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GWFs Unstoppable needs re-work

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  • chipsterchipster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 128 Bounty Hunter
    edited August 2013
    drexargin wrote: »
    If i could get those for just 6 points and then be able to put the rest into destroyer/instigator, then i would agree with you. But since they actually require you to max out the sentinel tree i hardly find them that overwhelmingly overpowered, since you completely gutted your damage to get there.

    I could say that destroyers purpose is completely overpowered, 10% damage increase while unstoppable plus getting determination when doing damage, all for just ONE SINGLE POINT. But.. well, like stated above, you actually have to max the tree, so its a minimum of 21 points invested to get it.

    Anyway, just my opinion. I am having fun now and then tanking people in greens indefinitely, even killing some after a couple of rotations, it usually ends with me getting someone to 5% though and then the usual lashing blade/lunging strike/chill strike or similar from a "helpful" team mate comes to claim the kill :p

    Oh, and i (that means me, my own beliefs, not necessarily yours) still firmly believe that the only thing that is truly overpowered in PvP is tenebrous enchants. Until those are gone (like totally gone, which will never happen) its never going to be "balanced". Whoever stacked enough of them before they became extinct will win, more or less. (last time i checked there werent enough on AH to make a single greater, but i guess that fluctuates depending on how many boxes people are willing to open)

    It smart to divert the attention of the feat flaw to tenebrous. Nevertheless, changes will come :)
  • faiteaccompliifaiteaccomplii Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 2
    edited August 2013
    They are not unstoppable, I have basically pvp'd my CW from 10 to 50th so far and I see a lot of them and at least under 60th they are stoppable. Hard to do but they are and they sacrifice in other ways.

    In PUG pvp you are going to find that classes seem OP etc. If you play with a team you know you'll find that things are not so bad as think

    I do PUG's so believe me I know :)

    I will see how it is at 60th but so far GWF are fine, and I am squishy as heck

    Frankly well played TR give me much more trouble. GWF are perhaps strong and a good tower holder but they are not really OP or unstoppable , I only read the title of your post though :P
  • chipsterchipster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 128 Bounty Hunter
    edited August 2013
    I will see how it is at 60th but so far GWF are fine, and I am squishy as heck

    Squishy? sad to say, you're playing it all wrong.
  • baktanus666baktanus666 Member Posts: 55 Arc User
    edited August 2013
    dkcandy wrote: »
    When did GWF get Stealth?

    Also most durable class is GF.

    Whoa. You went full <font color="orange">HAMSTER</font>. Never go full <font color="orange">HAMSTER</font>! he was referring to TRs when he said perma-stealth.
  • th0rfinnth0rfinn Member, Neverwinter Beta Users Posts: 119 Bounty Hunter
    edited August 2013
    chipster wrote: »
    Squishy? sad to say, you're playing it all wrong.

    You must be incredibly dumb. GWF that aren't tank built are squishy unless you're dumb enough to waste your cooldown on them when they are at unstoppable.
  • klayl771klayl771 Member Posts: 36 Arc User
    edited August 2013
    Fellow GWFs, ask yourself - is really current Unstoppable the skill we need?

    Yes!

    GWF are a pure melee class who is in the frontline of combat and will likely be first targeted in combat by enemies. What Unstoppable currently do is when GWF is out there in the frontline of combat, and is targeted by enemies due to being the first target the enemy can get to the easiest, is not to get blowup very quickly by having 3-5 enemies attacking. Without high servivablility GWF would get blowup very quickly in the front Unstoppable slow this down and give time for the GWF to recover with heal, pot and fight on, otherwise enemies would just target GWF blow it up and move on.
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