I've just started playing Neverwinter the past few days and I'm having a lot of fun as a Control Wizard. The combat is great, the crafting system is enjoyable, the Foundry is awesome, zones are beautifully designed, etc.
I like just about everything thus far except for how my character looks. I've been wearing the same blue-colored dishrags and grimy longjohns level after level, but I told myself it was only temporary and surely something better would come along, but after idling in the main town area for a while I've noticed other CWs like 20+ levels above me wearing very similar outfits, in the same blue color, with hardly any variation.
I don't know if it's this bad for other classes, but its really discouraging to not have a visual sense of progression as you level. It would be MUCH easier to tolerate if the game offered reusable (and affordable) dyes, but it doesn't. I've seen threads where people show off their high level CWs, so I know there are a few cool armor sets out there, but I still don't like the idea of spending 40+ levels in the dumpy standard gear.
Is this just a CW thing or is armor variety terrible for other classes? I drool with envy seeing people in the heavy armors, but that might just be a "grass is greener" thing. The game overall is very solid but someone phoned it in when it came to gear progression, and paying for single-use dyes is just not going to happen.
i play guardian fighter, i had (now in bank) a cool looking "roman/trojan" helm, but only lasted for 1 level when i got upgrade, and now those current helms i am been wearing are boring.
i like DCUO's costume menu way better, that you can save for style appearances forever in menu format.
i still hadnt use any dyes yet, we go thru many upgrades as we leveled, currently at 36 lvl, also i dont use any imbue gems either, i sold them as soon i get new "next"tier gems. not worth wasting those astral diamonds.
i play guardian fighter, i had (now in bank) a cool looking "roman/trojan" helm, but only lasted for 1 level when i got upgrade, and now those current helms i am been wearing are boring.
If I'm not mistaken, you can drag that old helmet into the change appearance window and transmute the new helm to look like the old. I could be wrong, though.
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bpphantomMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
If I'm not mistaken, you can drag that old helmet into the change appearance window and transmute the new helm to look like the old. I could be wrong, though.
You can. It will cost you AD though.
- bpphantom
Grace, Tiefling Devoted Cleric
"Do what you can, with what you have, where you are. Then leave the rest to Batman."
The variety in gear comes at 60 for the most part. Up until then, it's pretty much simple variations around the same theme. You can mix and match dyes to produce some nicely varied looks later on.
What should happen. Is an option to dye the slot rather then the actual gear. This way, at least, you would get more mileage out of dyes as you level up. As each new piece of gear put in the slot would keep the new colors. Rather then just tossing dye away on gear you might only keep for a level or two. The same could be done for transmuted gear.
What should happen. Is an option to dye the slot rather then the actual gear. This way, at least, you would get more mileage out of dyes as you level up. As each new piece of gear put in the slot would keep the new colors. Rather then just tossing dye away on gear you might only keep for a level or two. The same could be done for transmuted gear.
No, it shouldn't happen. That would diminish the values of dyes and thus the earning potential of the Alchemy skill. If people want to dye their items every level or two, they can pay the cost of vanity.
I just don't understand why armors wouldn't at least have different base colors. Every single **** CW robe I've seen is the exact same shade of blue. There's no virtually no outfit customization among lower lvl players and no good reason to spend money on dyes when you change gear like underwear.
Getting new gear as you progress and looking cool has always been a major draw for RPGs and I can't understand why Neverwinter is so lacking in that regard.
You kids, you're all spoiled. I played for years in EQ1 and EQ2 with my character looking like a garish clown that only Steven King could love (until they finally added appearance slots to EQ2).
No, it shouldn't happen. That would diminish the values of dyes and thus the earning potential of the Alchemy skill. If people want to dye their items every level or two, they can pay the cost of vanity.
How does it help the value, If practically no one bothers to dye anything until they cap out? Its not a factor of lost sales if no one is interested in buying it. However, if you make it worthwhile people who wouldnt normally buy, suddenly will.
