Can we fix the % on fusing so its not buggy. Rank 5 to 6 seems to be the major culprit of failing 8 + times in a row and is just maddening. 30k in preservation wards used on a rank 5 and it never fused I ran out. I just want the % to work correctly is all and not be buggy. I fused up a couple Rank 8's and they have less a problem then Rank 5's do. There is no way it can fail that much. Not only that it shouldn't.
Can we fix the % on fusing so its not buggy. Rank 5 to 6 seems to be the major culprit of failing 8 + times in a row and is just maddening. 30k in preservation wards used on a rank 5 and it never fused I ran out. I just want the % to work correctly is all and not be buggy. I fused up a couple Rank 8's and they have less a problem then Rank 5's do. There is no way it can fail that much. Not only that it shouldn't.
Consider yourself lucky, I sent all my chants to one character and for an hour straight was fusing, I went through 25 preservation wards. I finally broke down and spent money on zen again to buy the 100% stone converter thingymabobber
"I never make mistakes, I once thought I did but I was wrong"
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jihancritiasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
They should lower the drop rate of the stones, lessen the amount needed to make one as you progress in ranks, and get rid of the stupid wards. No more 1% <font color="orange">HAMSTER</font>. If the drop rate was lower, you took a ton of time to farm. Shouldn't have to pay to get what you already farmed.
It's a <font color="orange">HAMSTER</font> system basically.
I like the option of fusing additional runes/enchants for more success ie fusing 4 has a 50% chance but fusing 5 would give you a 60%. But since I'm not about to push for any changes I'll just say I hate stuff that fails frequently enough to get my attention.
Consider yourself lucky, I sent all my chants to one character and for an hour straight was fusing, I went through 25 preservation wards. I finally broke down and spent money on zen again to buy the 100% stone converter thingymabobber
Doh.. Don't buy a coalescent from the Zen shop its over priced by tons.. You can buy keys and trade for them in game.
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m1nuendMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
IMO, using a ward from rank 5 to 6 isn't really worth it. If you kill some mobs in dungeons, or even farm for an hour in Whispering Caverns, you get quite a few rank 3 and 4 you can fuse. Sure it might take a little longer, but seeing the prices of wards...
I Fused about 400 Rank 5's and well I don't believe in luck I believe the % that is listed should be accurate and work. I have less of a issue fusing rank 6, 7 and 8's then I do Rank 5's. They just need to rework it because losing 8 wards making a rank 6 is just impossible. It shouldn't under no circumstance happen. I am just saying rank 5 to 6 is bugged. The rest is fine. But since you are fusing rank 5's the most its frustrating. for the % chance of it to work to be less then fusing a rank 7.
The percent chance may be in place and working as intended. Your success rate doesn't increase the more times you fail the same rank. Lottery is the same percent chance to win; if more people play it when it goes above $500 million, it doesn't mean you have less of a chance to win it, just a better chance of picking the same numbers as someone else.
I remember playing Shadowrun and rolling my dice pool of 18d6 (controlling a summoned elemental). It was an epic fail where 13 of the 18 dice came up 1's, and nothing else was above a 3. My character became pyrophobic and eternally banished from any contact with flames ......... and it's hard to be an elemental mage without a gun in Shadowrun!
*sigh* Now I'm afraid to try my luck with lockboxes. It's probably gonna be worse than I had it in STO, where opening just a few lockboxes got me a nice "preferred customer mining claim"...
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
I Fused about 400 Rank 5's and well I don't believe in luck I believe the % that is listed should be accurate and work. I have less of a issue fusing rank 6, 7 and 8's then I do Rank 5's. They just need to rework it because losing 8 wards making a rank 6 is just impossible. It shouldn't under no circumstance happen. I am just saying rank 5 to 6 is bugged. The rest is fine. But since you are fusing rank 5's the most its frustrating. for the % chance of it to work to be less then fusing a rank 7.
The actual chance of this happening is 1.679616% and that means that every 1000 times it will happen to 16 to 17 people. Its just luck, bad in you case. Sorry to bust the rant -)
The stupid questions are the ones you do not ask;)
The actual chance of this happening is 1.679616% and that means that every 1000 times it will happen to 16 to 17 people. Its just luck, bad in you case. Sorry to bust the rant -)
The chance is correct. The interpretation is totaly wrong. It means that in every 1000 of YOUR tries it would happen 16 to 17 times. Your chances of doing something is exactly that - YOUR - chances. You cant include other people in that, else you need another model. That number should be irrelevant to others and their tries. And it aint bad luck, fusing has been eating up wards at a much faster pace ever since the Gauntlgrym patch.
Comments
But yeah, they are meant to get harder to fuse together the higher enchants. It isn't bugged. Just unlucky.
Consider yourself lucky, I sent all my chants to one character and for an hour straight was fusing, I went through 25 preservation wards. I finally broke down and spent money on zen again to buy the 100% stone converter thingymabobber
It's a <font color="orange">HAMSTER</font> system basically.
Doh.. Don't buy a coalescent from the Zen shop its over priced by tons.. You can buy keys and trade for them in game.
> 270+ nightmare boxes... = still no horse!!!
40k ad per key x 270 boxes = 10800000 AD !!! Does that not give one enough reasons to run away?
That's a misrepresentation.
It's not like you didn't get anything at all from the boxes. You just didn't get one specific item.
I remember playing Shadowrun and rolling my dice pool of 18d6 (controlling a summoned elemental). It was an epic fail where 13 of the 18 dice came up 1's, and nothing else was above a 3. My character became pyrophobic and eternally banished from any contact with flames ......... and it's hard to be an elemental mage without a gun in Shadowrun!
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
The actual chance of this happening is 1.679616% and that means that every 1000 times it will happen to 16 to 17 people. Its just luck, bad in you case. Sorry to bust the rant -)
The chance is correct. The interpretation is totaly wrong. It means that in every 1000 of YOUR tries it would happen 16 to 17 times. Your chances of doing something is exactly that - YOUR - chances. You cant include other people in that, else you need another model. That number should be irrelevant to others and their tries. And it aint bad luck, fusing has been eating up wards at a much faster pace ever since the Gauntlgrym patch.