Hello fellow authors, Chili here and I would like to make you aware of a Foundry Author only guild on the Dragon shard calledDungeon Mastersthat is hosting a live streams of player created content with commentary calledTHE FORGE every Saturday!
Next Show:Saturday June 22nd 3pm EST | 2pm CST | 12pm PST
Submission Form:Submissions have currently been disabled!(please read requirements below before submitting)
AD Give-A-Way: TBA
Forge Spotlight Pick
Every show we will end with a quest selected by one of the cast as a Forge Spotlight Quest where we just play for fun to end out the show and before we do the last give away. About THE FORGE
Our objective is to have authors submit their quests to be live stream play tested each week and if possible have the author join us, either in game while we play through or on Vent, to give their own commentary on the quest alongside us.
We will play the quest in its entirety and each author will give their thoughts verbally on the live stream and briefly discuss what they liked and did not like and any suggestions, tips, hints or tricks we learned along the way to make creating quests easier and more enjoyable for not only the author but the players who play them.
**The number of quests we will cover each week will vary depending on length** To have your quest streamed, we have a few requirements that must be first met.
Your quest must be:
Able to be completed from beginning to end.
Submitted to Cryptic for Featuring. This means that they feel it is in a “finished” state and worthy of being a featured quest and not a “test” map/quest.
Not a farm quest.
Not currently on the first page of the “Best” option in the Foundry in game listing.
Balanced in genre. This means not a complete hack and slash with no story and not an hour of dialog with 4 combat encounters.
Lastly we ask that you are civil and able to accept criticism. We will not be disrespectful or act elitist towards your quest but we will be honest in our commentary, sometimes brutally honest. Mostly, we just try and have fun and would love for the community to join us in doing so.
You can always join us on Ventrilo (information in my signature) or in game through the NW_Foundry channel (information also in my signature).
Thank you
-chili
Disclaimer: Dungeon Masters is a guild of authors varying in experience with the Foundry tools. THE FORGE is a live stream show hosted by members of Dungeons Masters and we are not attempting to place ourselves on a pedestal or to make anyone believe we are some great sages of knowledge about the Foundry. Our goal is to help authors create a more enjoyable experience for everyone who plays the game as well as the creators of the content by sharing the things we do know. If you feel we are a group of elitists who are just looking to belittle authors I assure you that is not our intention and any occurrences of this happening in our live stream, even by me, should be brought to my attention so I can take action to put an end to it and hopefully prevent it from happening in the future
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
One thing about the first show is that it felt like 95% of the critique was about the maps. While I agree that the environment and maps are a huge part of a quest, it just felt like a bit too much focus there. In particular this really dragged the pacing to a crawl, and sometimes felt like missing the forest for the trees. There are some great, stand-out quests with average maps and some fantastic maps that have boring quests.
Not sure how this can be balanced though. Maybe run through a quest twice; first at a regular pace to look at the feel of the whole experience, and then again for a critical map pass? Seems like that might be killer on time though. Or maybe specialize people at different things and have them running the quest solo on their own focusing on different aspects, and swap back and forth between their feeds? I dunno.
I'm also a bit confused as to why the runs are happening with low level characters, or at least why there would be commentary about difficulty/combat as part of that? We all know the only long-term relevance for difficulty is level 60 play and how drastically different that is compared to low level runs. It seems like a disservice to the community to imply that authors should be worrying about difficulty all along the level curve; it's already bad enough dealing with the class and skill imbalances at 60.
We run them at low level because it was easier for us to do so as a group as we each have main character levels that vary, some 60 and some just barely out of the teens.
We do run maps solo before we stream them (quality assurance) with varying leveled characters to test for balance on the encounters unless they are specified as group quests.
I completely agree on the focus the first stream being mostly on map design and while I do feel that map design is the more commonly overlooked aspect of user generated content, we do plan to tighten up the commentary to give a more balanced flow of all aspects and also to get through content a bit quicker so we can try to cover more quests. As it was our first stream we feel a lot of information was shared on the map design that can be better summarized in future shows as we proceed and get better at hosting streams (keep in mind none of us have streamed previously).
One final note, I sent you a friend request in game so I can get that AD you won over to you
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
Bumping this since I requested the other to be locked (earlier today when this one was made) so please use this thread for further discussions on this topic.
Also note, there is a submission form for submitting quests.
Thank you,
-chili
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
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drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
As this appears to be the new thread I'm going to semi-continue the discussion from the previous thread, though not try to focus too much on it. However, a statement was made about me and the thread closed before I got a chance to respond:
Now again, the criticism regarding the detail was great during the stream. It was at the end after everyone opinions were stated that it got quite bothersome. All of your original opinions got swayed by one guy coming into vent with an English accent who has no idea what the hell he is talking about, complaining that you guys rated the quest way too high.