People are desperate for more color. The number of folks i see in the 4th event colors, is proof of this. But unless you give it away or make it worth doing. No one seems interested in buying. Im simply thinking that a better way might actually encourage sales.
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brendan03usMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I just don't understand why armors wouldn't at least have different base colors. Every single **** CW robe I've seen is the exact same shade of blue. There's no virtually no outfit customization among lower lvl players and no good reason to spend money on dyes when you change gear like underwear.
Getting new gear as you progress and looking cool has always been a major draw for RPGs and I can't understand why Neverwinter is so lacking in that regard.
I just don't see anything as a big deal at all during the leveling phase. MMORPGs are all about level cap, not the leveling phase. This is especially true in Cryptic games, which are generally very, very quick leveling games.
You kids, you're all spoiled. I played for years in EQ1 and EQ2 with my character looking like a garish clown that only Steven King could love (until they finally added appearance slots to EQ2).
I believe this is the reason all class items come in a uniform type color. Rather then having the chance of a red chest, blue boots, and pink arms. I can just imagine the complaints that would cause. From complains of broken immursion. To complaints about being forced to purchase dye just to look normal.
Ill admit. The limited colors is boring. But it seems the path of least resistance.
Having played other MMO's with much higher variety of looks (even at low and mid levels), I gotta agree with the OP.
Shy of modelling some textures, this should be a simple feature to add; people do like to have variety!
How does it help the value, If practically no one bothers to dye anything until the cap out? Its a factor of lost sales if no one is interested in buying it. However, if you make it worthwhile people who wouldnt normally buy, suddenly will.
People are desperate for more color. The number of folks i see in the 4th event colors, is proof of this. But unless you give it away or make it worth doing. No one seems interested in buying. Im simply thinking that a better way might actually encourage sales.
Nobody with any sense dyes outfits they will out level very shortly.
What they will dye is things they won't out level quickly, which happens at level 60. These are also the people who have the AD to buy dyes on a regular basis, and may very well pay to redye items just to change their look, or layer dyes for an original look. Since new equipment will always be coming out for max level characters with the expansions, there will be no capping out, and there will always be new high level equipment players will want to dye, leading to a steady income for Alchemists.
If a player could dye the slots instead, all he would have to do is dye the slots until they are the colours he wants, and then would never have to dye again. This would greatly reduce the income from dyes.
I believe this is the reason all class items come in a uniform type color. Rather then having the chance of a red chest, blue boots, and pink arms. I can just imagine the complaints that would cause. From complains of broken immursion. To complaints about being forced to purchase dye just to look normal.
Ill admit. The limited colors is boring. But it seems the path of least resistance.
When I was leveling my Cleric, I came across a pair of bulky, candy red Cleric boots that didn't come close to matching anything else I had. There are some rare exceptions, but most items do fall into the set colour scheme for every class when leveling up.
I just don't see anything as a big deal at all during the leveling phase. MMORPGs are all about level cap, not the leveling phase. This is especially true in Cryptic games, which are generally very, very quick leveling games.
There's a difference in not using the most elaborate and cool designs for leveling gear, and using the same few models and color(s) over and over again for 60 levels. Neverwinter seems to emphasize casual and solo play with all of its instanced quests, it never struck me as a hardcore raiding or PvP game where everyone is just racing to cap to acquire the most powerful stuff ASAP.
Of all the fantasy MMOs I've played in recent years I can't think of one with a more limited gear selection than what I've experienced as a leveling CW in Neverwinter. Maybe Age of Conan was worse (everyone wearing leather sacks for god knows how many levels).
As for other Cryptic games, the clothing in STO is obviously different because of the prevalence of uniforms, but even then you have a lot of options with what you can do using even the free clothes. Also, that game doesn't charge you real $ to dye items.
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brendan03usMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
There's a difference in not using the most elaborate and cool designs for leveling gear, and using the same few models and color(s) over and over again for 60 levels. Neverwinter seems to emphasize casual and solo play with all of its instanced quests, it never struck me as a hardcore raiding or PvP game where everyone is just racing to cap to acquire the most powerful stuff ASAP.
