So i orginally was going to make a post about an issue i have with the gf, but i figure wth, lets make it a little pess specific. So like the title says, what changes or additiond do you think your class needs. Please no one sentence answers. Describe the problem and be specific on a solution, what the ability would do, maybe the cooldown ect. After all, the best way to get what you want is to let cryptic know exactly what that is.
So to my origianl issue. I really feel my gf lacks severely in the AoE area, yes i know theres cleave, but thats not a burst like im refering to. The way i see it is we only have 3 strong area aleffect spells, cleave, enforcdd threat, and villains menace. For the most part they work fine for holding threat, but the problem arises if you try to take of enhanced mark on a fight with adds spawning at a frequent rate. I feel there are two solutions and either would be a god send for aoe threat. The first and probably simplest route would be to just reduce the cooldown on enforced threat. Now the damage could be lowered to help make up the difference, i just feel that this ability is never up as much as i need it. My second suggestion and the one i would really like to see is a reaonable cooldown aoe bleed. This would be an amazing addition to the gf toolset, it would have to balance around cd, damage and debuff duration, but im thinking something like 10-15second base cd, 5-6 second duration. Cryptic would know better than me what the base damage should be and the burst range, but i think the idea is solid enough.
So llet me know what you would like to see for your class, or feel free to provide feedback on my idea.
Paul 60 guardian fighter on mindflayer.
Rising Star, fun friendly, community focused guild on mindflayer. We strive to help each other and enjoy the game together. Talk to me for info, or feel free to check and join our community at risingstarneverwinter.enjin.com
In PvE enforced threat and Knight's valor use one when the other is on cool down. Usually lets me grab all the aggro when playing my GF. Though adds are supposed to be the CW and GWFs job more than the GF but flexability in playstyle and build can change that.
In PvE enforced threat and Knight's valor use one when the other is on cool down. Usually lets me grab all the aggro when playing my GF. Though adds are supposed to be the CW and GWFs job more than the GF but flexability in playstyle and build can change that.
Ill have to give this a shot. Also id like to let other classes handle the adds but if you have any pugs in the grou pthey tend to fail at this or laugh and expect you to do it. No one seems to relize how much it can help to kill the smaller adds first up t the biggest, they instead tend to nuke whatevr has the most hp.
Paul 60 guardian fighter on mindflayer.
Rising Star, fun friendly, community focused guild on mindflayer. We strive to help each other and enjoy the game together. Talk to me for info, or feel free to check and join our community at risingstarneverwinter.enjin.com
DC better heal options.
GF some type of nerf. No class should have high offensive, defensive, & utility.
TR survivability buff OR a PvE only damage buff.
CW fixed feats.
GWF a hug...& dungeons that actually require a tank. Also a complete overhaul of the class.
GWF, Needs party buffs, better AOE damage, better threat generation and a total reworking of the marking system to not stop on being hit and be timed instead.
jihancritiasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
Shocking execution to NOT do a heck of a lot less damage than lashing blade and dazing strike. It's a daily, that does weak damage compared to encounter powers. I only use it to get a far hit on mobs, because it hits from a long way away, and doesn't port me close. Other than that, lurker's. SE is a waste of a slot now. Thanks pvp.
Oh yeah, and some survivability. I hate getting one-shotted or near one-shotted constantly. I'm not a wizard that can shift repeatedly. I get to roll twice. Sad because, as a tr, I HAVE to be in close to the mobs, but get less dodges to get away than the wizard that is ranged. Funny too that I'm as squishy as the wizard, but have less defensive capability.
Comments
but that goes for every class i guess
Ill have to give this a shot. Also id like to let other classes handle the adds but if you have any pugs in the grou pthey tend to fail at this or laugh and expect you to do it. No one seems to relize how much it can help to kill the smaller adds first up t the biggest, they instead tend to nuke whatevr has the most hp.
Rising Star, fun friendly, community focused guild on mindflayer. We strive to help each other and enjoy the game together. Talk to me for info, or feel free to check and join our community at risingstarneverwinter.enjin.com
GF some type of nerf. No class should have high offensive, defensive, & utility.
TR survivability buff OR a PvE only damage buff.
CW fixed feats.
GWF a hug...& dungeons that actually require a tank. Also a complete overhaul of the class.
GWF, Needs party buffs, better AOE damage, better threat generation and a total reworking of the marking system to not stop on being hit and be timed instead.
CW, Really needs the bugs fixed.
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Oh yeah, and some survivability. I hate getting one-shotted or near one-shotted constantly. I'm not a wizard that can shift repeatedly. I get to roll twice. Sad because, as a tr, I HAVE to be in close to the mobs, but get less dodges to get away than the wizard that is ranged. Funny too that I'm as squishy as the wizard, but have less defensive capability.