*raises hand*
I'm the English guy. Firstly my apologies that the discussion was so public about rating your quest, my intent wasn't so much as to highlight what your quest should have been, but more that the rating system is skewed overall. People see it as being anything less than a 4 or 5 equates to being bad, I personally don't (even if the majority of people playing and voting will still vote this way).
As Chilli has bounced the idea of me getting involved with a similar stream for a European timezone I figure I should probably touch on the point that you feel I have no idea what the hell I'm talking about. Firstly, I know the Foundry back to front (though I've only played it since Open Beta I've probably put a good 5 - 10 hours a day in playing it), I sit in the NW vent channel talking to these guys and bouncing ideas and coming up with systems for making things happen in game that most players wont even realise they can do yet. I'm not a seasoned veteran, but I know the Foundry. I'm also a long time D&D DM and RPer, so I know story and dialogue, I've played MMOs for the last 16 years, so I know what makes a good flow to a dungeon.
I'd say overall I have enough credentials to argue that I do have an idea what I'm talking about when it comes to other peoples quests.
Your biggest issue is that I brought up that your quest wasn't worth a 4. It wasn't. I have played very few Foundry maps that deserved a 5, where they are perfectly made and tick the box on story, encounters, world design and details, most deserve a 4 because there will be some things wrong with them. I wasn't complaining that they scored high, I wasn't trying to sway them, I just made the comment in the chat and then when everyone picked up on it I kinda had to defend that statement (and rightly so), and when I broke it down they saw where I was coming from.
Yours was a 3 from me watching because it had, in my opinion, some fundamental things that needed changing. Now, I'm saying MY opinion (you can completely disagree with it, as can other), it just so happens that the others when thinking about it felt the same. They were being nice when they initially rated it a 4, because most people think "Didn't hate it, but not the best. 4" and that's just not how a 4 should be handed out when there are quests out there considerably better than yours were. The thing is... a 3 isn't bad. If it was a mark out of 10 then I'd have gone with a 5.5, above average but a lot of room for improvement.
Your world design was nice for the areas you used; personally I (like the guys) have no problem with a pre-fab. However, if you think you should get a 4 for using a small section of a pre-fab in comparison to someone who spends months starting with a map from scratch to build their own unique area then you are out of your mind. You used the pre-fab and that's cool, but you didn't make any attempts to block it off... you just slapped stuff in the middle of the map and put a teleporter and some NPCs there. Your dialogue was.. okay.. but it was completely linear with little (if any) player choices other than a single response to the NPC that pushed on the story. The quest itself; linear, no room for optional endings, no particularly neat or interesting mechanics used, it was a quite well done basic quest.
I do agree though that maybe the guys shouldn't score the quests because people really ain't gonna like the outcome as more great quests come out that deserve a 5 and they can't justify giving the ones that need work anything more than a 3. As mentioned in my previous feedback in the other thread, some marking criteria would be nice, similar to what nezroy has said above, so the everything gets feedback. The worldbuilding is what is easiest to comment on, but dialogue, story and encounters are equally important for a great Foundry quest.
If it was a mark out of 10 then I'd have gone with a 5.5, above average but a lot of room for improvement.
And honestly this was the impression I think everyone agreed with at the time. I didn't feel like yospeck's comments changed anyone's fundamental opinion about this. The discussion had a lot more to do with "is an average score for a quest 4 stars or 3 stars?", which turns into a meta argument that gets tricky very quickly, and has already been done to death on these forums multiple times over about how we should rate each other's content for best effect within the system we have, and always ends with someone linking this XKCD comic: http://www.xkcd.com/1098/.
For my 2 copper, if a systematic rating is considered a "must-have" for this show, I'd say go with something distinct and simple. My totally awesome suggestion would be to pick a number of metrics (story, exploration, puzzles, combat, map/level design, NPC/costumes, sound, and I'm sure a few others) and rate each metric with: N/A (quest doesn't try to do that), 1 (not as good as cryptic), 2 (as good as/indistinguishable from cryptic), 3 (better than cryptic).
But really it's the free form "essay" feedback that is most useful regardless.
It wasn't mad rambling, I've only repeated what I said there, but everyone else was talking at the same time I just didn't get the chance to fully explain my reasoning before Chilli asked to leave the debate for another time so they didnt hold up the stream.
Oh god, I've got to check that, I really loved Stebss' interior design, which video is it?
Well its the top one on the page, you'll have to click thru to the time you want. Unfortunately I wasn't smart enough to stop and start the broadcast between each quest... sigh. I'll make sure I do for next week.