Even playing casually 60 comes very quickly. It's a waste of dev assets and time to spend on the appearance of leveling gear beyond the level-based minor changes we have now since it is outleveled so quickly.
Even playing casually 60 comes very quickly. It's a waste of dev assets and time to spend on the appearance of leveling gear beyond the level-based minor changes we have now since it is outleveled so quickly.
So make dyes free (at least basic ones), or at least reusable so people can customize a little. So many other MMOs do a much better job on gear variety/customization and yet they still have plenty of content to entertain people. I don't see anything so unique or revolutionary in Neverwinter that they absolutely had to save time with a minimal effort on gear designs.
I've also seen threads of people showing off their high level CWs and everyone seems to have like one of two or three sets. Again, I know this isn't a major issue for all players but it's a very noticeable shortcoming.
So make dyes free (at least basic ones), or at least reusable so people can customize a little.
People can customize all they want, they just have to pay for it. Nothing comes for free. New equipment, and likely new styles, will be coming in the expansion, so more variety should be on the way. I highly doubt they will change the cost of dyes as it is one of the best ways for them to make money without compromising the game, cosmetics for sale instead of power. What they need is more cosmetic items for sale, not less.
I'd prefer it if they simply added a LOTRO style wardrobe facility. Though it's a bad day when Cryptic needs to take character customisation tips from other games...
A world to defend
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
I've just started playing Neverwinter the past few days and I'm having a lot of fun as a Control Wizard. The combat is great, the crafting system is enjoyable, the Foundry is awesome, zones are beautifully designed, etc.
I like just about everything thus far except for how my character looks. I've been wearing the same blue-colored dishrags and grimy longjohns level after level, but I told myself it was only temporary and surely something better would come along, but after idling in the main town area for a while I've noticed other CWs like 20+ levels above me wearing very similar outfits, in the same blue color, with hardly any variation.
I don't know if it's this bad for other classes, but its really discouraging to not have a visual sense of progression as you level. It would be MUCH easier to tolerate if the game offered reusable (and affordable) dyes, but it doesn't. I've seen threads where people show off their high level CWs, so I know there are a few cool armor sets out there, but I still don't like the idea of spending 40+ levels in the dumpy standard gear.
Is this just a CW thing or is armor variety terrible for other classes? I drool with envy seeing people in the heavy armors, but that might just be a "grass is greener" thing. The game overall is very solid but someone phoned it in when it came to gear progression, and paying for single-use dyes is just not going to happen.
Indeed it is. As is the cost of this game that never gets fixed.
I've just started playing Neverwinter the past few days and I'm having a lot of fun as a Control Wizard. The combat is great, the crafting system is enjoyable, the Foundry is awesome, zones are beautifully designed, etc.
I like just about everything thus far except for how my character looks. I've been wearing the same blue-colored dishrags and grimy longjohns level after level, but I told myself it was only temporary and surely something better would come along, but after idling in the main town area for a while I've noticed other CWs like 20+ levels above me wearing very similar outfits, in the same blue color, with hardly any variation.
I don't know if it's this bad for other classes, but its really discouraging to not have a visual sense of progression as you level. It would be MUCH easier to tolerate if the game offered reusable (and affordable) dyes, but it doesn't. I've seen threads where people show off their high level CWs, so I know there are a few cool armor sets out there, but I still don't like the idea of spending 40+ levels in the dumpy standard gear.
Is this just a CW thing or is armor variety terrible for other classes? I drool with envy seeing people in the heavy armors, but that might just be a "grass is greener" thing. The game overall is very solid but someone phoned it in when it came to gear progression, and paying for single-use dyes is just not going to happen.
Except they aren't the same... Unless you've been wearing exactly the same ones all that time. Generally looks do evolve, slowly, as you level up. Same as or all classes, with a few exceptions for specific pieces of armour etc.
