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Patch is a success for class roles and diversity.

zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
edited June 2013 in General Discussion (PC)
Thank you Cryptic for fixing the worth of all classes.

As I recently surmised 1 of each class is the ideal role and much to my relief after 2 T2 dungeon runs with me as a Instigator Spec (Tanky) GWF, a DC, Rogue, GF and CW. we only had 1 death (rogue who got careless and didn't get out of the red splotch on Pirates). The Cleric or Wizard never came close to dying and all damage was spread across me and the GF.
[SIGPIC][/SIGPIC]
Character is what a man is in the dark
Post edited by zylaxx on

Comments

  • veruganverugan Member, Neverwinter Beta Users Posts: 100
    edited June 2013
    As a DC this is very encouraging.
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited June 2013
    I support this message.
    /cleric
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited June 2013
    Great to hear!

    The Astral Shield cooldown has people up in arms but the truth of the matter is the damage is much better regulated by the combat mechanics then before. It's a scary change for many but it is, in my opinion, a huge improvement and more in line of where it should have been to begin with. :)

    Clerics simply aren't the punching bag anymore. Once clerics realize this they'll accept the change as an improvement.
  • pednickpednick Member Posts: 0 Arc User
    edited June 2013
    Again wait....
    zylaxx wrote: »
    Thank you Cryptic for fixing the worth of all classes.

    As I recently surmised 1 of each class is the ideal role and much to my relief after 2 T2 dungeon runs with me as a Instigator Spec (Tanky) GWF, a DC, Rogue, GF and CW. we only had 1 death (rogue who got careless and didn't get out of the red splotch on Pirates). The Cleric or Wizard never came close to dying and all damage was spread across me and the GF.
    Be a Leet D00D, can't think of something smart? Always blame the economy.
  • wingofbenuwingofbenu Member Posts: 20 Arc User
    edited June 2013
    Class diversity. or. "spec Instigator GWF or dont bother"
  • holt3holt3 Member Posts: 333 Arc User
    edited June 2013
    What did your cleric replace with Astral Shield? I'm thinking of trying Healing word and spamming that out, but I may try an attack that mitigates damage with divinity. I forget the name of it...
  • kaasdoekkaasdoek Member Posts: 0 Arc User
    edited June 2013
    If this patch was made 5 weeks earlier, then Castle Never would never been completed. I just did a Spell Plague run as a 2cw 2 tr 1 DC. And it is just harder. Damage and debuffs are nerfed and so is AS. But what made it doable is the fact that i have 7 mil AD, 6 greater tenebrous, greater plaguefire (pre nerfed), t2 armor and CN weapon. And i was fortunate enough to get these nice stuff by doing speed delves in easy mode NW.

    EDIT;

    I am not trying to say i carried my team. I am trying to say that the majority in this game are as geared as me because NW was so easy pre patch. I truely hope the content that comes out in the summer will be exploit free.
  • llantissllantiss Member Posts: 0 Arc User
    edited June 2013
    So wait, did you just based the new patch on Pirates run? :[
  • lonnehartlonnehart Member Posts: 846 Arc User
    edited June 2013
    How well do solo max level Clerics and their level 15 Guardians work with this patch? Is the game harder? I'd find out for myself, but I'm still patching here...
    *sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"

    "Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    Clerics simply aren't the punching bag anymore. Once clerics realize this they'll accept the change as an improvement.

    Yeah. It's amazing how when I'm soloing out in the world, all of the aggro goes to...uh..me. Because I'm not in a party, in a dungeon.

    Previously I could at least stay alive while I took years to kill things, now AS doesn't heal as much, and vanishes at the drop of a hat so I have to pot like mad and kite constantly to stay alive long enough to kill things, which still (as noted) takes years.

