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Dream Patch Notes

sunsfire2004sunsfire2004 Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
ok Here Are my Dream Patch notes

Race
  • you can now pick any humanoid race in game example ogre kobold


Barbarian Class
  • New Class in game

Druid Class
  • New Class in game

Paladin Class
  • New Class in game

Ranger Class
  • New Class in game
Warlock Class
  • New Class in game

skirmish Maps
  • skirmish Dungeons: now pits 5 of same class in a race to the finish line. you get 5 solo dungeons first to reach the end gets to fights the boss.
  • skirmish Dungeons: Perma Death if you die in skirmish you lose and are sent back to town(if you die to boss next person gets to try the boss)
  • skirmish Dungeons: New items added first to finish gets better loot
  • skirmish Dungeons: New Ladder System For match Making and Super special seasonal rewards for top 5 each class


The Invasion Dungeon
  • The Invasion Dungeon: Solo and 5 man versions doable 1 time per day each. A Dungeon where portal to nine hells has opened up. do your part and fight the never Ending Waves of Hell Spawn.
  • The Invasion Dungeon: Each wave is harder than the last test skill of your self or your party and see how many mobs you can send back to hell before you die
  • The Invasion Dungeon: Ladder system season rewards on reset for top 5 each class and top 5 groups higher rune and enchantment drop rate inside.


Gauntlgrym
  • Added rank 5 Enchantments to the vendor at cost 10 per 1 rank 5



PvP
  • Domination: Mount Hotenow and Rivenscar Ruins: Now has 4 queues 1 for solo play one for group play 1 for balanced play solo (1 each class will be on both sides) 1 for Balanced pre made 1 each class on each side.
  • Domination: Mount Hotenow and Rivenscar Ruins: Now has ladder System for matching solo and groups also has end season rewards for top 5 solo top 5 teams.
  • one on one duelling system added both parties most accept for duel to start

Stability
  • All the dungeons that are pre Gauntlgrym get over hall on stability

Achievements
  • Fashion item sets now give title
    Jester set = fool
    Wedding set =Just married
    Peasant set= peasant
  • Achievements that are not giving title now do
Bags
  • New Free bags for Fashion and Mounts

Account wide
  • Bank is now account and not just char for every char slot you have you get 18 bank slots
  • Astral Diamonds are now account wide
  • Gold is now account wide
  • profession bags are now account wide so are professions
  • the new cosmetic bags and mount bags are account wide

these are patch notes I would like to see now lets see your patch notes or comments on mine
Post edited by sunsfire2004 on

Comments

  • mediviomedivio Member Posts: 1 Arc User
    edited July 2013
    Can i add others new classes? I wonder to see "soon" Druid, Bard and Monk for "quite" complete experience of D&D... Maybe there is no intention to think about something like the "Multiclassing" or "Prestige classes", for that i wonder, at least, to have a large amount of choices when a player decide to begin the game or want to try another class... My opinion...
  • sunsfire2004sunsfire2004 Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
    edited July 2013
    medivio wrote: »
    Can i add others new classes? I wonder to see "soon" Druid, Bard and Monk for "quite" complete experience of D&D... Maybe there is no intention to think about something like the "Multiclassing" or "Prestige classes", for that i wonder, at least, to have a large amount of choices when a player decide to begin the game or want to try another class... My opinion...

    you can add what you like its your dream patch after all
  • wuackewuacke Member Posts: 1 Arc User
    edited July 2013
    Is also like to add something to this with lowered ~5k AD range or free feat respects allowing us to edit from pvp to pve with possible 2 static feat trees easily switched with a button to go between the two. 125k AD to switch feat trees to pve or pvp is never going to happen and 125k ad to find which of the feats are broken is upsetting. please review the fee for feats
  • sunsfire2004sunsfire2004 Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
    edited July 2013
    wuacke wrote: »
    Is also like to add something to this with lowered ~5k AD range or free feat respects allowing us to edit from pvp to pve with possible 2 static feat trees easily switched with a button to go between the two. 125k AD to switch feat trees to pve or pvp is never going to happen and 125k ad to find which of the feats are broken is upsetting. please review the fee for feats

    Duel spec talent function would work best I think
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Here are mine.

    Achievements
    • Into the Never now completes when you do the epic version do to there being no normal version.
    • Work Week now correctly counts up each day so it can complete when you meet the requirements
    • Vellosk: Instances has been renamed Vellosk: Maps and lists it's requirements
    • Cultist Slayer III will now start once Cultist II is completed.
    • Immovable Object II will now complete when you take the most damage in 25 dungeons/skirmishes instead of 50.
    • The second and third bloodthirsty achievements are now correctly labeled as Bloodthirsty II and Bloodthirsty III.
    • The achievement window will remember what filter settings you last had it set to.

