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So what's the point of having gears?

hatz03hatz03 Member Posts: 13 Arc User
edited May 2013 in General Discussion (PC)
Hi Everyone, as you may have noticed my title is a bit sarcastic though i think you will aghast on the things that i will post on this thread regarding our so called "Gears".

To start it all off have you noticed that your damage doesn't really improve even if you have pump up alot of Power? or even added some Armor Penetration?


this is why..............

on this 1st image is my Character a Trickster Rouge. (As you can see it has an 8,673 Attack/Healing)
eq35oh.png

on this 2nd image I've used Lashing Blade on a Dummy with a Full geared 8,673 Attack/Healing, The Lashing blade hits the dummy for 11,399 Damage. (I've used Lashing because it is the most consistent damage burst a rouge can deal and is a good example on scaling damage)
ir3iwk.png


Now this is the part where all your AD/Time/Effort on getting all of your gears is wasted. On this 3rd image is a screenshot of my Character without gears except for Mainhand and Offhand. (As you can see it only has a 2,535 Attack/Healing)
i26a6s.png

And now I've tried the same thing as to what i did on the 2nd image but without using any gears except for my Mainhand and Offhand. It hits the Dummy for 11,460 even better than with full gear.
59wlqe.png


In conclusion on all of this what's the point of getting gears? if you can deal almost the same or even higher damage naked than when you're geared?

To everyone that will doubt the legitimacy of this post, you can try and see it for yourself.
To Cryptic i hope this will be your utmost priority on fixing cause this has made the game worthless to be played if we're wasting our time/effort on nothing.

Hope this helps anyone who will read it and sorry if my english is bad.
Post edited by hatz03 on
«13

Comments

  • agent2090agent2090 Member Posts: 40
    edited May 2013
    In answer to the title: For the ridiculous gear score system
  • hatz03hatz03 Member Posts: 13 Arc User
    edited May 2013
    agent2090 wrote: »
    In answer to the title: For the ridiculous gear score system

    Read the post 1st, thank you.
  • darksnakesdarksnakes Member Posts: 2 Arc User
    edited May 2013
    Is this for real? O.o
  • hycinthushycinthus Member Posts: 158 Bounty Hunter
    edited May 2013
    I'll give this a try as well, but if it's true, it's quite ridiculous.
  • churchilligcchurchilligc Member Posts: 175 Bounty Hunter
    edited May 2013
    The second hit did more damage than the first because while it may be consistent, it follows a range of values and you hit the low end in the first pic and probably the high end in the second.

    Also consider that the dummies are far below you level, so there is a good chance that your stats are fairly capped in terms of their effectiveness (this is all dependent on scaling and dLvl). I would imagine that if you were fighting a Lv65 mob you would get different results.

    That said, the biggest increase in damage you will get is from your weapons - and you are right, Power scales terribly to the point that it is useless. I never understand why developers insist on having stats in games that don't do anything, or add a complexity factor but nothing else tangible.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    I hope that the reason is that he is using an ability with a very wide damage spread so that the maximum of the damage without any gear is greater than the minimum damage with gear.

    Otherwise this is a pretty bad fail.........
  • agent2090agent2090 Member Posts: 40
    edited May 2013
    hatz03 wrote: »
    Read the post 1st, thank you.

    I read the post, my answer remains the same. If gear doesn't affect damage then the only remaining possibility is that all it is for is the ridiculous gear score system.

    Now while it doesn't affect damage I can say with certainty that other stats affect things. Recovery for example, same with Life Steal and Regeneration. So you've proven that stacking power does nothing, so now you have a chance to focus on stacking other stats.
  • gunbahahagunbahaha Member, Neverwinter Beta Users Posts: 139
    edited May 2013
    It's really no secret that power is horrible for rogues at the moment, and this is literally the only stat you are really testing here.

    The fact that your lashing blade could crit 20% more often, recover 20% faster or ignore 20% of the opponents armor is significant.

    That isn't even looking at set bonuses, weapon/armor enchants, tenebrous, etc.
  • kynttilakynttila Member Posts: 109 Bounty Hunter
    edited May 2013
    that ability scales mostly with weapon only, and i'm pretty sure the dummies have 0 defense / armor. Arp doesn't go negative whereas debuffs, or so i've read around here. Try with the throwing knife or normal attack (cant remember the names)
  • edge1986edge1986 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 647 Bounty Hunter
    edited May 2013
    it's "gear" not "gears"
  • cichardcichard Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    becasue Lashing is based off weapon damage not power or bonus attack....
  • hatz03hatz03 Member Posts: 13 Arc User
    edited May 2013
    agent2090 wrote: »
    I read the post, my answer remains the same. If gear doesn't affect damage then the only remaining possibility is that all it is for is the ridiculous gear score system.

