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Guard/mob Timer problem

mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
edited June 2013 in The Foundry
I've been getting some flakey behavior with my timers. So, I added a trigger in the timer room, and did a "Play Map From Here" so I could watch what happens.

I'm using a bunch (10 or so) "Guards - Mix - Hard". My victims are solo "Drow - Melee - Easy" mobs; spawned in one at a time. The melee guards are in a nice circle, with the range guards on the outside. The victims pop in the middle. It's a small circle in a medium sized room, no decorations. Everything is in short range.

The first mob works great; spawn pops in and is killed in a second or two. The second mob spawns in when the first dies. The guards just stand around doing nothing. After a while (it varies, maybe 5-20 seconds), they aggro and kill him.

I'm going to try some other behaviors (like patrolling and traps), but I was wondering if anyone else has seen this, and how did you fix it?
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Post edited by mosby1 on

Comments

  • zoiks100zoiks100 Member Posts: 355 Arc User
    edited June 2013
    I had a similar problem. My solution was to put in a patrolling npc to draw agro from the hostiles and then the friendly guards would start attacking.
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