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Non-Creative Quests vs Popularity

virtousvipervirtousviper Member Posts: 16 Arc User
edited June 2013 in General Discussion (PC)
I am having a lot of issues with understanding this thematic situation. The theme being: Popular quests being very unproductive, nonsensical and utterly silly. You have this 'amazing' quest that has 20,000 plays and reviews that maintain a 4.0+ review, yet they are silly, unproductive and incomplete.

I am having issues with completing these silly quests. I am not going to lead to examples of these specifics of which I speak, but I am disgruntled with the outcome.

EXAMPLE:
You have this amazingly well-developed, thought out quest - which, yes,... takes you 25 minutes to complete. But you can tell that it has taken this author perhaps 100+ hours to develop...only for YOU to enjoy. They didn't develop this quest for themselves - it's obvious it was developed for others to enjoy.

THEN:
You have this silly non-illuminating quest, which you know only took the author *with experience based on previous developments* perhaps 4 hours to create - and it is full-blown "perfect," "fun," "QUICK," "amazing," etc... and the ONLY reason I can strive to understand this is because it is within the game's society' 'timing' to complete this quest within a specific amount of time in order to 'ONLY FINISH THEIR DAILY FOUNDRY QUEST.'

ANOTHER EXAMPLE: Oh, sure you made 4 silly rooms with the exact same components in them with a mild-visually effect between dialogues, but this is VERY BLAND compared to what authors have developed. I am sorry, but MANY different authors out there have put far too much time into their work for this nonsense to be considered popular ONLY because it's 'within a meaningful' time to complete as a farm for a daily foundry.

And I am not even an author of foundries, at all. I have taken my time to read, listen and understand all of these quests.

Based on what I learned/saw - MOST of the authors with popularity have developed something original -and fun,- but then became lazy and developed a '2nd quest, or more' that are so boring that I want to cry. And they did this KNOWING that most people have subscribed to them - ALREADY - because their initial quest was perfect for 'daily foundry.' These authors have taken over positions that other authors have/had deserved to take because of the work they put in.

Something needs to be completely re-done with the foundry system. THE ONLY reason players are running these foundries (except the very few minority, and I mean VERY VERY FEW), is because they have to and need to do it in order to complete their daily foundry quests. There is really no tantalizing reason to take part in these quests, other then for that sole objective.

When it comes to D&D, you really need to think, does THAT seem reasonable to you?

Did you get together with a group of friends at a nightly D&D event, knowing that you wanted to be in and out of there within 15 minutes? I KNOW the answer is simply, NO! You WANTED to be there the entire night and spend the evening 'delving' within dungeons.

If this is how foundries are going to be treated within a 'D&D COMMUNITY' as opposed to tabletop or whatnot, and only because it's an MMO, then perhaps I am in the wrong place to be playing a D&D game.
Then again, who is behind me on these thoughts?

There HAS to be more of a reason for us players to run foundries other than the specifics given based on TIME constraints. This will give authors MORE REASON to develop highly-advanced and thematic dungeons that we, the questers will long to enjoy.

Please, in all due respect, do NOT take this posting to heart. It was simply an example for people to understand that some players *including myself,* are frustrated to see popularity of certain quests because of previous work, when in fact it was NOT deserved. I have played SO many quests out there that are far beyond deserving then what they are given because authors have taken over the 'popularity' schematics of the game.

If you feel the same way as I do...PLEASE feel free to post your FAVORITE foundry quest in this posting that are related to well-developed, highly-involved quests that YOU feel are more deserving than what the 'popular' quests are given. It doesn't matter if your favorite foundry quest is 5 minutes of 60 minutes...please feel free to post it and help the community acknowledge it as a well-deserved known development.

I continue to thank EVERYONE for the support given based on this. Please feel free to post comments, criticisms, or whatever you feel is worthy in this posting based only on the information that I am speculating against or with.

Remember, your ignorance may be bliss, but your attitude will not be ignored.

Much love, VirtuousViper ~, - well acknowledged and appreciated author since Ultima Online, CREATOR of the first and ever known 'leveling system' within an MMORPG starting with UO.
Post edited by virtousviper on

Comments

  • pregnablepregnable Member Posts: 171 Arc User
    edited June 2013
    TL;DR

    Foundry quests do not give max tier gear, so no one cares about them. They are only for doing your daily foundry.

