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  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    nwobrock wrote: »
    I agree with you. This is what my entire post was about.

    The only way to get GWF back into the game is to go way overboard and buff it so hard until it is the most OP thing anyone has ever seen.

    People have to start saying, "We NEED a GWF or we will not be able to do this dungeon". Once that sentiment has made the rounds tone the GWF back down to what it SHOULD be. An AoE DPS class specializing in add clearing.

    1. Make GWF untargetable during Sprint (like every other class when they use Shift...except, of course, GF block..which stops damage)

    2. Increase damage of AoE attacks per target over 4 by some percent.

    3. Decrease damage of AoE attacks per target under 4 by some percent (this damage increase/reduction should not affect single target abilities like Flourish and Takedown and the first 3 swings of Sure Strike)

    4. Increase Determination gain so the GWF is not at 10% hp when its finally full

    5. Make Roar a Taunt that wipes current aggro table and adds aggro to GWF

    I can see it now on the next patch... Nerf everyone else to be inline with GWF damage. :P
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    ganjaman1 wrote: »
    GWFs are useless , cased closed .

    It's not case closed. You don't design a class and then make it worthless as it defeats the purpose of designing the class in the first place. GWF are getting a buff and people will start to respect us again.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    mconosrep wrote: »
    It is not that GWF are useless it is just that a CW has tons of AOE and control abilities. Add to this a CW is ranged and has multiple dodges so is much more forgiving. True, a well played GWF can do well, but a pretty mediocre CW can be just as useful, so pubs are obviously not going to take the more risky option. Unless GWF's AOE DPS is much better than CW's why would a PUB pick a class that is melee and so more likely to be in danger of dying, and has no real control abilities over a CW?

    Yes, kicking GWFs on sight is excessive, but do remember it was the Devs who decided to nerf the GWF DPS contribution enough that now CW out-shine them in almost every way with the HUGE advantages of range and control abilities........

    CW and TR are over the top right now.
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