    Now while it doesn't affect damage I can say with certainty that other stats affect things. Recovery for example, same with Life Steal and Regeneration. So you've proven that stacking power does nothing, so now you have a chance to focus on stacking other stats.

    The biggest point here is that our "Power" doesn't even affect our gearscore. Well yeah Crit/Recov/Lifesteal does something but on the scale where you have 8,500+ Damage compared to 2,500+ damage hitting the same amount its pretty ridiculous
  • koldmiserkoldmiser Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 131
    edited May 2013
    Wouldn't it better to use a basic attack that has more consistent damage instead of something with such a broad range of damage?
  • chonir01chonir01 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
    edited May 2013
    I'm hoping its a bug with target dummies ...

    Went from 12K GS with a maxed level Augment pet (Ioun stone) to butt nakie cept weapon (Shows 2500GS) and lost aprox ~300 dmg per hit on Lunging on my GF.

    Hope to hell its a bug with target dummies ....

    Just gonna roll with *target dummies are so weak you always max hit (or near to) on them* and hope for the best.

    <Edit>

    Just went into a foundry, same results on level 60 mobs heh, lost about 300 DMG on Lunging. :(
  • ehraehra Member Posts: 0 Arc User
    edited May 2013
    mconosrep wrote: »
    I hope that the reason is that he is using an ability with a very wide damage spread so that the maximum of the damage without any gear is greater than the minimum damage with gear.

    Otherwise this is a pretty bad fail.........

    Honestly, I'm not sure that'd really be any better. It still means that power is so weak that a naked character could conceivably deal more damage than a fully geared character. That shouldn't be happening, no matter how big the damage spread is on a skill.

    Next time I get in I'll try it out on my CW against an even level enemy, hopefully what someone else suggested is true and this is a result of the combat dummy being too low level and the player is reaching some kind of damage cap.
  • teepussiteepussi Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    OP or someone hopely can get some more testing to this, but with power alone would expect differences, while cant know whats those dummies armor value to start with.

    Also if its just one skill tested so far, it might be that skill doesnt use any bonus from power (which would suck). They really need to get transparent over this stuff, cause the whole added real money respecs to skills, you cant really even test this all unless ready to dish out cash.
  • itheryelitheryel Member Posts: 335 Bounty Hunter
    edited May 2013
    Be happy ure a rogue, power at least wil help u a tiny bit, considering ure attacks have very small animations.
    Try this with a GWF where every swing is a massive animation, power just gets nerfed by the animation duration 50% :p
    Petram Sacram - I am no devine cleric, i am a Gaurdian fighter in disguise with better threat and supportive spells -
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2013
    edge1986 wrote: »
    it's "gear" not "gears"

    You pointed that out, but not the whole rouge instead of rogue thing?
  • devostifdevostif Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    sockmunkey wrote: »
    You pointed that out, but not the whole rouge instead of rogue thing?
    People like him must be feeding well on these forums, they can afford to be selective now I guess.
  • hatz03hatz03 Member Posts: 13 Arc User
    edited May 2013
    So to the ones that are still doubting on whether it's just my Rouge or the Lashing blade having a consistent damage, I've tested it also in my Wiz with the same Naked/Geared comparison. Both Naked and Geared examples are Hitting lvl 60 Orc Drudge from the Foundry "Orc Slayer 2.5".

    Geared Wiz:2wrp9tt.png



    Geared Wiz using Magic Missile as an Initial Damage:311m892.png


    Naked Wiz:2h69182.png


    Naked Wiz using Magic Missile as an Initial Damage:35bfbyv.png
  • koldmiserkoldmiser Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 131
    edited May 2013
    I did NOT need to see your nekkid wiz.
  • hatz03hatz03 Member Posts: 13 Arc User
    edited May 2013
    koldmiser wrote: »
    I did NOT need to see your nekkid wiz.