    Most of the people that would actually care about having fun in a foundry quest have already left the game.

    Blah Blah Blah _____________________ Blah Blah. Pretend that last sentence was really cool, or really offensive. Whatever.

    Cryptic ftw! Neverwinter going to be around for 100 years!!!
  • virtousvipervirtousviper Member Posts: 16 Arc User
    edited June 2013
    pregnable wrote: »
    TL;DR

    Foundry quests do not give max tier gear, so no one cares about them. They are only for doing your daily foundry.

    Most of the people that would actually care about having fun in a foundry quest have already left the game.

    Blah Blah Blah _____________________ Blah Blah. Pretend that last sentence was really cool, or really offensive. Whatever.

    Cryptic ftw! Neverwinter going to be around for 100 years!!!

    I am guessing you are either between the ages of 12-18 or are an immature adult who has no understanding of the amount of time people put into developing quest so that people like YOU can enjoy? Also, those people are leaving/left because this game is BASED ON D&D and not your typical MMO. That being said, perhaps you should get an understanding of why this game exists and why people chose to play it.

    That's okay though, because...blah blah blah, I'm a little kid...so I can say what I wish.

    OH WAIT! OMG! This quest doesn't drop THE BEST stuff I NEED to be leet, so why bother with life? OMG, I need to think about myself and how it benefits me.
    Do you not realize how you sound in that post/comment?
    Seriously though, if it's all about YOU then why play a game that involved EVERYONE ELSE as well?

    VV.
  • sveguroksvegurok Member Posts: 0 Arc User
    edited June 2013
    I am long time player of D&D or similar tabletop games and I do like good stories. BUT with big letters. At each end of the story we got to progress our character equipment-wise, lore-wise or story-wise. Which was essential for next D&D session. In foundries you get absolutely nothing apart from measly 4k AD for doing 4 of them. My proposal would be make foundries last much longer at least 30-45 minutes. Give us blue items for our level (close to our level) at end or for making daily quest. That way more people would be tempted to go foundries.
  • virtousvipervirtousviper Member Posts: 16 Arc User
    edited June 2013
    svegurok wrote: »
    I am long time player of D&D or similar tabletop games and I do like good stories. BUT with big letters. At each end of the story we got to progress our character equipment-wise, lore-wise or story-wise. Which was essential for next D&D session. In foundries you get absolutely nothing apart from measly 4k AD for doing 4 of them. My proposal would be make foundries last much longer at least 30-45 minutes. Give us blue items for our level (close to our level) at end or for making daily quest. That way more people would be tempted to go foundries.

    Thanks for your input. I am glad to hear that someone else has ideas on how this system needs to be revamped and changed based on itself currently. And you are right, there is a LARGE need for others to have a reason to go to other foundries and NOT TO DO IT WITHIN THE "OMG I NEED TO HURRY" TIME *15 mins or less for daily foundry.* Far too many authors have put far too much times (even more than a full time job, I've noticed) into developing quests that others should/could enjoy, but simply won't because it's "OMG TOO LONG."

    VV~
  • omgdarwinawardomgdarwinaward Member, Neverwinter Beta Users Posts: 20 Arc User
    edited June 2013
    Eh, as long as you tie any form of meaningful reward into it, you'll get custom made content designed to reap that reward as efficiently as possible. Unless it's BoP dye or something like that and the chances of that happening are propper slim.

    I mean I get where you're comming from and one of the more elegant solutions in addressing this from a player standpoint would likely be giving out 2 star ratings, a positive review and a nice tip.

    Then again, if you distill your post down to its basics it is "I have a hard time finding quality foundry quests, because people give high ratings to content that I don't enjoy". I know that this isn't the point you want to make, but can you really rule out that some people might just have fun with a simple, easy 15 minute monster trashing, because it makes them feel empowered or something like that? Different strokes and all that.

    For example and since you asked for it, my faves so far are May's Trickjumping (NWS-DPZCM9FZ8) and Mind of Darkness (NW-DMIME87F5). Neither of which has anything to do with a traditional roleplaying experience as far as I can tell and is most likely nothing like anything you'd experience in a PnP session. Still gave them top marks, because I think they're utterly brilliant.
  • agbadehanagbadehan Member Posts: 74
    edited June 2013
    The 15 minute silly quest exist for leveling and foundry daily.
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