Hey do u use the same set for pvp? Or do u switch it out since u only have around 500 armor pen without your stone
And are u specially using the vigilant helm and chest for a certain reason or did u just pick any random?
I dont switch out, I do not pvp much at all. If you want to PvP then u do want to have higher armor pen.
I will be switching out vigilant helm+ Chest for avatar since onslaught will be 10 seconds and will be easy for us to maintain.
Nevermore@meeggtoast 12.2 BiS TR Lanaya@meeggtoast 13.4 BiS GWF Shendelzare@meeggtoast 11.2k CN mule CW
i will surely switch to full avatar too, but the "problem" is that without vigilant i will lose around 600 points of recovery. You think it will be a big deal to lose so much recovery, is it better enchant with some recovery over power?
are u going to get the malabogs castle gear?
2 set bonus gives u +450 power and the 4 set something pretty similar to the 4set of avatar
maybe even 2 avatar and 2 of this?
0
fallenangel1911Member, Neverwinter Beta UsersPosts: 17Arc User
Focused Destroyer is a key feat to this build. It makes that the destroyer passive can proc to even single target hitting thus overall gives a 12% total damage increase.
Deep Gash is extra dps, Great Weapon focus 10% increase in your at wills, Disciple of war means recovery gives you free armor pen… 2 birds with one stone.
Destroyer Passive Vs Weapon Master
Assuming Base damage is 500 and 40% crit chance
Destroyer
500(0.4)(1.12)(1.9)+500(1.12)(0.6)=761.6
Weapon Master
500(0.5)(1.9)+500(0.5)=725
With Perfect Vorpal:
Destoryer
500(0.4)(1.12)(2.4)+500(1.12)(0.6)=873.6
Weapon Master
500(0.5)(2.4)+500(0.5)= 850
That comparison assumes both features are already running on max stacks. That assumption is unreasonable.
Weapon Master is much easier to get to max stacks since any hit at all will increase the counter.
For feated Destroyer against a single target like a boss or enemy player, only 1 out of 4 hits will grant a stack on average.
Max WM stacks: Guaranteed after 5 hits
Max Des stacks: Achieved on average after 12 hits
A full Sure Strike rotation of 4 hits takes around ~2.6 seconds, WM and Destroyer stacks last 5 seconds before they fade, if they aren't refreshed before they run out. The thing is, you aren't guaranteed to get a stack of Destroyer every four hits. In fact, even 2 full Sure Strike rotations(which would already take longer than a stack lasts and thus make you start from scratch) still only put you at ~90% chance to get a single stack. Spend even a second or two to dodge an aoe while dpsing a boss or get cc'ed and that chance drops like a sack of bricks(yeah you can build stacks faster with unstoppable, but that still doesn't save you from the dps loss from dropping them all when having to dodge, it just makes it less severe).
Feated Destroyer as a single target dps source is a dodgy proposition at best. I'd rather spend the feat points on something else, use unfeated Destroyer for guaranteed stacks on 3+ enemies(not gonna be a problem the vast majority of the time) and slot something else for boss duty.
That comparison assumes both features are already running on max stacks. That assumption is unreasonable.
Weapon Master is much easier to get to max stacks since any hit at all will increase the counter.
For feated Destroyer against a single target like a boss or enemy player, only 1 out of 4 hits will grant a stack on average.
Max WM stacks: Guaranteed after 5 hits
Max Des stacks: Achieved on average after 12 hits
A full Sure Strike rotation of 4 hits takes around ~2.6 seconds, WM and Destroyer stacks last 5 seconds before they fade, if they aren't refreshed before they run out. The thing is, you aren't guaranteed to get a stack of Destroyer every four hits. In fact, even 2 full Sure Strike rotations(which would already take longer than a stack lasts and thus make you start from scratch) still only put you at ~90% chance to get a single stack. Spend even a second or two to dodge an aoe while dpsing a boss or get cc'ed and that chance drops like a sack of bricks(yeah you can build stacks faster with unstoppable, but that still doesn't save you from the dps loss from dropping them all when having to dodge, it just makes it less severe).
Feated Destroyer as a single target dps source is a dodgy proposition at best. I'd rather spend the feat points on something else, use unfeated Destroyer for guaranteed stacks on 3+ enemies(not gonna be a problem the vast majority of the time) and slot something else for boss duty.
the idea is to always have the 12% destroyer dps boost on encounters/dailies/atwills.
Destroyer stacks lasts 4 seconds.
IMO destoroyer stacks are not hard to keep up. you have unstoppable for 90% of the time, if you do know a proneable skill is incoming u can walk out of the way and most of the time unless its draco/malabog. u cant keep it up. I mostly sprint cancel nearly everything including sure strikes.
Atm the only thing that can possibly beat weapon mastery in dps is actually blitz, but due to unknown %. If blitz's chance on single target is higher than 10% then Blitz does more dps than Weapon master.
The guide maximizes your potential dps. If u cant dodge red while dealing dps at the same time theres something wrong.
are u going to get the malabogs castle gear?
2 set bonus gives u +450 power and the 4 set something pretty similar to the 4set of avatar
maybe even 2 avatar and 2 of this?
No malabog gear 1350 power and recovery translates to 33.75 more weapon damage> 5% damage increase
i will surely switch to full avatar too, but the "problem" is that without vigilant i will lose around 600 points of recovery. You think it will be a big deal to lose so much recovery, is it better enchant with some recovery over power?
Most gwfs who switched are more concerned with the defense we lose. The recovery will be fine due to onslaught. If 1 encounter hits 3 targets u gain all 3 stacks of onslaught which gives you more recovery.