    Well, i really want this bug fix ASAP :P
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    hatz03 wrote: »
    Well, i really want this bug fix ASAP :P

    Don't you know need always beats everything else in this game........
  • devostifdevostif Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Running some tests with my friend on his character, there's definitely something interesting going on with what you've pointed out.
  • teepussiteepussi Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    I hope we get some clear answers to this. Just looking at gem market itself is huge business, not to mention radiant are some of the most costly ones (+power to offensive slot).
  • chonir01chonir01 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
    edited May 2013
    I've tested it with GF and DC. Similar results as OP.

    Both are going from full gear + Augment pet to just a weapon. I dont see the *same* damage each time, but the impact of "gear" seems very VERY small. We're talking a 200-300 dmg variation from fully geared+pet to nakie bar weapon. This is of course on level 60 foundry mobs, I've not gone into an epic instance to see the results there.

    Now Mitigation stats, recovery, crit .. all appear to be working correctly. Just power appears to do so little its just not worth even concidering as a stat atm.
  • armorboxarmorbox Member Posts: 77
    edited May 2013
    lol. That is the only thing that i can say about this "game". Player is just a dummy surrounded by cheap decorations, a place where nothing works as it should.
  • itheryelitheryel Member Posts: 335 Bounty Hunter
    edited May 2013
    Anybody else having a laugh at the guys stacking 7500+ power atm?...
    It might not work, but im sure they FEEL more powerfull do?...
    Just like cryptic stated GWF FEELS good atm?... :o)
    Petram Sacram - I am no devine cleric, i am a Gaurdian fighter in disguise with better threat and supportive spells -
  • onodrakonodrak Member, Neverwinter Beta Users Posts: 39
    edited May 2013
    This is the result of people who speculate on things without doing research behind them.

    I play a wizard - Power / 25 gives you the +damage bonus on your char sheet. This is further divided on a spell to spell basis much like +Damage in Word of Warcraft.

    There is a complex interaction between Weapon Damage and Power, and until I am able to find a weapon with 0 Power, I cannot narrow down the interaction. However, Magic Missile for example seems to scale with power at a rate of 1 damage per ~2 +damage, or 50 power gives +1 damage to magic missile.

    Lets take 200 power added to a well geared Wizard (unspecced). This ups magic missile damage from 351 MIN to 355 MIN. 200 power for 1.1% more damage. 200 Armor Penetration can give anywhere from 1-2% more ArP. Attacking a basic mob with 15% DR gives MM 301.75 Damage with the 200 extra power (298.35 before extra power). Now, with 200 ArP we do 303.615 damage with 1.5% ArP

    TLDR - Armor Penetration is the best stat for damage.
    Chart Link
    nwratings.png
  • daervondaervon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    hatz03 wrote: »
    So to the ones that are still doubting on whether it's just my Rouge or the Lashing blade having a consistent damage, I've tested it also in my Wiz with the same Naked/Geared comparison. Both Naked and Geared examples are Hitting lvl 60 Orc Drudge from the Foundry "Orc Slayer 2.5".[/IMG]

    Throughout this entire thread you are missing the point of Gear Score -- plus you're testing your powers using a completely mistaken method.

    I'll start with my second point. Your method of testing the damage of your powers, whether as rogue or wizard, is wrong and the effect of you being naked -- as you've clearly demonstrated -- plays little part in it. The damage output of your powers remains largely unaffected because *drum roll* YOU ARE USING THE SAME WEAPON AND OFFHAND.

    If you want to test your damage output as being truly naked, then switch out those level 60 purple items for level 1 whites, and then come back and tell us that the whole thing is broken. Hell, switch them out for level 60 greens.

    Now that's settled, let's go over the whole "gear score is useless"... The quality of your gear, reflected (in some part, admittedly) through your gear score does NOT only reflect how much damage you can dish out. As I pointed out above that is primarily handled by what weapon/offhand you are using. Your gear offers many other benefits -- lower cool-downs on your powers, armor penetration, hit points, defense, deflection, critical strike, etc etc etc.

    If you really think that gear doesn't give you any benefit then I urge you... go in a level 60 dungeon (doesn't even have to be an epic one) and let me know how many seconds you survive in any given fight, ok?

    Now, if your concern is that the actual Power stat itself does not provide you with enough benefit... perhaps that is true and needs looking at, or perhaps that is something that'll work for some classes but not others. However that most certainly does not invalidate the need for proper gear or its effectiveness.

    D.
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