I wanted to thank everyone again. An looks like the suggested changes did not take as long as I originally planned. I have under 100 assets left. 40ish or so are already accounted for. The only thing I didn't follow through on was the floor tiling, and that was only because there were none I really cared for. I will revisit that in the future.
I republished Mage Masher if you guys are interested in checking out the changes. It would be interesting to watch a before and after video type mashup, so other authors can see how worthwhile your suggestions are.
I hope I got the wow factor you all were looking for, now I just have to keep polishing.
I am of the opinion that people's opinions differ. This does not make them right or wrong, just different.
My personal rating system starts at 3 stars, which is average and then elements of the quest will adjust that up or down accordingly. With that in mind 4 stars is above average and the most common rating I will give unless the quest is exceptional and then it will get a higher rating.
Everyone will not agree with my rating, and that's fine, I don't want everyone to. Welcome to diversity.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
The only thing I didn't follow through on was the floor tiling, and that was only because there were none I really cared for. I will revisit that in the future.
I know I'm not a cool commentator with a twitch stream, but for the record I thought the floor tiling suggestion was silly and a completely unnecessary change Your floors are fine.
I wanted to thank everyone again. An looks like the suggested changes did not take as long as I originally planned. I have under 100 assets left. 40ish or so are already accounted for. The only thing I didn't follow through on was the floor tiling, and that was only because there were none I really cared for. I will revisit that in the future.
I republished Mage Masher if you guys are interested in checking out the changes. It would be interesting to watch a before and after video type mashup, so other authors can see how worthwhile your suggestions are.
I hope I got the wow factor you all were looking for, now I just have to keep polishing.
Thanks again.
I would love to do this. I think it would be a fantastic idea to show the before and after. This week we need to get to the ones we didn't get to last week but possible the one after.
On a related note (and a bump) we will be doing a special live stream WED of content we think is some of the best out there called THE FORGE: Spotlight.
Stay tuned for detail on that later today.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
Note the time change for Saturday, this is a one time change for scheduling issues.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
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aerhaMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 19Arc User
edited May 2013
I finally got to see a live one!!At the timeline your playing now I'm actually available XD Since I'm working 7am-4pm its hard to get you guys online :P
I finally got to see a live one!!At the timeline your playing now I'm actually available XD Since I'm working 7am-4pm its hard to get you guys online :P
Sweet, it will be good to have more viewers!
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
0
ellindar1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I want it out there that I WON the trickjumping. Nuff said.
Comments
Quest that cannot be played this week due to time will be pushed to the following week with priority.
Not sure how this can be balanced though. Maybe run through a quest twice; first at a regular pace to look at the feel of the whole experience, and then again for a critical map pass? Seems like that might be killer on time though. Or maybe specialize people at different things and have them running the quest solo on their own focusing on different aspects, and swap back and forth between their feeds? I dunno.
I'm also a bit confused as to why the runs are happening with low level characters, or at least why there would be commentary about difficulty/combat as part of that? We all know the only long-term relevance for difficulty is level 60 play and how drastically different that is compared to low level runs. It seems like a disservice to the community to imply that authors should be worrying about difficulty all along the level curve; it's already bad enough dealing with the class and skill imbalances at 60.
We run them at low level because it was easier for us to do so as a group as we each have main character levels that vary, some 60 and some just barely out of the teens.
We do run maps solo before we stream them (quality assurance) with varying leveled characters to test for balance on the encounters unless they are specified as group quests.
I completely agree on the focus the first stream being mostly on map design and while I do feel that map design is the more commonly overlooked aspect of user generated content, we do plan to tighten up the commentary to give a more balanced flow of all aspects and also to get through content a bit quicker so we can try to cover more quests. As it was our first stream we feel a lot of information was shared on the map design that can be better summarized in future shows as we proceed and get better at hosting streams (keep in mind none of us have streamed previously).
One final note, I sent you a friend request in game so I can get that AD you won over to you
Also note, there is a submission form for submitting quests.
Thank you,
-chili
*raises hand*
I'm the English guy. Firstly my apologies that the discussion was so public about rating your quest, my intent wasn't so much as to highlight what your quest should have been, but more that the rating system is skewed overall. People see it as being anything less than a 4 or 5 equates to being bad, I personally don't (even if the majority of people playing and voting will still vote this way).
As Chilli has bounced the idea of me getting involved with a similar stream for a European timezone I figure I should probably touch on the point that you feel I have no idea what the hell I'm talking about. Firstly, I know the Foundry back to front (though I've only played it since Open Beta I've probably put a good 5 - 10 hours a day in playing it), I sit in the NW vent channel talking to these guys and bouncing ideas and coming up with systems for making things happen in game that most players wont even realise they can do yet. I'm not a seasoned veteran, but I know the Foundry. I'm also a long time D&D DM and RPer, so I know story and dialogue, I've played MMOs for the last 16 years, so I know what makes a good flow to a dungeon.
