Mimics are interesting. I have no idea how long they've been around, but no matter what they're always dangerous. Like an Angler Fish is to other sea creatures...
I both like them and hate them. They're difficult to take down alone, and while they spew coins everywhere during the fight you can't pick them up (they're oozes, you know... those coins are just ooze droplets).
I'm sure at some point Cryptic will fix them so that you can't walk through them. And maybe they'll add a behavior that will make Mimics quietly follow Adventurers who completely ignore them (as long as they're not within an Adventurers line of sight) only to attack them when it's clear their disguise isn't working.
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Personally, I'd also like to see more gelatinous cubes in dungeons as well.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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A stalking enemy? My god I love that idea. Could be anything, big possibility for "rogue" enemies too. They could stay stealthed or out of your line of site but wait for the most opportune time to attack. Maybe after a large fight, whenever your health is low-- even when your pants are down!
Yeah, that would be cool. Maybe any dungeon with a mimic would just have the mimic replace a random chest each time. So you would never know which one was the mimic.
I only wish they were more random so I didn't end up memorizing which chests were mimics...
But sadly even then there are some tests I learned to check if the chests are mimics or not which would still ruin it.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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That totally made the dungeon feel like D&D.
The mimics are fairly close runner-ups
I also like it when you know the dungeon well enough that you leave them alone.
That's precisely what experience dungeon-delvers in a story would do.
It's kinda fun, too, when a newbie springs that trap and you're all, "Really? He's so green!" Great fodder for in-character acting.
Ah shoot, I wanted that one to be a secret!
How sad.. maybe make the drop level appropriate.
I also like the thought of a nature skill node morphing into a giant mushroom with teeth for a skill-node mimic, but the treasure-chest mimic concept is still my favorite. It's just funny.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
lack of randomness is a universal problem with Neverwinter traps mimics wandering monsters and that really hurts replayability
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
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I wish there were other more staple D&D critters, like gelatinous cubes, beholders, displacer beasts, hook horrors, rats, bats, etc. I know there is one gelatinous cube and at least 2 beholders (one of which is in a skirmish no one plays anymore), but I'd like to see more of the traditional D&D enemies. Other than mindflayers. I am fairly certain we have more than enough mindflayers. Pirates too. How many pirate bosses do we need? That is a bit disappointing really.
That is the most adorable thing. We need friendly mimic NPCs! Or even friendly mimic companions.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
I'm not sure you want having one following you around. You'd be trailed by lots of players who think he's a treasure chest and trying to open him...
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
And then he'd eat them. What's not to love?
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Mix it up a little..
The whole building is a mimic? Oh god yesssss.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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There are 2 gelatinous cubes in the secret dungeon off of temple of the spider, there are also a few in castle never. Also I'd love to see mimics being random.
Mimics and gelatinous cubes are awesome!! Gives us more of them please