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WTB Agro management ...

fujoubou2fujoubou2 Member, Neverwinter Beta Users Posts: 1 Arc User
edited May 2013 in General Discussion (PC)
As a cleric. I would love to buy agro management bonus for others to be possible

Reallly... you die after 5min infight boss and you resurect... take a potion and big heal... BAM agro and you die again... Honestly, this is insane...

Ho look there's a healer running away from mobs cause he agroed every one of them... let him run that`s his job and he will heal if he's lucky...

PLZ make someting for agro management !

Comments

  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited May 2013
    I think aggro does not reset after you fall in battle (if you get revived manually by others), and that's why mobs go right after you once you revive.
    Overall, I agree with you, I think that both aggro reducers and increasers, both passives and actives, for all classes, have to be taken a good look at.
  • clannamuirclannamuir Member, Neverwinter Beta Users Posts: 217 Bounty Hunter
    edited May 2013
    Trickser Rouges and Control Wizards have a feat that reduces threat, my level 60 TR can't pull aggro worth beans. I've not looked into any other classes yet to see if they have something similar.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited May 2013
    You mean Battlewise? Because that 6% is pathetic at best. Cleric has it too, and it doesn't save them from the aggro.
    Then yeah, if you mean you can't pull aggro from clerics, well, we Guardian Fighters have trouble with that as well, most of all if there are multiple mobs and wizards knocking stuff all over the place.
  • ndie1750ndie1750 Member Posts: 23 Arc User
    edited May 2013
    What are you talking about? 4th edition has great agro management mechanics, really, they are awesome! The tank has to use skill and tactics to keep as many enemies marked, which basically forces them to attack him or suffer dire consequences, regardless of how much healing the cleric is doing, or damage the rogue is pumping out.

    Oh wait... you mean this game based on 4e D&D doesn't have this?
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