    It's...oh, it's just utterly terrible, basically. I wasn't a fan of the nerf to begin with, but even I'm quite surprised at how stupidly annoying it is, to be frank.
  • lonnehartlonnehart Member Posts: 846 Arc User
    edited June 2013
    morsitans wrote: »
    Yeah. It's amazing how when I'm soloing out in the world, all of the aggro goes to...uh..me. Because I'm not in a party, in a dungeon.

    Previously I could at least stay alive while I took years to kill things, now AS doesn't heal as much, and vanishes at the drop of a hat so I have to pot like mad and kite constantly to stay alive long enough to kill things, which still (as noted) takes years.

    It's...oh, it's just utterly terrible, basically. I wasn't a fan of the nerf to begin with, but even I'm quite surprised at how stupidly annoying it is, to be frank.

    So I take it combining Divine Glow with Astral Shield (Divine versions) works even worse than before?
    *sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"

    "Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
  • llfritzllllfritzll Member Posts: 215 Bounty Hunter
    edited June 2013
    whats this?

    isnt the game dead and the developers the worst people in existence?

    come now, we need more of the emotional basket case rage from the last 2 weeks.
  • hedas8hedas8 Member Posts: 100
    edited June 2013
    zylaxx wrote: »
    Thank you Cryptic for fixing the worth of all classes.

    As I recently surmised 1 of each class is the ideal role and much to my relief after 2 T2 dungeon runs with me as a Instigator Spec (Tanky) GWF, a DC, Rogue, GF and CW. we only had 1 death (rogue who got careless and didn't get out of the red splotch on Pirates). The Cleric or Wizard never came close to dying and all damage was spread across me and the GF.

    saying this patch solves the GWF problems is like saying 1 potato every day cures cancer.
    "Vera libertas dissipabis omnem tantibus" me.
    Hedas 60 GWF.
    Hrod 60 GF.
    Alain Loreweaver 60 CW.
    Dragon.
  • jihancritiasjihancritias Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Still want to see how it works on the spider end boss. Without knockoffs, glitches, etc. I want to see how ANY class stacks up to 6 blademasters and lives, with that instant burst damage.
    TL : DR? Then don't waste my time responding.
  • ronshohanronshohan Member Posts: 20 Arc User
    edited June 2013
    I luled so hard and so dying to see the op doing CN run right now and post his feedback...
    [SIGPIC][/SIGPIC]
    Let the darkness prevail ,,For I rise from there ..
  • nevfenevfe Member Posts: 214 Arc User
    edited June 2013
    Since we don't have dual spec, healing clerics need a boost to their dps to be able to solo a lot of stuff. It used to be that we could survive almost anything and just grind stuff down. Now with our survivability compromised, we need to be able to kill stuff quicker.
  • blindsyn1blindsyn1 Banned Users Posts: 0 Arc User
    edited June 2013
    ronshohan wrote: »
    I luled so hard and so dying to see the op doing CN run right now and post his feedback...

    im very pleased with this patch also, wasnt expecting this patch to fix so many things, but it did.... good job guys!

    Now you have to take a GF,you cant cheese your way with 2 DC's 2 CWs and a rogue anymore? thats why you are being sarcastic?...... cleric doesnt get aggro and knights valor acts as a 2nd Astral shield and the GF actually TANKS the adds...
    they made all classes relevant and manage to fix many "exploits and jumps", how dare they !!!!!!!!!!!!
    learn to play...
  • savagedeaconsavagedeacon Member Posts: 219 Arc User
    edited June 2013
    zylaxx wrote: »
    Thank you Cryptic for fixing the worth of all classes.

    As I recently surmised 1 of each class is the ideal role and much to my relief after 2 T2 dungeon runs with me as a Instigator Spec (Tanky) GWF, a DC, Rogue, GF and CW. we only had 1 death (rogue who got careless and didn't get out of the red splotch on Pirates). The Cleric or Wizard never came close to dying and all damage was spread across me and the GF.
    the rogue didn't die because he was careless he was already nerfed to death before begining, he realized that is class was dead murdered with the last patch too late like Wil E Coyote when he walks on thin air
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