This should be addressed, if it is as intended then it is also going to be one big downside to grouping. I speak of doing a Skirmish or Dungeon and after the first mob has been killed it locks that group and if anyone leaves then you are effectively 1 player down. Right now the game will not search or allow you to find a replacement (if someone disconnects they have a 50/50 chance of getting back in the group when they log in), sometimes it removes them from the DC person but they will just be seen as disconnected in all other players info left in group.
Doing these dungeons can take a while, and ends up being a complete waste of time when reaching the last or 2nd last boss of the place and someone leaves/disconnects. Everyone may as well just leave. Even if you stay grouped and leave the instance you are unable to restart due to already having a instance in progress and are also unable to personally invite someone to group.
As for PvP encouters (I myself only do enough to get the daily done as I went off pvp in the last game I played), but AFK'ers/Botters and plain lame Boxing-(several accounts running but 1 person in control, mainly being afk for pvp'ing) are, I have to agree ruining this part of the game for those that play for this side of the game. Myself I have encountered 3 times only, 2 easy wins and 1 loss cos I was the only active. to date that has been the only loss I have had as of yet. I do find this side a little fun when working properly and that is something coming from people who know me as I stopped pvp'ing in games a while ago.
Undoubtedly there will be a lot more issues come up and I did not know where to post, so posting here as feedback under technical/bugs report.
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