Hi Everyone, as you may have noticed my title is a bit sarcastic though i think you will aghast on the things that i will post on this thread regarding our so called "Gears".
To start it all off have you noticed that your damage doesn't really improve even if you have pump up alot of Power? or even added some Armor Penetration?
this is why..............
on this 1st image is my Character a Trickster Rouge. (As you can see it has an 8,673 Attack/Healing)
on this 2nd image I've used Lashing Blade on a Dummy with a Full geared 8,673 Attack/Healing, The Lashing blade hits the dummy for 11,399 Damage. (I've used Lashing because it is the most consistent damage burst a rouge can deal and is a good example on scaling damage)
Now this is the part where all your AD/Time/Effort on getting all of your gears is wasted. On this 3rd image is a screenshot of my Character without gears except for Mainhand and Offhand. (As you can see it only has a 2,535 Attack/Healing)
And now I've tried the same thing as to what i did on the 2nd image but without using any gears except for my Mainhand and Offhand. It hits the Dummy for 11,460 even better than with full gear.
In conclusion on all of this what's the point of getting gears? if you can deal almost the same or even higher damage naked than when you're geared?
To everyone that will doubt the legitimacy of this post, you can try and see it for yourself.
To Cryptic i hope this will be your utmost priority on fixing cause this has made the game worthless to be played if we're wasting our time/effort on nothing.
Hope this helps anyone who will read it and sorry if my english is bad.
Comments
Read the post 1st, thank you.
Also consider that the dummies are far below you level, so there is a good chance that your stats are fairly capped in terms of their effectiveness (this is all dependent on scaling and dLvl). I would imagine that if you were fighting a Lv65 mob you would get different results.
That said, the biggest increase in damage you will get is from your weapons - and you are right, Power scales terribly to the point that it is useless. I never understand why developers insist on having stats in games that don't do anything, or add a complexity factor but nothing else tangible.
Otherwise this is a pretty bad fail.........
I read the post, my answer remains the same. If gear doesn't affect damage then the only remaining possibility is that all it is for is the ridiculous gear score system.
Now while it doesn't affect damage I can say with certainty that other stats affect things. Recovery for example, same with Life Steal and Regeneration. So you've proven that stacking power does nothing, so now you have a chance to focus on stacking other stats.
The fact that your lashing blade could crit 20% more often, recover 20% faster or ignore 20% of the opponents armor is significant.
That isn't even looking at set bonuses, weapon/armor enchants, tenebrous, etc.
The biggest point here is that our "Power" doesn't even affect our gearscore. Well yeah Crit/Recov/Lifesteal does something but on the scale where you have 8,500+ Damage compared to 2,500+ damage hitting the same amount its pretty ridiculous
Went from 12K GS with a maxed level Augment pet (Ioun stone) to butt nakie cept weapon (Shows 2500GS) and lost aprox ~300 dmg per hit on Lunging on my GF.
Hope to hell its a bug with target dummies ....
Just gonna roll with *target dummies are so weak you always max hit (or near to) on them* and hope for the best.
<Edit>
Just went into a foundry, same results on level 60 mobs heh, lost about 300 DMG on Lunging.
Honestly, I'm not sure that'd really be any better. It still means that power is so weak that a naked character could conceivably deal more damage than a fully geared character. That shouldn't be happening, no matter how big the damage spread is on a skill.
Next time I get in I'll try it out on my CW against an even level enemy, hopefully what someone else suggested is true and this is a result of the combat dummy being too low level and the player is reaching some kind of damage cap.
Also if its just one skill tested so far, it might be that skill doesnt use any bonus from power (which would suck). They really need to get transparent over this stuff, cause the whole added real money respecs to skills, you cant really even test this all unless ready to dish out cash.
Try this with a GWF where every swing is a massive animation, power just gets nerfed by the animation duration 50%
You pointed that out, but not the whole rouge instead of rogue thing?
Geared Wiz:
Geared Wiz using Magic Missile as an Initial Damage:
Naked Wiz:
Naked Wiz using Magic Missile as an Initial Damage:
Well, i really want this bug fix ASAP :P
Don't you know need always beats everything else in this game........
Both are going from full gear + Augment pet to just a weapon. I dont see the *same* damage each time, but the impact of "gear" seems very VERY small. We're talking a 200-300 dmg variation from fully geared+pet to nakie bar weapon. This is of course on level 60 foundry mobs, I've not gone into an epic instance to see the results there.
Now Mitigation stats, recovery, crit .. all appear to be working correctly. Just power appears to do so little its just not worth even concidering as a stat atm.
It might not work, but im sure they FEEL more powerfull do?...
Just like cryptic stated GWF FEELS good atm?... )
I play a wizard - Power / 25 gives you the +damage bonus on your char sheet. This is further divided on a spell to spell basis much like +Damage in Word of Warcraft.
There is a complex interaction between Weapon Damage and Power, and until I am able to find a weapon with 0 Power, I cannot narrow down the interaction. However, Magic Missile for example seems to scale with power at a rate of 1 damage per ~2 +damage, or 50 power gives +1 damage to magic missile.
Lets take 200 power added to a well geared Wizard (unspecced). This ups magic missile damage from 351 MIN to 355 MIN. 200 power for 1.1% more damage. 200 Armor Penetration can give anywhere from 1-2% more ArP. Attacking a basic mob with 15% DR gives MM 301.75 Damage with the 200 extra power (298.35 before extra power). Now, with 200 ArP we do 303.615 damage with 1.5% ArP
TLDR - Armor Penetration is the best stat for damage.
Chart Link
Throughout this entire thread you are missing the point of Gear Score -- plus you're testing your powers using a completely mistaken method.
I'll start with my second point. Your method of testing the damage of your powers, whether as rogue or wizard, is wrong and the effect of you being naked -- as you've clearly demonstrated -- plays little part in it. The damage output of your powers remains largely unaffected because *drum roll* YOU ARE USING THE SAME WEAPON AND OFFHAND.
If you want to test your damage output as being truly naked, then switch out those level 60 purple items for level 1 whites, and then come back and tell us that the whole thing is broken. Hell, switch them out for level 60 greens.
Now that's settled, let's go over the whole "gear score is useless"... The quality of your gear, reflected (in some part, admittedly) through your gear score does NOT only reflect how much damage you can dish out. As I pointed out above that is primarily handled by what weapon/offhand you are using. Your gear offers many other benefits -- lower cool-downs on your powers, armor penetration, hit points, defense, deflection, critical strike, etc etc etc.
If you really think that gear doesn't give you any benefit then I urge you... go in a level 60 dungeon (doesn't even have to be an epic one) and let me know how many seconds you survive in any given fight, ok?
Now, if your concern is that the actual Power stat itself does not provide you with enough benefit... perhaps that is true and needs looking at, or perhaps that is something that'll work for some classes but not others. However that most certainly does not invalidate the need for proper gear or its effectiveness.
D.
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