A world to defend
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
0
brendan03usMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Nobody with any sense dyes outfits they will out level very shortly.
What they will dye is things they won't out level quickly, which happens at level 60. These are also the people who have the AD to buy dyes on a regular basis, and may very well pay to redye items just to change their look, or layer dyes for an original look. Since new equipment will always be coming out for max level characters with the expansions, there will be no capping out, and there will always be new high level equipment players will want to dye, leading to a steady income for Alchemists.
If a player could dye the slots instead, all he would have to do is dye the slots until they are the colours he wants, and then would never have to dye again. This would greatly reduce the income from dyes.
This is only true until the game isn't new anymore. With a steady player base, more people will be able to make dyes, people making dyes will stockpile huge supplies taking up what limited space there is in this game to store things, and players will flood the AH with more and more dyes undercutting each other constantly. Also if new players coming to the game drops off, you have less and less people in demand with an endless supply being produced.
I simply don't think the dye-making business is at a "too big to fail" point this early in Neverwinter's lifespan. I understand paying for cosmetics in a F2P game, but the way it's set up here is just very unfriendly to customers.
I've been playing a bit of Firefall's beta and that game allows you free access to a small handful of basic dyes, and there's a small charge for single-use dyes in more elaborate colors. And like I said before, STO gives you several free uniform options and total access to all sorts of uniform colors for very little in-game currency.
There's absolutely no reason to purchase dye in Neverwinter unless you've got top of the line gear that you won't be changing in the immediate future. These are freaking dyes, not epic mounts or companions or whatever. It shouldn't be so restrictive and expensive.
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brendan03usMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
STO's options are more or less cheaper now because it is three years old (although the new stuff they put in the store is generally pricier than the older stuff). They price the store in new games more aggressively than older ones.
There are many unique items with awesome skins. You can also transmute T2 items so that they get the appearance of those items. It's around 60k to transmute a T2. Quite cheap for a unique look.
I'll keep playing and see how things turn out. I love the CW but I've got class envy when it comes to armors. The guardians and clerics have such cool stuff and you don't notice the lack of variety so much on a suit of metal armor. I'm just sick of seeing that blue color on every **** CW robe with my stupid grey longjohns on prominent display.
Comments
i like DCUO's costume menu way better, that you can save for style appearances forever in menu format.
i still hadnt use any dyes yet, we go thru many upgrades as we leveled, currently at 36 lvl, also i dont use any imbue gems either, i sold them as soon i get new "next"tier gems. not worth wasting those astral diamonds.
If I'm not mistaken, you can drag that old helmet into the change appearance window and transmute the new helm to look like the old. I could be wrong, though.
You can. It will cost you AD though.
Grace, Tiefling Devoted Cleric
"Do what you can, with what you have, where you are. Then leave the rest to Batman."
No, it shouldn't happen. That would diminish the values of dyes and thus the earning potential of the Alchemy skill. If people want to dye their items every level or two, they can pay the cost of vanity.
Getting new gear as you progress and looking cool has always been a major draw for RPGs and I can't understand why Neverwinter is so lacking in that regard.
How does it help the value, If practically no one bothers to dye anything until they cap out? Its not a factor of lost sales if no one is interested in buying it. However, if you make it worthwhile people who wouldnt normally buy, suddenly will.
People are desperate for more color. The number of folks i see in the 4th event colors, is proof of this. But unless you give it away or make it worth doing. No one seems interested in buying. Im simply thinking that a better way might actually encourage sales.
I just don't see anything as a big deal at all during the leveling phase. MMORPGs are all about level cap, not the leveling phase. This is especially true in Cryptic games, which are generally very, very quick leveling games.
I believe this is the reason all class items come in a uniform type color. Rather then having the chance of a red chest, blue boots, and pink arms. I can just imagine the complaints that would cause. From complains of broken immursion. To complaints about being forced to purchase dye just to look normal.
Ill admit. The limited colors is boring. But it seems the path of least resistance.