I'd say overall I have enough credentials to argue that I do have an idea what I'm talking about when it comes to other peoples quests.
Your biggest issue is that I brought up that your quest wasn't worth a 4. It wasn't. I have played very few Foundry maps that deserved a 5, where they are perfectly made and tick the box on story, encounters, world design and details, most deserve a 4 because there will be some things wrong with them. I wasn't complaining that they scored high, I wasn't trying to sway them, I just made the comment in the chat and then when everyone picked up on it I kinda had to defend that statement (and rightly so), and when I broke it down they saw where I was coming from.
Yours was a 3 from me watching because it had, in my opinion, some fundamental things that needed changing. Now, I'm saying MY opinion (you can completely disagree with it, as can other), it just so happens that the others when thinking about it felt the same. They were being nice when they initially rated it a 4, because most people think "Didn't hate it, but not the best. 4" and that's just not how a 4 should be handed out when there are quests out there considerably better than yours were. The thing is... a 3 isn't bad. If it was a mark out of 10 then I'd have gone with a 5.5, above average but a lot of room for improvement.
Your world design was nice for the areas you used; personally I (like the guys) have no problem with a pre-fab. However, if you think you should get a 4 for using a small section of a pre-fab in comparison to someone who spends months starting with a map from scratch to build their own unique area then you are out of your mind. You used the pre-fab and that's cool, but you didn't make any attempts to block it off... you just slapped stuff in the middle of the map and put a teleporter and some NPCs there. Your dialogue was.. okay.. but it was completely linear with little (if any) player choices other than a single response to the NPC that pushed on the story. The quest itself; linear, no room for optional endings, no particularly neat or interesting mechanics used, it was a quite well done basic quest.
I do agree though that maybe the guys shouldn't score the quests because people really ain't gonna like the outcome as more great quests come out that deserve a 5 and they can't justify giving the ones that need work anything more than a 3. As mentioned in my previous feedback in the other thread, some marking criteria would be nice, similar to what nezroy has said above, so the everything gets feedback. The worldbuilding is what is easiest to comment on, but dialogue, story and encounters are equally important for a great Foundry quest.
And honestly this was the impression I think everyone agreed with at the time. I didn't feel like yospeck's comments changed anyone's fundamental opinion about this. The discussion had a lot more to do with "is an average score for a quest 4 stars or 3 stars?", which turns into a meta argument that gets tricky very quickly, and has already been done to death on these forums multiple times over about how we should rate each other's content for best effect within the system we have, and always ends with someone linking this XKCD comic: http://www.xkcd.com/1098/.
For my 2 copper, if a systematic rating is considered a "must-have" for this show, I'd say go with something distinct and simple. My totally awesome suggestion would be to pick a number of metrics (story, exploration, puzzles, combat, map/level design, NPC/costumes, sound, and I'm sure a few others) and rate each metric with: N/A (quest doesn't try to do that), 1 (not as good as cryptic), 2 (as good as/indistinguishable from cryptic), 3 (better than cryptic).
But really it's the free form "essay" feedback that is most useful regardless.
By @Stebss
Short Code: NW-DM900IFHK
By @Stebss
Short Code: NW-DM900IFHK
lol, well I'm EU so it was pretty early hours for me, so your observation might not be that far off the mark!
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Well its the top one on the page, you'll have to click thru to the time you want. Unfortunately I wasn't smart enough to stop and start the broadcast between each quest... sigh. I'll make sure I do for next week.
I republished Mage Masher if you guys are interested in checking out the changes. It would be interesting to watch a before and after video type mashup, so other authors can see how worthwhile your suggestions are.
I hope I got the wow factor you all were looking for, now I just have to keep polishing.
Thanks again.
A short solo hack-n-slash: The Dirty Dwarf
My personal rating system starts at 3 stars, which is average and then elements of the quest will adjust that up or down accordingly. With that in mind 4 stars is above average and the most common rating I will give unless the quest is exceptional and then it will get a higher rating.
Everyone will not agree with my rating, and that's fine, I don't want everyone to. Welcome to diversity.
I know I'm not a cool commentator with a twitch stream, but for the record I thought the floor tiling suggestion was silly and a completely unnecessary change Your floors are fine.
I would love to do this. I think it would be a fantastic idea to show the before and after. This week we need to get to the ones we didn't get to last week but possible the one after.
and bump
Stay tuned for detail on that later today.
Tune in tonight for our Foundry Spotlight Stream
Sweet, it will be good to have more viewers!
Yes you did but only because we couldn't progress past the first map until you finished it. >.>