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People said game going to dying I don't think so!

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  • s3pts3pt Member Posts: 177 Bounty Hunter
    edited May 2013
    Overzealous fanboys are probably more detrimental than the haters, haters of course being anyone who has anything remotely negative to say about their precious perfect game.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited May 2013
    kimonagi wrote: »
    Your doing the same thing, just on the other side of the fence. Not really sure sometimes if your trying to hurt the game, defend it or just turn other players away so that they just dont infect the same oxygen that you are breathing.

    Nope just get tired of hyperbole and these roaming gangs of Forum locust, that say the exact same thing every time a new game launches. There are folks right now swearing that STO is a ghost town despite having queues of a half hour or more, and how much do we still hear about TORtanic, when you can't navigate Republic fleet most evenings because of the crowds and when you show evidence like that we hear these pat scripted excuses "oh those are just bots and gold sellers" It's stupid.

    EQ II was a huge fail, it has a enormous player base how many years going now? LOTRO, STO, EvE, GW1 and 2, DCUO. Everyone of those games have had the exact same prophecies of doom leveled at them. And everyone of them still has a good sized dedicated fan base and are far from shutting there doors or even being ghost towns.

    Neverwinter will be no different, So if someone is going to say a game has failed qualify it by saying the game has failed for them personally so they won't look like one of the resident bridge dwellers at best or someone who just isn't very bright at worst.
    s3pt wrote: »
    Overzealous fanboys are probably more detrimental than the haters, haters of course being anyone who has anything remotely negative to say about their precious perfect game.
    No one is saying this game is perfect far from it, but most of the hate squad is saying that the game is a massive failure and there is a mass exodus happening which is BS.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • kimonagikimonagi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Then if you are tired of seeing this and hearing about it just stop bumping those threads and let them die. You dont need to be be all over the place telling them they are wrong. If you would spend half the time you do jousting with everyone helping newcomers instead, the game would be better off and i am sure you are capable of answering any questions about this game.
  • renegademarshalrenegademarshal Member, Neverwinter Beta Users Posts: 83
    edited May 2013
    This is what I see in this thread and it's as much ignorance as can be expected.

    [Hey Look... my instance has players]

    When you're trying to prove a point of a "Strong Playerbase" post a screen shot of the instance chart showing 20 maxed instances... but i also want you to take into consideration... 20 maxed out instances = 3000 players... 3000 players is not a strong playerbase. 10,000 players is a strong playerbase for a game like Darkfall I would expect D&D to merit 100k minimum but Cryptic failed.

    You're missing a zero. Max is 150 for Protector's, not 15, which translates to 30k per server, so 90k in Protector's at any one time across all 3 servers. Count the people in dungeons, PvP, or other zones and you'll easily pass your 100k threshold.
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited May 2013
    I don't always agree with Stormdragon and those from before the great forum merge know this lol that said I have to agree the game won't die and is not dying.


    What is happening is PWE likes people to come spend some cash, play the content and then go away, it's like a revolving door. Sure we all have that one game we love and keep going back too but lets face reality those games are not the norm and not the same one for peeps, so we all try new stuff like this get bored and go back to our main game all the while *****ing because we haven't found a replacement for our main.

    For someone out there this will be their main game and peeps will say bah your are one of the very few hardcore that stick with it blah blah blah.

    Not sure if this is clear as I had a more than a few beers tonight
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • somnolence2somnolence2 Member Posts: 98
    edited May 2013
    Your math is screwed but it is to be expected from someone with your signature... Most times when I am on dragon there is still 80 to 120 instances in PE, most of them maxed, the max population for one instance of PE seem to be 150 so even at the low number of 80 we are talking 12000 players just on dragon, mindflayer I am told is just as active with Beholder less so. But all of that is besides the point.

    You think the game has failed, yet you have this atavistic need to spend hours here convincing everyone you're theory is correct, why is that?

