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Mass Fuse Please?

degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
edited June 2013 in PvE Discussion
It's so tedious to have 50+ level 1 items and sit there fusing for five minutes. How about a simple Mass Fuse choice?

I know, I'm a genius.
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Post edited by degraafination on

Comments

  • chuckwolfchuckwolf Member Posts: 634 Arc User
    edited June 2013
    Won't work, as fusing chance works on a per fuse basis, meaning if you want a mass fuse, either all of them work, or all of them fail, attempting to fuse 4 at a time to higher gives a set chance to lose only 1 on a failure. Where a mass fuse, would mean either you fuse all of them, or you fail on all of them and lose 25% of your runes where you might have only lost 1 or 2.
    @Powerblast in game
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited June 2013
    chuckwolf wrote: »
    Won't work, as fusing chance works on a per fuse basis, meaning if you want a mass fuse, either all of them work, or all of them fail, attempting to fuse 4 at a time to higher gives a set chance to lose only 1 on a failure. Where a mass fuse, would mean either you fuse all of them, or you fail on all of them and lose 25% of your runes where you might have only lost 1 or 2.

    Bingo!! Won't work in this game. Just fuse and get 8 failures in a row and you will stop.
  • warfluxwarflux Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Ridiculous to say it won't work. It is entirely possible to code a system that would calculate the chance of each fuse. Please stop being ignorant.

    His suggestion is completely legitimate and I find it hard to believe any player wouldn't like this.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited June 2013
    warflux wrote: »
    Ridiculous to say it won't work. It is entirely possible to code a system that would calculate the chance of each fuse. Please stop being ignorant.

    His suggestion is completely legitimate and I find it hard to believe any player wouldn't like this.

    lol capt name caller. We are not ignorant and we never need this in this game /thread


    PS don't post again
  • sfxer001sfxer001 Member Posts: 118 Bounty Hunter
    edited June 2013
    Why would you ever want to mass fuse something?

    Doesn't clicking them individually make you feel like you are actually crafting something of value... by hand? The long tedious process makes YOU the crafter.

    I sure felt like a real blacksmith in World of Warcraft whenever I spent long hours striking that hot anvil at the forge with my mouse 1 key.

    /snark
  • silveralucardsilveralucard Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 410 Bounty Hunter
    edited June 2013
    i will work there are similar system in other games (ragnarok online) however it hink this will make the bots focus on higher ranked stones, and the problem will be the shards system so they will need to create a whole new window just for mass fuse since you are not going to use one shard for 24 fuses
    Everything works out in the end . If it hasn't worked out yet, it isn't the end...
  • xunxanxunxan Member Posts: 0 Arc User
    edited June 2013
    wtf is wrong with people?
    Of course it could be made to work. lol
    Aren't any of you ashamed of being so ****ing stupid? :p
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    warflux wrote: »
    Ridiculous to say it won't work. It is entirely possible to code a system that would calculate the chance of each fuse. Please stop being ignorant.

    His suggestion is completely legitimate and I find it hard to believe any player wouldn't like this.

    Thanks. I thought it was a good idea.
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