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Since the Main Quest line could be solo'ed, Why is there no solo end-game content?

clannamuirclannamuir Member, Neverwinter Beta Users Posts: 217 Bounty Hunter
edited June 2013 in General Discussion (PC)
I'm sure most players who got to level 60 did so on their own. I was looking forward to Gauntlgrym PVE since I thought that it would be solo-able. First, I find out that I cannot get there without my guild being aligned (yes, I am in a guild although I mostly solo). I think the guild is now aligned but Gauntlgrym does not appear on the map (it was there before the guild was aligned). From further reading in the forums it seems that "all of Gauntlgrym" is only assessable in a team, even PVE?

If you are only providing end-game content for guild teams why didn't your company start that at the beginning of the quest line instead of doing a gotcha at the end. BTW, I've only played the open beta and I've two characters at level 60, which your company calls "end-game". If I'm at the end-game, why should I keep playing?
Post edited by clannamuir on

Comments

  • orodalforodalf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Fury of the Feywild.
    One of the major gameplay updates in Fury of the Feywild is the new Campaign System, which allows players to complete an epic series of missions. What was the reason for choosing this system as a primary focus for Module 1?

    Answered by Chris Matz, Lead Systems Designer

    First and foremost, our goal was to provide our solo players with high quality, rewarding end-game content. Since the majority of the Campaign System missions are solo-friendly, we feel that this will be a good supplement to the already existing group PvE and PvP content.

    Patience will reward you.

    As for Gauntlgrym being unavailable, check the stickies. Gauntlgrym was pretty badly bugged and had to be taken down.
  • clannamuirclannamuir Member, Neverwinter Beta Users Posts: 217 Bounty Hunter
    edited June 2013
    orodalf wrote: »
    Fury of the Feywild.



    Patience will reward you.

    From a 70's posters of two buzzards: "Patience my a$$, I'm going to kill something". :)
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    I use the the bearded half orc women end game content when I play with myself.
  • clannamuirclannamuir Member, Neverwinter Beta Users Posts: 217 Bounty Hunter
    edited June 2013
    nukeyoo wrote: »
    I use the the bearded half orc women end game content when I play with myself.

    Too kinky for me. :)
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited June 2013
    Out of curiosity, how common is solo end-game content in MMOs? Whilst I've played a few, the rapid leveling of Neverwinter means it's the only one where I've ever reached the level cap.
  • clannamuirclannamuir Member, Neverwinter Beta Users Posts: 217 Bounty Hunter
    edited June 2013
    Out of curiosity, how common is solo end-game content in MMOs? Whilst I've played a few, the rapid leveling of Neverwinter means it's the only one where I've ever reached the level cap.

    Um, I'm honestly not the one to ask. I've only played a couple of other MMO's before this. Of the ones I've played though, I've never seen one that a player could solo to the end-game like Neverwinter or as quickly. And the first MMO I played did not have a level cap, which I now know is unusual. Although, I don't know why there should be a level cap and it seems strange to me to cap the level. What keeps me playing is raising my character's level. Now that I've gotten two toons to level 60, I find that there is little motivation to keep playing.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited June 2013
    They didn't feel like making any.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • clannamuirclannamuir Member, Neverwinter Beta Users Posts: 217 Bounty Hunter
    edited June 2013
    etherealj wrote: »
    They didn't feel like making any.

    Actually, they don't have to make special content, just test if there is a party or a single player and adjust the difficulty based on that. Granted there are a couple of issues to work out but I've seen it done before in a MMO.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited June 2013
    clannamuir wrote: »
    Actually, they don't have to make special content, just test if there is a party or a single player and adjust the difficulty based on that. Granted there are a couple of issues to work out but I've seen it done before in a MMO.

    Rift has solo dungeons.
  • s3pts3pt Member Posts: 177 Bounty Hunter
    edited June 2013
    If they add a reward system for the foundry, that would be a ton of endgame solo content.
  • xanquilxanquil Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 42
    edited June 2013
    Coming soon, http://nw.perfectworld.com/news/?p=908861

    But they should make the foundry so it can be used as more of an endgame content.
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