I've been getting some flakey behavior with my timers. So, I added a trigger in the timer room, and did a "Play Map From Here" so I could watch what happens.
I'm using a bunch (10 or so) "Guards - Mix - Hard". My victims are solo "Drow - Melee - Easy" mobs; spawned in one at a time. The melee guards are in a nice circle, with the range guards on the outside. The victims pop in the middle. It's a small circle in a medium sized room, no decorations. Everything is in short range.
The first mob works great; spawn pops in and is killed in a second or two. The second mob spawns in when the first dies. The guards just stand around doing nothing. After a while (it varies, maybe 5-20 seconds), they aggro and kill him.
I'm going to try some other behaviors (like patrolling and traps), but I was wondering if anyone else has seen this, and how did you fix it?
Comments
Okay, Panic.