test content
What is the Arc Client?
Install Arc

Skyfades (The asset, not the background overlay)

raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
edited July 2013 in The Foundry
So, maybe I'm missing something here, but this is my map with a Skyfade Black Heavy:

skyfadeheavy_zps2eda9498.png

And this my map with a Skyfade Black Very Light:

skyfadelight_zps49e3cd6b.png

... is it just me, or they look the same to everyone else, too?
[SIGPIC][/SIGPIC]
Post edited by raphaeldisanto on

Comments

  • mee2002mee2002 Member Posts: 100 Bounty Hunter
    edited July 2013
    There is a slight difference (you can see it best on the lighting effects on the stairs). It's not anything crazy, but generally if things have the same name, such as Skyfade Black here, they are going to be very similar.
    NW-DPTTECLTF - Cindy Jones and the Holy Stein. A simple but hopefully entertaining foray into the world of Foundry.
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited July 2013
    Ah. Aye. Unfortunately Skyfade Grey doesn't give me nearly the effect I need.

    Mostly, I just want it to not make the ground as dark as it is. Oh well. I'll figure something out :)
    [SIGPIC][/SIGPIC]
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    There's a huge difference between the two. In the second one you can see the sparkly trail. The first one makes Fable players want too rip out their hair in frustration of not knowing where to go.
    [SIGPIC][/SIGPIC]
  • sourcreamkingsourcreamking Member, Neverwinter Beta Users Posts: 268 Bounty Hunter
    edited July 2013
    You will actually see the most difference the further away from the character the objects are... Look at the tower for instance... That's where she skyfade comes into effect... The further away stuff is, the darker/lighter/bluer etc they will be.
    [SIGPIC][/SIGPIC]
    The entire campaign can be found here: NWS-DQS27OINC

    Individual quests:
    1. Heeding the Call - NW-DMJCDZ5XJ
    2. Bored of the Rings - NW-DFWE3XR6W
    3. Draconian Ways - NW-DUNZEJG2J
    4. When All is Said and Done... - Look at the picture ;)
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited July 2013
    @wushin: haha.. I think that's just because in the 1st one I was standing in a slightly different position, so the computer has auto-calculated a different sparkly trail. It's still there, just off to the right hand side of the screen. And I'm sorry.. I don't get the fable reference :)

    @sourcreamking: Aaah, I see exactly what you mean. I'm trying to make an exterior map dark-ish, for night time. Unfortunately, my options seem to be limited to night time skies without a skyfade.. Which, frankly, isn't very dark at all, or this pitch black can't-see-the-ground mess. I haven't found any way to do an in between one yet.
    [SIGPIC][/SIGPIC]
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    @wushin: haha.. I think that's just because in the 1st one I was standing in a slightly different position, so the computer has auto-calculated a different sparkly trail. It's still there, just off to the right hand side of the screen. And I'm sorry.. I don't get the fable reference :)

    The sparkly trail telling you where to go is a rather prominent stable of the Fable series. If the devs just put in an alignment system like Fable had it would make this the best MMO ever.
    [SIGPIC][/SIGPIC]
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited July 2013
    Oh, I see. I've never played any of the fable games :)
    [SIGPIC][/SIGPIC]
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    Oh, I see. I've never played any of the fable games :)

    I played 2 and 3, both were disappointingly short, but it had some really innovative ideas. The hack and slash game play is very similar to this one.
    [SIGPIC][/SIGPIC]
  • saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    You may want to see how loose light sources (the glows, point, etc, not torches, fires) will effect your map's floor. Though that may take quite a while to get right, you'd have more control over it. Try using colours that do not draw the eye too much but still give your floor back.

    Alternatively, using campfires will heighten visibility on the path taken. As I know what you are planning to plant there in ways of mobs, campfires won't feel out of place.

    Water will also aid in lighting the area, though I'm doubting that specific area will have a lot of uses for waterplanes. Toss one in to see if it will work at all, just for testing purposes, least it could do would be to make it more visible where one may drop off.
    (I've yet to use cloud cards and am uncertain how they scatter.)

    Natural looking night maps are a pain, though, I admit.
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    I think I used Black Fog Medium on my latest map, Zigby's First Strike, in order to make it darker.
    [SIGPIC][/SIGPIC]
  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2013
    You also probably want to look at NO sky backdrop - and use only one or two of the sky overrides.
Sign In or Register to comment.