We used to have one.. right? I'm not going insane here..
I wanted to add something to it. I want a "Component Start" trigger. Right now, I can't play a sound (or do anything) based on when a player starts to interact with an object, only when they're done. (Likewise, I can't start a sound when a player enters combat, only when they complete it.)
Right now, I'm having to make do with placemarkers, but of course, that isn't that great. The sound plays when you get near the box, not when you're opening it.
[SIGPIC][/SIGPIC]
Post edited by raphaeldisanto on
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neverwinter1776Member, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
None of those "What I'd like to see" Posts EVER get a sticky
Mine is now buried on page 3 or 4 by now. I had the % things I'd like to see... Go hit it up and Bump it back to page one ;-)
zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
For now, make the interactable a contact. Example for a lever to open a door. Have them click on the lever, response 1 is "pull lever to open door". Then you can trigger the sound with the next dialogue prompt.
Eh, there's workarounds sure, but none of them actually give me the in-game camera view of the player interacting with an object while a sound plays. I'm just skipping the sound part for now. It's not that important.
Still annoying that I can't start sound when combat starts though.
The sticky is surley gone but I wonder if that's intended by the mods or a possible oversight. It would be a shame if the community suggestions are now over (or at least for now are over) for the Foundry assets.
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Mine is now buried on page 3 or 4 by now. I had the % things I'd like to see... Go hit it up and Bump it back to page one ;-)
It's here
Still annoying that I can't start sound when combat starts though.
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