fix the AP generation from Sunburst (less AP except on 1v1).

    I guess only a very few clerics will keep playing PvP.

    And still love Righteousness <font color="orange">HAMSTER</font>...
    How about a new class passive for GWF and GF: -40% Defense to self

    Feywild balance patch note =
    CW nerfhammer
    GWF nerf
    TR nerf
    DC nerf
    GF buff


    lol ?
    [SIGPIC][/SIGPIC]
    - DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    uri92 wrote: »
    Well you won't really have to bother since Cryptic is going to nerf Hammer of Fate with -40% damage in next patch and fix the AP generation from Sunburst (less AP except on 1v1).

    I guess only a very few clerics will keep playing PvP.

    And still love Righteousness <font color="orange">HAMSTER</font>...
    How about a new class passive for GWF and GF: -40% Defense to self

    Feywild balance patch note =
    CW nerfhammer
    GWF nerf
    TR nerf
    DC nerf
    GF buff


    lol ?

    are you serious! hammer was maybe one if not the best dps we could have if thats really the case and their nerfing clerics more then i give up on this class. i hope your joking though because those are some heavy nerfs. so cryptic instead of buffing the one class that actually needs it you decided to put the nail in the coffin...again i hope this is a joke

    i always play healer classes in every mmo and this is the only one i've found that leaves a terrible taste in my mouth.
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited August 2013
    we are being hit by a 40% damage reduction on hammer of fate, as I only PvP anymore this will most likely cause me to quit this game outright (I have six clerics and no other class)
  • faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited August 2013
    we are being hit by a 40% damage reduction on hammer of fate, as I only PvP anymore this will most likely cause me to quit this game outright (I have six clerics and no other class)

    this is absurd considering it is quite easily dodge by the enemy players are well.Clerics don't need nerfs they need buffs.
    [SIGPIC][/SIGPIC]
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    this is absurd considering it is quite easily dodge by the enemy players are well.Clerics don't need nerfs they need buffs.

    i agree. is there anyway we can get a dev on the cleric forums there should be an outcry to these nerf Cryptic! your driving the cleric class into the ground! take away our one good dmging daily what do we have left you have managed to nerf the only 2 great spells we have AS and now hammer if you dont want a cleric in your game why make one seriously clerics dont need nerfs they desperately need survivability the forums should be in an uproar about this.
  • braanubraanu Member Posts: 59
    edited August 2013
    Hammer of Fate -40% damage...Sunburst AP nerf...

    You gave us 7 day notice before this goes live. This is absurd.

    I, and quite a few other Clerics, I'm sure will be quitting this game. I will be for SURE.

    I was "thinking" of trying FFXIV on the 24th. I definitely will be out of here come the 22nd if this nightmare of a "balance change" goes through.

    This is a JOKE. Class balance???!?!?!
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    i will also be leaving and anyone who plays the cleric class who still enjoys this after the patch good luck to you cryptic has nerfed this into the ground now the game will officially be TR' CW GWF and a tiny margin of GF. never should have made a cleric class in the first place.

    you would think that a company who made city of hero would know what their doing turn out they have no ****^&g clue. def quitting when this drops. guess ill enjoy it while i can.
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