Hi all...
I've run into a slight snag with what I'm working on and was wondering if anyone could suggest a clever work around to achieve the effect I'm after.
Basically at some point in my quest, I want the player to have a conversation with an NPC that results in them being dragged off and put in a cell.
At present, I've been unable to force a map transition at the end of a dialogue tree, so the best work around I've come up with is to have the transition trigger when the player attempts to leave the map they're currently on (with some work made to make it look like the NPC's have chased them down and bashed them as they got to the door)
Ideally though, from an immersion point of view, I'd rather the transition wasn't instigated by the player at all and was wondering if anyone could think of a way I could trigger the transition automatically instead?
A quick search has only turned up a post where another author asked a similar question and didn't get a response, and I've not found any vids or walkthroughs where others have approached this problem, so yeah any and all idea's welcome
Comments
http://nw-forum.perfectworld.com/showthread.php?233541-Fade-to-Black-w-scenery-change&highlight=fade+black
A short solo hack-n-slash: The Dirty Dwarf
I've seen a vid now where someone was able to get a prompt up on screen which said "press F to move to next map"... I'm guessing this is one where they've set up a transition to a new map without actually setting a target trigger? Unlikely to use it, as it's not quite what I'm looking for here, but would be interested to find out
The fade 2 black approach should work fine though and is definitely something worth exploring.. and would save me from adding another map to the list... Much obliged, will add your q to my review list, and add some credit to you in the Q notes when i've polished it off
EDIT: Cheers for linking the walkthrough anrix2
If you decide the immersion is important enough to put a significant amount of effort into changing your quest to include it, you can go Mee's route. You could also potentially build the previous scene over the dungeon, and have the fake floor the player is standing on disappear, dropping them into the cell. Both answers require a lot of work, though, and it sounds like you already have the maps built. For your purposes, I think the solution you already have is the best one.
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
Noted ty