    Companions
    • Companion AI has been upgraded. They will now no longer stand there and watch you fight. They will also attempt to avoid AoEs.
    • Companions now have a new slot for companion armor. Items for this slot provide no stats, but can be recolored and provide a new set of skins the companion.
    • Exist companions will be given a free companion armor item that matches their default set of skins.
    • Other companion armor items have been scatter throughout the Forgotten Realms both as drops and being sold at vendors.
    • Items equipped to companions can now be enchanted without unequipping them first.
    • Cleric Disciple, Faithful Initiate, Tomb Spider, and Boar are no longer wrongly considered controller companions. Cleric Disciple and Faithful Initiate are now leaders. Tomb Spider and Boar are now strikers.

    Gateway
    • A new option in the profession tab allows you to items from the profession resource vendor.

    Items
    • All items that should be BoE are no longer flagged as BoP this includes the reinforced gauntlets for Guardian Fighters, T1 boots for clerics, and items from the unicorn seal vendor.
    • Savage Enhancement will now provide its bonus no matter what type of item it is slotted in
    • Savage Enhancements will now provide its bonus when a pet where an item it is slotted in

    Professions
    • You can now mark tasks as your favorite tasks. A new filter option is also added that will show only tasks marked as favorites
    • Dye bottles have been added as rare tasks for the higher levels of alchemy

    Skirmishes
    • Manual entry options added for skirmishes. The Skirmish hour bonus does not work on any skirmish you have out leveled
    • Epic versions of skirmishes added with new unique drops including new companions and mounts.

    Other
    • Mailboxes have been added to all zones
    • Account banks have been added to the bank area. Along with storing items, players can also place in gold and astral diamonds
    • You can now place profession resources into personal, account, and guild banks.
    • There is now an option in the guild bank to place ADs into a fund that can be used unlock guild bank tabs.
    • Alternate action bar sets have been added. Action bar sets can only be switched while not in active combat.
    • Revive sickness now goes away much faster when sitting at a shrine.

    Quests and Environments

    Icespire Peak
    • Icespire Mountaineer will now be correctly award to players upon completing the requirements.

    The Chasm
    • Abonimation Infestation no longer incorrectly gives out rank 1 enhancments as a prize.
    • Pathing now correctly shows where to go for a destination even when go through portals
    • Oculus the Inflamed is once again reachable and will award his achievement upon defeat

    Mount Hotenow
    • Catching Fire no longer incorrectly gives out rank 1 enhancements as a prize.

    Whispering Caverns
    • Northdark Motherlode no longer incorrectly gives out rank 1 enhancements as a prize.
    • Pathing now correctly shows where to go when you have a quest to the last area of the zone when not in the last area of the quest.

    Gauntgrym
    • Phase 1 and the PvE part of Phase 2 now give coins based on participation.
    • Rewards increased for Dwarf King's Crypts
    • Players will no longer be able to spawn camp in Gauntgrym PvP
    • Barriers added to insure that players don't accidentally fall into the water for Fardelver's Crypt
    • Shrine in Fardelver's Crypt now requires each individual player to reach it before they can use it.
    • Clickies that give the various turn-in items for Phase 1 and 2 are now more spread out and more likely to be guarded by enemies.
    • Inquisitor III now correctly gives out the Inquisitor title.
    • Turn in items will no longer disappear from your inventory while phase 1 and 2 are active.
    • The mining carts will no longer get stuck preventing further turn ins of elementals.

    There is more I could add, but that is more than enough for now.
  • sunsfire2004sunsfire2004 Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
    edited July 2013
    dardove wrote: »
    Here are mine.

    Achievements
    • Into the Never now completes when you do the epic version do to there being no normal version.
    • Work Week now correctly counts up each day so it can complete when you meet the requirements
    • Vellosk: Instances has been renamed Vellosk: Maps and lists it's requirements
    • Cultist Slayer III will now start once Cultist II is completed.
    • Immovable Object II will now complete when you take the most damage in 25 dungeons/skirmishes instead of 50.
    • The second and third bloodthirsty achievements are now correctly labeled as Bloodthirsty II and Bloodthirsty III.
    • The achievement window will remember what filter settings you last had it set to.

