Sorry if this has been covered before, but I couldn't find anything on it.
Healing Word has three charges, and grows with each application so long as the previous one hasn't expired i.e. it ticks from around 120 up past 3k at my level if you time it right. However, that is not what's happening. I have 9k+ hitpoints. If the green heal numbers floating off me were correct, I'd be fully healed 5 times over by the end of the three stacks, but each tick is actually healing me around 300hp only.
So, unless I'm totally misunderstanding, the numbers are not matching the ingame effect. Is this a known issue?
Post edited by t0lkien1 on
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I'm a bit confused on what you are describing but I think you are seeing the numbers stacking as they heal. So each tick does only heal for 120 but when displayed, it adds them together. Just like the damage numbers do.
So each tick is showing the total healed? Isn't that a very non-intuitive way to display healing? Confusing as heck IMO, and goes against every single precedent in games since Pong. What are they thinking?
All damage that is chained displays the sum total of the chain with each hit. It only resets if there is a pause or a break in the chain of numbers. I think the intent is to make it easier to see how a succession of lighter attacks scales in comparison to a big encounter power hit, but it can be rather confusing until you realize this.
I made this exact same mistake but with my damaging abilities early on. I saw those numbers and I thought "this is a killer at will, way overpowered, why isn't everyone using it????". Then I realized if the numbers were actually hitting that hard, mobs would be down much quicker. Plus the multiples always increased evenly. Once you figure it out, it really does have some advantages. It does feel weird at first though.
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quorforgedMember, Neverwinter Beta UsersPosts: 0Arc User
So each tick is showing the total healed? Isn't that a very non-intuitive way to display healing? Confusing as heck IMO, and goes against every single precedent in games since Pong. What are they thinking?
The individual number is shown first, then animated to move to and combine with the running total.
The total is probably not necessary, but I found it quite an intuitive way to represent it.
Yeah I personally despise that function and REALLY wish I could turn it off.
Makes it a pain to test numbers on the fly sometimes if numbers are being spammed.
It's just useless information that clutters the screen and misleads you, especially if the tic floater itself moves too fast and converges into the lump sum floater too fast.
If I wanted to add up what a hit did I can just use a calculator and my combat log. :x
And this is why I facepalm when I read posts like :
"Healing Word ramps up in healing, so it's always a good idea to start stacking it before the fight starts!"
And this is why I facepalm when I read posts like :
"Healing Word ramps up in healing, so it's always a good idea to start stacking it before the fight starts!"
Urgh.
Now I got it! I could not understand this part (I mean the "ramps up" thing, not the skill, I know how it works) in this guide - English is not my native language.
Why haven't you corrected it? It's misleading as hell for any new player.
Now I got it! I could not understand this part (I mean the "ramps up" thing, not the skill, I know how it works) in this guide - English is not my native language.
Why haven't you corrected it? It's misleading as hell for any new player.
But you took part in the discussion below, didn't you. You could have mentioned the mistake that had made you facepalm :P
PS. Yup, now I know what "ramping up" is . To be honest, it was really easy to guess that (I have similar word in my native language), but I must had been too lazy or too tired to decipher the whole ramping-up-thing then. It was your comment that put me back on track
Comments
The individual number is shown first, then animated to move to and combine with the running total.
The total is probably not necessary, but I found it quite an intuitive way to represent it.
Makes it a pain to test numbers on the fly sometimes if numbers are being spammed.
It's just useless information that clutters the screen and misleads you, especially if the tic floater itself moves too fast and converges into the lump sum floater too fast.
If I wanted to add up what a hit did I can just use a calculator and my combat log. :x
And this is why I facepalm when I read posts like :
"Healing Word ramps up in healing, so it's always a good idea to start stacking it before the fight starts!"
Urgh.
Why haven't you corrected it? It's misleading as hell for any new player.
I didn't make that thread. Oo
And by "ramp up" I mean "get stronger over time".
PS. Yup, now I know what "ramping up" is . To be honest, it was really easy to guess that (I have similar word in my native language), but I must had been too lazy or too tired to decipher the whole ramping-up-thing then. It was your comment that put me back on track