test content
What is the Arc Client?
Install Arc

Advice needed - Forcing map transitions....

drnoesisdrnoesis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in The Foundry
Hi all...

I've run into a slight snag with what I'm working on and was wondering if anyone could suggest a clever work around to achieve the effect I'm after.

Basically at some point in my quest, I want the player to have a conversation with an NPC that results in them being dragged off and put in a cell.

At present, I've been unable to force a map transition at the end of a dialogue tree, so the best work around I've come up with is to have the transition trigger when the player attempts to leave the map they're currently on (with some work made to make it look like the NPC's have chased them down and bashed them as they got to the door)

Ideally though, from an immersion point of view, I'd rather the transition wasn't instigated by the player at all and was wondering if anyone could think of a way I could trigger the transition automatically instead?

A quick search has only turned up a post where another author asked a similar question and didn't get a response, and I've not found any vids or walkthroughs where others have approached this problem, so yeah any and all idea's welcome :)
ow1b.png
Post edited by drnoesis on

Comments

  • mee2002mee2002 Member Posts: 100 Bounty Hunter
    edited June 2013
    The only thing remotely close to what you want that I've heard of is to create the room where the transition is too take place in the map you want to move to. Hide the main map, set a screen blackout effect to trigger on the dialogue and also set the room to disappear and the rest of the map to appear. That way when the blackout happens it looks like you have moved.
    NW-DPTTECLTF - Cindy Jones and the Holy Stein. A simple but hopefully entertaining foray into the world of Foundry.
  • anrix2anrix2 Member Posts: 175 Bounty Hunter
    edited June 2013
    You can watch the youtube video in this thread. I think that will achieve what you are looking for:

    http://nw-forum.perfectworld.com/showthread.php?233541-Fade-to-Black-w-scenery-change&highlight=fade+black
    A solo or group hack-n-slash: Mage Masher

    A short solo hack-n-slash: The Dirty Dwarf
  • drnoesisdrnoesis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    That sound's viable Mee2002 will look into that :)

    I've seen a vid now where someone was able to get a prompt up on screen which said "press F to move to next map"... I'm guessing this is one where they've set up a transition to a new map without actually setting a target trigger? Unlikely to use it, as it's not quite what I'm looking for here, but would be interested to find out :)

    The fade 2 black approach should work fine though and is definitely something worth exploring.. and would save me from adding another map to the list... Much obliged, will add your q to my review list, and add some credit to you in the Q notes when i've polished it off :)

    EDIT: Cheers for linking the walkthrough anrix2 :D
    ow1b.png
  • mrthebozermrthebozer Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    The Foundry is not big on letting you force any action on the player - including author-prompted player movement, unfortunately. Mee's suggestion is currently the most popular workaround, but relies on the content being on the same map. If you're looking to move the character from one map to another, you are out of luck.

    If you decide the immersion is important enough to put a significant amount of effort into changing your quest to include it, you can go Mee's route. You could also potentially build the previous scene over the dungeon, and have the fake floor the player is standing on disappear, dropping them into the cell. Both answers require a lot of work, though, and it sounds like you already have the maps built. For your purposes, I think the solution you already have is the best one.
    c447.png
  • ash4llash4ll Member Posts: 231 Bounty Hunter
    edited June 2013
    If you want to see in action the knockout effect with simple deepfades effect, play mine Siegebreaker.
    Review trades - Need to trade review? Read first post for further info.
    Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
    I'm a streamer and I know it!
  • drnoesisdrnoesis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    ash4ll wrote: »
    If you want to see in action the knockout effect with simple deepfades effect, play mine Siegebreaker.

    Noted :) ty :)
    ow1b.png
Sign In or Register to comment.