What is it about? That's alot of quests, would be nice to know what I would throw myself into?
lolsorhand You have a point. It is a series of simple dungeon crawls with a little story thrown in. Each chapter should play in 15-30 minutes depending on your level and outside distractions. Each quest is a search for a member of the Mys Family with Chapter 4 being a search to help them reclaim their ancestral mansion. The spin-off's were actually my first quests that gave me the Idea to create the story line. I must admit to being influenced by Robert Asprin and Terry Pratchet tho this story has nothing to do with any of their's. I started with just one "Finding Mys Chevous" then all the rest just seemed necessary. We can thank the Foundry glitches with publishing for why they all got published at once. I hope you all enjoy them as much as I did creating them. They should be playable Solo with a companion. My Guild Master was a level 37 Mage when she solo'd it for the first run thru. Mys Chevous, Mys Terious, Mys Adventure and Mys Chance are are my characters in game and I hope to see you all there. Good Luck!
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lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited June 2013
I'll add them then and play through them when I get the time, I need to finish my own quest meanwhile so might take some time. but it's ON my list.
I'll add them then and play through them when I get the time, I need to finish my own quest meanwhile so might take some time. but it's ON my list.
Edit: Typo lol, ON my list, not.. Not my list.
Lol! My typos are so often that even after 6 run throughs in the foundry I still found some after publishing that I had to fix :cool:
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lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited July 2013
There will start running your campaign.
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Not sure why the first NPC I speak with know my name, I haven't told them, and the quest description doesn't say. (Mind, usually i'm against [nickname] unless it builds on the story.)
Blacklake has a "Go to next map" prompt.
In the sewers I would approve of more details
Trap floating in the sewers
The last encounter although fun, will prove too hard for lvl 60 clerics I think atleast. And the respawn is abit too far away if you might die.
Other than that, it was fun though I really think you should focus on one map at a time to work with details and the story throughout.
Also at the ending, you don't have a clear place to leave from so you get this floating "press f to go the next map"
The inn had a floating door I think, might want to look into that. - All in all some are nitpicks, some aren't.
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Not sure why the first NPC I speak with know my name, I haven't told them, and the quest description doesn't say. (Mind, usually i'm against [nickname] unless it builds on the story.)
You might have a point about the Nickname. I like to use it so it make the quest more personal, but your right in that I need to set how they know who you are
The last encounter although fun, will prove too hard for lvl 60 clerics I think atleast. And the respawn is abit too far away if you might die.
I'm beginning to understand that. When I first built these My highest level was 21, now I have a level 42 Mage and these are getting way tougher. Thanks for the feedback I really appreciate it!
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lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited July 2013
No worries , Glad to help out! - Critique is never really fun to get, atleast to me. It can help to improve the map, but it can also work against your original designs. You shouldn't let it do the latter, just improve it as much as you can, if you intended for it to be hard, keept it that way.
What you could do then though is to add a difficulty slider, and bind mob spawns to a certain dialogue option.
I haven't figured out how to do a difficulty slider yet. Not sure how I would implement one. I did take some of your advice tho and tweaked chapter one a bit. Thanks again!
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lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited July 2013
You make it like this, it's quite simple. Dialogue with NPC, three options.
Easy, Medium and Hard.
Then you simply add another dialogue response for the NPC.(I'm sure there's youtube videos of this.)
For example, "You've chosen Hard." and one for easy and medium as well. - Then you spawn mobs, or despawn mobs on those selected dialogue prompts. (The encounters should be, appear when - dialoge prompt.)
Hmm I wondered how people did those! most of my encounters are just dropped in, no prompt set to them. I'll have to consider how to set that up. It would obviously need the NPC Choice on each map
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lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited July 2013
But most important atm I think atleast, would be to work on the details on each map/atmosphere ( That adds so much! )
Comments
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
lolsorhand You have a point. It is a series of simple dungeon crawls with a little story thrown in. Each chapter should play in 15-30 minutes depending on your level and outside distractions. Each quest is a search for a member of the Mys Family with Chapter 4 being a search to help them reclaim their ancestral mansion. The spin-off's were actually my first quests that gave me the Idea to create the story line. I must admit to being influenced by Robert Asprin and Terry Pratchet tho this story has nothing to do with any of their's. I started with just one "Finding Mys Chevous" then all the rest just seemed necessary. We can thank the Foundry glitches with publishing for why they all got published at once. I hope you all enjoy them as much as I did creating them. They should be playable Solo with a companion. My Guild Master was a level 37 Mage when she solo'd it for the first run thru. Mys Chevous, Mys Terious, Mys Adventure and Mys Chance are are my characters in game and I hope to see you all there. Good Luck!
Edit: Typo lol, ON my list, not.. Not my list.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
I have played and liked and reviewed your The Dwarven Tale NW-DS3RNY82R but I don't remember which alt I played it with lol
Lol! My typos are so often that even after 6 run throughs in the foundry I still found some after publishing that I had to fix :cool:
----
Not sure why the first NPC I speak with know my name, I haven't told them, and the quest description doesn't say. (Mind, usually i'm against [nickname] unless it builds on the story.)
Blacklake has a "Go to next map" prompt.
In the sewers I would approve of more details
Trap floating in the sewers
The last encounter although fun, will prove too hard for lvl 60 clerics I think atleast. And the respawn is abit too far away if you might die.
Other than that, it was fun though I really think you should focus on one map at a time to work with details and the story throughout.
Also at the ending, you don't have a clear place to leave from so you get this floating "press f to go the next map"
The inn had a floating door I think, might want to look into that. - All in all some are nitpicks, some aren't.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
You might have a point about the Nickname. I like to use it so it make the quest more personal, but your right in that I need to set how they know who you are
Thanks for the info, will fix them.
I'm beginning to understand that. When I first built these My highest level was 21, now I have a level 42 Mage and these are getting way tougher. Thanks for the feedback I really appreciate it!
What you could do then though is to add a difficulty slider, and bind mob spawns to a certain dialogue option.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Easy, Medium and Hard.
Then you simply add another dialogue response for the NPC.(I'm sure there's youtube videos of this.)
For example, "You've chosen Hard." and one for easy and medium as well. - Then you spawn mobs, or despawn mobs on those selected dialogue prompts. (The encounters should be, appear when - dialoge prompt.)
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash