Thank you Cryptic for fixing the worth of all classes.
As I recently surmised 1 of each class is the ideal role and much to my relief after 2 T2 dungeon runs with me as a Instigator Spec (Tanky) GWF, a DC, Rogue, GF and CW. we only had 1 death (rogue who got careless and didn't get out of the red splotch on Pirates). The Cleric or Wizard never came close to dying and all damage was spread across me and the GF.
[SIGPIC][/SIGPIC]
Character is what a man is in the dark
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited June 2013
Great to hear!
The Astral Shield cooldown has people up in arms but the truth of the matter is the damage is much better regulated by the combat mechanics then before. It's a scary change for many but it is, in my opinion, a huge improvement and more in line of where it should have been to begin with.
Clerics simply aren't the punching bag anymore. Once clerics realize this they'll accept the change as an improvement.
Thank you Cryptic for fixing the worth of all classes.
As I recently surmised 1 of each class is the ideal role and much to my relief after 2 T2 dungeon runs with me as a Instigator Spec (Tanky) GWF, a DC, Rogue, GF and CW. we only had 1 death (rogue who got careless and didn't get out of the red splotch on Pirates). The Cleric or Wizard never came close to dying and all damage was spread across me and the GF.
Be a Leet D00D, can't think of something smart? Always blame the economy.
What did your cleric replace with Astral Shield? I'm thinking of trying Healing word and spamming that out, but I may try an attack that mitigates damage with divinity. I forget the name of it...
If this patch was made 5 weeks earlier, then Castle Never would never been completed. I just did a Spell Plague run as a 2cw 2 tr 1 DC. And it is just harder. Damage and debuffs are nerfed and so is AS. But what made it doable is the fact that i have 7 mil AD, 6 greater tenebrous, greater plaguefire (pre nerfed), t2 armor and CN weapon. And i was fortunate enough to get these nice stuff by doing speed delves in easy mode NW.
EDIT;
I am not trying to say i carried my team. I am trying to say that the majority in this game are as geared as me because NW was so easy pre patch. I truely hope the content that comes out in the summer will be exploit free.
How well do solo max level Clerics and their level 15 Guardians work with this patch? Is the game harder? I'd find out for myself, but I'm still patching here...
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Clerics simply aren't the punching bag anymore. Once clerics realize this they'll accept the change as an improvement.
Yeah. It's amazing how when I'm soloing out in the world, all of the aggro goes to...uh..me. Because I'm not in a party, in a dungeon.
Previously I could at least stay alive while I took years to kill things, now AS doesn't heal as much, and vanishes at the drop of a hat so I have to pot like mad and kite constantly to stay alive long enough to kill things, which still (as noted) takes years.
It's...oh, it's just utterly terrible, basically. I wasn't a fan of the nerf to begin with, but even I'm quite surprised at how stupidly annoying it is, to be frank.
Yeah. It's amazing how when I'm soloing out in the world, all of the aggro goes to...uh..me. Because I'm not in a party, in a dungeon.
Previously I could at least stay alive while I took years to kill things, now AS doesn't heal as much, and vanishes at the drop of a hat so I have to pot like mad and kite constantly to stay alive long enough to kill things, which still (as noted) takes years.
It's...oh, it's just utterly terrible, basically. I wasn't a fan of the nerf to begin with, but even I'm quite surprised at how stupidly annoying it is, to be frank.
So I take it combining Divine Glow with Astral Shield (Divine versions) works even worse than before?
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Thank you Cryptic for fixing the worth of all classes.
As I recently surmised 1 of each class is the ideal role and much to my relief after 2 T2 dungeon runs with me as a Instigator Spec (Tanky) GWF, a DC, Rogue, GF and CW. we only had 1 death (rogue who got careless and didn't get out of the red splotch on Pirates). The Cleric or Wizard never came close to dying and all damage was spread across me and the GF.
saying this patch solves the GWF problems is like saying 1 potato every day cures cancer.
jihancritiasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
Still want to see how it works on the spider end boss. Without knockoffs, glitches, etc. I want to see how ANY class stacks up to 6 blademasters and lives, with that instant burst damage.
Since we don't have dual spec, healing clerics need a boost to their dps to be able to solo a lot of stuff. It used to be that we could survive almost anything and just grind stuff down. Now with our survivability compromised, we need to be able to kill stuff quicker.
I luled so hard and so dying to see the op doing CN run right now and post his feedback...
im very pleased with this patch also, wasnt expecting this patch to fix so many things, but it did.... good job guys!
Now you have to take a GF,you cant cheese your way with 2 DC's 2 CWs and a rogue anymore? thats why you are being sarcastic?...... cleric doesnt get aggro and knights valor acts as a 2nd Astral shield and the GF actually TANKS the adds...
they made all classes relevant and manage to fix many "exploits and jumps", how dare they !!!!!!!!!!!!
learn to play...
Thank you Cryptic for fixing the worth of all classes.
As I recently surmised 1 of each class is the ideal role and much to my relief after 2 T2 dungeon runs with me as a Instigator Spec (Tanky) GWF, a DC, Rogue, GF and CW. we only had 1 death (rogue who got careless and didn't get out of the red splotch on Pirates). The Cleric or Wizard never came close to dying and all damage was spread across me and the GF.
the rogue didn't die because he was careless he was already nerfed to death before begining, he realized that is class was dead murdered with the last patch too late like Wil E Coyote when he walks on thin air
Comments
/cleric
The Astral Shield cooldown has people up in arms but the truth of the matter is the damage is much better regulated by the combat mechanics then before. It's a scary change for many but it is, in my opinion, a huge improvement and more in line of where it should have been to begin with.
Clerics simply aren't the punching bag anymore. Once clerics realize this they'll accept the change as an improvement.
EDIT;
I am not trying to say i carried my team. I am trying to say that the majority in this game are as geared as me because NW was so easy pre patch. I truely hope the content that comes out in the summer will be exploit free.
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Yeah. It's amazing how when I'm soloing out in the world, all of the aggro goes to...uh..me. Because I'm not in a party, in a dungeon.
Previously I could at least stay alive while I took years to kill things, now AS doesn't heal as much, and vanishes at the drop of a hat so I have to pot like mad and kite constantly to stay alive long enough to kill things, which still (as noted) takes years.
It's...oh, it's just utterly terrible, basically. I wasn't a fan of the nerf to begin with, but even I'm quite surprised at how stupidly annoying it is, to be frank.
So I take it combining Divine Glow with Astral Shield (Divine versions) works even worse than before?
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
isnt the game dead and the developers the worst people in existence?
come now, we need more of the emotional basket case rage from the last 2 weeks.
saying this patch solves the GWF problems is like saying 1 potato every day cures cancer.
Hedas 60 GWF.
Hrod 60 GF.
Alain Loreweaver 60 CW.
Dragon.
Let the darkness prevail ,,For I rise from there ..
im very pleased with this patch also, wasnt expecting this patch to fix so many things, but it did.... good job guys!
Now you have to take a GF,you cant cheese your way with 2 DC's 2 CWs and a rogue anymore? thats why you are being sarcastic?...... cleric doesnt get aggro and knights valor acts as a 2nd Astral shield and the GF actually TANKS the adds...
they made all classes relevant and manage to fix many "exploits and jumps", how dare they !!!!!!!!!!!!
learn to play...