Shy of modelling some textures, this should be a simple feature to add; people do like to have variety!
Nobody with any sense dyes outfits they will out level very shortly.
What they will dye is things they won't out level quickly, which happens at level 60. These are also the people who have the AD to buy dyes on a regular basis, and may very well pay to redye items just to change their look, or layer dyes for an original look. Since new equipment will always be coming out for max level characters with the expansions, there will be no capping out, and there will always be new high level equipment players will want to dye, leading to a steady income for Alchemists.
If a player could dye the slots instead, all he would have to do is dye the slots until they are the colours he wants, and then would never have to dye again. This would greatly reduce the income from dyes.
There's a difference in not using the most elaborate and cool designs for leveling gear, and using the same few models and color(s) over and over again for 60 levels. Neverwinter seems to emphasize casual and solo play with all of its instanced quests, it never struck me as a hardcore raiding or PvP game where everyone is just racing to cap to acquire the most powerful stuff ASAP.
Of all the fantasy MMOs I've played in recent years I can't think of one with a more limited gear selection than what I've experienced as a leveling CW in Neverwinter. Maybe Age of Conan was worse (everyone wearing leather sacks for god knows how many levels).
As for other Cryptic games, the clothing in STO is obviously different because of the prevalence of uniforms, but even then you have a lot of options with what you can do using even the free clothes. Also, that game doesn't charge you real $ to dye items.
Even playing casually 60 comes very quickly. It's a waste of dev assets and time to spend on the appearance of leveling gear beyond the level-based minor changes we have now since it is outleveled so quickly.
So make dyes free (at least basic ones), or at least reusable so people can customize a little. So many other MMOs do a much better job on gear variety/customization and yet they still have plenty of content to entertain people. I don't see anything so unique or revolutionary in Neverwinter that they absolutely had to save time with a minimal effort on gear designs.
I've also seen threads of people showing off their high level CWs and everyone seems to have like one of two or three sets. Again, I know this isn't a major issue for all players but it's a very noticeable shortcoming.
People can customize all they want, they just have to pay for it. Nothing comes for free. New equipment, and likely new styles, will be coming in the expansion, so more variety should be on the way. I highly doubt they will change the cost of dyes as it is one of the best ways for them to make money without compromising the game, cosmetics for sale instead of power. What they need is more cosmetic items for sale, not less.
I have 2 words for this: prohibitively expensive
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
Indeed it is. As is the cost of this game that never gets fixed.
Except they aren't the same... Unless you've been wearing exactly the same ones all that time. Generally looks do evolve, slowly, as you level up. Same as or all classes, with a few exceptions for specific pieces of armour etc.
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
That would mess up alchemists.
This is only true until the game isn't new anymore. With a steady player base, more people will be able to make dyes, people making dyes will stockpile huge supplies taking up what limited space there is in this game to store things, and players will flood the AH with more and more dyes undercutting each other constantly. Also if new players coming to the game drops off, you have less and less people in demand with an endless supply being produced.
I've been playing a bit of Firefall's beta and that game allows you free access to a small handful of basic dyes, and there's a small charge for single-use dyes in more elaborate colors. And like I said before, STO gives you several free uniform options and total access to all sorts of uniform colors for very little in-game currency.
There's absolutely no reason to purchase dye in Neverwinter unless you've got top of the line gear that you won't be changing in the immediate future. These are freaking dyes, not epic mounts or companions or whatever. It shouldn't be so restrictive and expensive.
I suggest you check these threads:
http://nw-forum.perfectworld.com/showthread.php?363881-show-me-your-clerics-!!!
http://nw-forum.perfectworld.com/showthread.php?218331-Show-your-Control-Wizard-%28Screenshots%29
Pro tip: all boss drops have a unique skin. Including the ones you can find for 2k on the AH. Even T1 bosses drops can have a nice skin.
You must be exceptionally poor.
When it comes to coloring stuff that will be used for 2-3 levels at most, I am definitely too poor for that.