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Suggestion: Increase Spawn Rate for A Well Chronicled Tragedy

mconosrepmconosrep Member Posts: 0 Arc User
edited May 2015 in General Discussion (PC)
The vast majority of quests that require you to obtain items/kills while other players are doing the same are well balanced, but this particular one (where you have to get Adventurers Journal's from dead adventurers in the Chasm) has a tiny area and fairly low spawn rates. Consequently it can take a very long time to do this especially if other people inn the area refuse to party up for whatever reason.

Could we get an increase the rate at which the adventurers spawn and possibly the area where they do as well?
Please ;)
Post edited by mconosrep on

Comments

  • laudon1laudon1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    change instance
    Lemonade Stand.
    Dragon Guild
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited June 2013
    laudon1 wrote: »
    change instance

    Thanks for that - I will try that next time. Still would be nice if the spawn rate and area was increased though.
  • hkiewahkiewa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 379 Bounty Hunter
    edited June 2013
    Whispering cavern is another...Content like this is cheap.....
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    I've also had this issue with the Frost Giant Generals in Icespire Peak, (forget the name of the quest).
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  • solbergxsolbergx Member Posts: 654 Arc User
    edited May 2015
    Im having problems with this quest, too many players and to few mosnters with too few drops
  • yokki1yokki1 Member Posts: 451 Arc User
    edited May 2015
    the blue circle is WAY WRONG for the chasm quest. i will try to explain a few hints on where to get more. hope it helps.
    1. where u first get the quest (the npcs by the campfire) on the left of it. there are 3 npcs there. dont remember exactly which i think a fighter a mage and a cleric.
    2. at the "corridor" on the way u get to go from the quest campfire to the blue circle on the map there are npcs going up and down there.
    3. a bit to the left and north of the blue circle next to a wall you will see a small camp site sort of. there is a spawning point for a cleric.
    4. near the blue circle also there is a cave inside where is a camp site. there is a rogue spawn point.
    i am also pretty sure that if you google a bit you can find pictures of these locations. but i am too lazy to google that now.
    good luck and have fun with the tons of lag of the game.
  • solbergxsolbergx Member Posts: 654 Arc User
    edited May 2015
    yokki1 wrote: »
    the blue circle is WAY WRONG for the chasm quest. i will try to explain a few hints on where to get more. hope it helps.
    1. where u first get the quest (the npcs by the campfire) on the left of it. there are 3 npcs there. dont remember exactly which i think a fighter a mage and a cleric.
    2. at the "corridor" on the way u get to go from the quest campfire to the blue circle on the map there are npcs going up and down there.
    3. a bit to the left and north of the blue circle next to a wall you will see a small camp site sort of. there is a spawning point for a cleric.
    4. near the blue circle also there is a cave inside where is a camp site. there is a rogue spawn point.
    i am also pretty sure that if you google a bit you can find pictures of these locations. but i am too lazy to google that now.
    good luck and have fun with the tons of lag of the game.
    I finally finished the quest, it should be more specific on what to kill, since i was killing normal monters of the area instead of the cleric, fighter, rougue and others that gives the item
  • blorkvonlubbblorkvonlubb Member, NW M9 Playtest Posts: 72 Arc User
    edited May 2015
    mconosrep wrote: »
    The vast majority of quests that require you to obtain items/kills while other players are doing the same are well balanced, but this particular one (where you have to get Adventurers Journal's from dead adventurers in the Chasm) has a tiny area and fairly low spawn rates. Consequently it can take a very long time to do this especially if other people inn the area refuse to party up for whatever reason.

    Could we get an increase the rate at which the adventurers spawn and possibly the area where they do as well?
    Please ;)

    I've noticed that some of the adventurers spawn far outside of the designated zone on the map, very close to the first campfire on that area. I believe it's directly to the left of the campfire on the map, but it's been a while since I've been down there so I could be misremembering that part. Try looking around the area close to the campfire and see if you get lucky. I've definitely seen the fighter, ranger and wizard down there at various times.
  • misstaken#0561 misstaken Member Posts: 20 Arc User
    null
    Dude. THANK YOU. stupid quest.
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