Nevermore@meeggtoast 12.2 BiS TR Lanaya@meeggtoast 13.4 BiS GWF Shendelzare@meeggtoast 11.2k CN mule CW
That comparison assumes both features are already running on max stacks. That assumption is unreasonable.
Weapon Master is much easier to get to max stacks since any hit at all will increase the counter.
For feated Destroyer against a single target like a boss or enemy player, only 1 out of 4 hits will grant a stack on average.
It doesnt sound like you have tried or experimented with Focused Destroyer and I think you're just making assumptions based on the tooltip description. Meeggtoast scenario is very reasonable. It takes a 3-5seconds to get the 3x stacks of Destroyer, and when feated, single target or not, the 3x stacks will not drop. You even get stacks using Daring Shout. Once you're in combat, it's pretty much a permanent 12% dps boost.
I use this build on my GWF (13,7k gs + stone) and I love it! This build has helped me increase my damage alot and I'm always either at the top of the damage done list or a top contender during any dungeon. Two days ago a guildmember said that I was the first useful GWF he had ever seen. My next goal is also to get full AoW (currently using vigilant helm+boots). Big thanks to meeggtoast for making this guide for us and sticking around to answer questions.
i got a question about the weapon enchant tho
I saw alot of high geared gwf's switching out lightning for plague fire or terror
are they just stupid or may be there a upgrade possible?
why unstoppable recovery is worth getting? it heals only 5% hp for one time right? so like 1250 hp heal if ur hp is 25k I dont think it worth
now if it was like 5% healing for like 5 sec that would be nice
fajiyMember, Neverwinter Beta UsersPosts: 7Arc User
edited April 2014
I followed up this guide, but i have a question, is this guide still usable perfect nowadays? Especially for using Weapon Master Strike, is that better instead of using Wicked Strike, now is almost going to module 3. This guide was built up in August 2013, but now is April 2014, is that still good to use this guide or not?
Comments
I dont switch out, I do not pvp much at all. If you want to PvP then u do want to have higher armor pen.
I will be switching out vigilant helm+ Chest for avatar since onslaught will be 10 seconds and will be easy for us to maintain.
Lanaya@meeggtoast 13.4 BiS GWF
Shendelzare@meeggtoast 11.2k CN mule CW
Server: Dragon
Stream: meeggtoast
Guide: Meeggtoast's Destroyer Dps Guide
2 set bonus gives u +450 power and the 4 set something pretty similar to the 4set of avatar
maybe even 2 avatar and 2 of this?
That comparison assumes both features are already running on max stacks. That assumption is unreasonable.
Weapon Master is much easier to get to max stacks since any hit at all will increase the counter.
For feated Destroyer against a single target like a boss or enemy player, only 1 out of 4 hits will grant a stack on average.
Max WM stacks: Guaranteed after 5 hits
Max Des stacks: Achieved on average after 12 hits
A full Sure Strike rotation of 4 hits takes around ~2.6 seconds, WM and Destroyer stacks last 5 seconds before they fade, if they aren't refreshed before they run out. The thing is, you aren't guaranteed to get a stack of Destroyer every four hits. In fact, even 2 full Sure Strike rotations(which would already take longer than a stack lasts and thus make you start from scratch) still only put you at ~90% chance to get a single stack. Spend even a second or two to dodge an aoe while dpsing a boss or get cc'ed and that chance drops like a sack of bricks(yeah you can build stacks faster with unstoppable, but that still doesn't save you from the dps loss from dropping them all when having to dodge, it just makes it less severe).
Feated Destroyer as a single target dps source is a dodgy proposition at best. I'd rather spend the feat points on something else, use unfeated Destroyer for guaranteed stacks on 3+ enemies(not gonna be a problem the vast majority of the time) and slot something else for boss duty.
the idea is to always have the 12% destroyer dps boost on encounters/dailies/atwills.
Destroyer stacks lasts 4 seconds.
IMO destoroyer stacks are not hard to keep up. you have unstoppable for 90% of the time, if you do know a proneable skill is incoming u can walk out of the way and most of the time unless its draco/malabog. u cant keep it up. I mostly sprint cancel nearly everything including sure strikes.
Atm the only thing that can possibly beat weapon mastery in dps is actually blitz, but due to unknown %. If blitz's chance on single target is higher than 10% then Blitz does more dps than Weapon master.
The guide maximizes your potential dps. If u cant dodge red while dealing dps at the same time theres something wrong.
No malabog gear 1350 power and recovery translates to 33.75 more weapon damage> 5% damage increase
Most gwfs who switched are more concerned with the defense we lose. The recovery will be fine due to onslaught. If 1 encounter hits 3 targets u gain all 3 stacks of onslaught which gives you more recovery.
Lanaya@meeggtoast 13.4 BiS GWF
Shendelzare@meeggtoast 11.2k CN mule CW
Server: Dragon
Stream: meeggtoast
Guide: Meeggtoast's Destroyer Dps Guide
It doesnt sound like you have tried or experimented with Focused Destroyer and I think you're just making assumptions based on the tooltip description. Meeggtoast scenario is very reasonable. It takes a 3-5seconds to get the 3x stacks of Destroyer, and when feated, single target or not, the 3x stacks will not drop. You even get stacks using Daring Shout. Once you're in combat, it's pretty much a permanent 12% dps boost.
I saw alot of high geared gwf's switching out lightning for plague fire or terror
are they just stupid or may be there a upgrade possible?
why unstoppable recovery is worth getting? it heals only 5% hp for one time right? so like 1250 hp heal if ur hp is 25k I dont think it worth
now if it was like 5% healing for like 5 sec that would be nice
SENT IV GWF - PVP