    Companions
    • Companion AI has been upgraded. They will now no longer stand there and watch you fight. They will also attempt to avoid AoEs.
    • Companions now have a new slot for companion armor. Items for this slot provide no stats, but can be recolored and provide a new set of skins the companion.
    • Exist companions will be given a free companion armor item that matches their default set of skins.
    • Other companion armor items have been scatter throughout the Forgotten Realms both as drops and being sold at vendors.
    • Items equipped to companions can now be enchanted without unequipping them first.
    • Cleric Disciple, Faithful Initiate, Tomb Spider, and Boar are no longer wrongly considered controller companions. Cleric Disciple and Faithful Initiate are now leaders. Tomb Spider and Boar are now strikers.

    Gateway
    • A new option in the profession tab allows you to items from the profession resource vendor.

    Items
    • All items that should be BoE are no longer flagged as BoP this includes the reinforced gauntlets for Guardian Fighters, T1 boots for clerics, and items from the unicorn seal vendor.

    Professions
    • You can now mark tasks as your favorite tasks. A new filter option is also added that will show only tasks marked as favorites
    • Dye bottles have been added as rare tasks for the higher levels of alchemy

    Skirmishes
    • Manual entry options added for skirmishes. The Skirmish hour bonus does not work on any skirmish you have out leveled
    • Epic versions of skirmishes added with new unique drops including new companions and mounts.

    Other
    • Mailboxes have been added to all zones
    • Account banks have been added to the bank area. Along with storing items, players can also place in gold and astral diamonds
    • You can now place profession resources into personal, account, and guild banks.
    • There is now an option in the guild bank to place ADs into a fund that can be used unlock guild bank tabs.
    • Alternate action bar sets have been added. Action bar sets can only be switched while not in active combat.

    Quests and Environments

    Icespire Peak
    • Icespire Mountaineer will now be correctly award to players upon completing the requirements.

    The Chasm
    • Abonimation Infestation no longer incorrectly gives out rank 1 enhancments as a prize.
    • Pathing now correctly shows where to go for a destination even when go through portals
    • Oculus the Inflamed is once again reachable and will award his achievement upon defeat

    Mount Hotenow
    • Catching Fire no longer incorrectly gives out rank 1 enhancements as a prize.

    Whispering Caverns
    • Northdark Motherlode no longer incorrectly gives out rank 1 enhancements as a prize.
    • Pathing now correctly shows where to go when you have a quest to the last area of the zone when not in the last area of the quest.

    Gauntgrym
    • Phase 1 and the PvE part of Phase 2 now give coins based on participation.
    • Rewards increased for Dwarf King's Crypts
    • Players will no longer be able to spawn camp in Gauntgrym PvP
    • Barriers added to insure that players don't accidentally fall into the water for Fardelver's Crypt
    • Shrine in Fardelver's Crypt now requires each individual player to reach it before they can use it.
    • Clickies that give the various turn-in items for Phase 1 and 2 are now more spread out and more likely to be guarded by enemies.
    • Inquisitor III now correctly gives out the Inquisitor title.

    There is more I could add, but that is more than enough for now.

    nice notes
  • davidharperdavidharper Member Posts: 1 Arc User
    edited July 2013
    I dont know how anyone else feels but it would be nice to have some different pvp games other then capture and hold. something like capture the flag or something. I like the pvp but it does get boreing
  • sunsfire2004sunsfire2004 Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
    edited July 2013
    I dont know how anyone else feels but it would be nice to have some different pvp games other then capture and hold. something like capture the flag or something. I like the pvp but it does get boreing

    yes duelling
    death matchs where every one gets 1 life with 3 matchs or some thing to pick winning team
    ladder system all ways makes it more fun as well special as it helps match teams more fair and more fun for all
    stuff like that be nice in my book and give few active pvp zones for solo questing
  • skullm0rdredskullm0rdred Member Posts: 1 Arc User
    edited July 2013
    well nice posts, i was going to make something like this but its done already so, just want to add 1 thing:
    When someone says Great Weapon Fighter, im pretty sure he's not saying "Sword Player" where are the Great Axes, Double Edged Axes, Great Spears, Bardiches, Alabards, Great Clubs, Big Hammers and all >.< (cry) i hate swords
  • sunsfire2004sunsfire2004 Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
    edited July 2013
    well nice posts, i was going to make something like this but its done already so, just want to add 1 thing:
    When someone says Great Weapon Fighter, im pretty sure he's not saying "Sword Player" where are the Great Axes, Double Edged Axes, Great Spears, Bardiches, Alabards, Great Clubs, Big Hammers and all >.< (cry) i hate swords

    you can get some the weapons and use them to change weapon your using costs you ad to change graphics about but some them are there not enough of them mind you.
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