    Are you being paid, do you get some twisted pleasure watching a mmo supposedly die? I mean you are on your shiny new may 2013 somnolence2 account so I guess you have already been banned once either for breaking forum policy or exploiting the game, but that really doesn't matter either because alt accounts are a dime a dozen.

    No what matters here is that people know what you are another person shaking his fist at the company who wronged him vowing revenge and failing miserably at it. What also matters is despite your efforts the game will continue to grow, and continue to do very well, because to those of us who like this game it doesn't' matter if we have a hundred instances packed or not.

    Must be sad to waste so much time and even dedicate a blog to bashing something only to find out it was ineffective.

    Why are you lying... 80-120 instances mostly maxed on Dragon? are you out of your Cryptic blowing mind? Do I get paid? Hypocrite question...
    http://mmogfails.blogspot.com/ - because some times MMO's fail.
  • somnolence2somnolence2 Member Posts: 98
    edited May 2013
    You're missing a zero. Max is 150 for Protector's, not 15, which translates to 30k per server, so 90k in Protector's at any one time across all 3 servers. Count the people in dungeons, PvP, or other zones and you'll easily pass your 100k threshold.

    That's amazing no where did I say 15 and if you did the math to see how I mentioned 20 maxed = 3000 it comes out to a magical number of 150... look at this ******bag on auto pilot here.
    http://mmogfails.blogspot.com/ - because some times MMO's fail.
  • sludge01sludge01 Member Posts: 23 Arc User
    edited May 2013
    Nope just get tired of hyperbole and these roaming gangs of Forum locust, that say the exact same thing every time a new game launches. There are folks right now swearing that STO is a ghost town despite having queues of a half hour or more, and how much do we still hear about TORtanic, when you can't navigate Republic fleet most evenings because of the crowds and when you show evidence like that we hear these pat scripted excuses "oh those are just bots and gold sellers" It's stupid.


    EQ II was a huge fail, it has a enormous player base how many years going now? LOTRO, STO, EvE, GW1 and 2, DCUO. Everyone of those games have had the exact same prophecies of doom leveled at them. And everyone of them still has a good sized dedicated fan base and are far from shutting there doors or even being ghost towns.

    Neverwinter will be no different, So if someone is going to say a game has failed qualify it by saying the game has failed for them personally so they won't look like one of the resident bridge dwellers at best or someone who just isn't very bright at worst.


    No one is saying this game is perfect far from it, but most of the hate squad is saying that the game is a massive failure and there is a mass exodus happening which is BS.


    It's not a problem of population. It's a problem of getting people to spend money. Just some basic idea. Given that they have 100K accounts, what percentage of those spent $200.00.. I'd say, in most instances of 150 people, I see 2, maybe 3 spiders.. This could be way off, but extrapolating, I'd say they sold 3,000 of the $200.00 packs. The $60.00 horses are far more common, maybe 10-15 per instance, so call it 10,000 founders packs. The question is, will anyone spend any money any more? I would argue, they may keep a small (>100K player base), but I don't see most people spending any money. If you really liked this game, and assuming you played it for 2 years, I would argue you could get everything in the game at zero dollars out of your pocket. PWE is pretty hard up for revenue, why do you think they charge so much real money for something like bags and mounts. Don't get me wrong, I enjoy the game, but I will NEVER spend a penny to buy ZEN or AD. I got GW2, and I paid $60.00 for that, and THAT is a MUCH better game than what you would get spending $50.00 here.
  • starkaosstarkaos Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    When a game dies, it could be really obvious or hit everyone by surprise. City of Heroes had their devs canned without any notice. Imagine working in an MMO that has lasted for years and close to finishing the 24th major patch of the game only to walk in one day during the summer and get your notice that you and everyone you work with has been fired. If anyone was asked a year ago that the game would die that year, then they would laugh at that suggestion.
  • kimonagikimonagi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    To be honest the only games i have seen die and be closed are Matrix Online and Star Wars galaxies. The Matrix i stayed from beta to the closing and the only content it had was what the community created.
  • borneolborneol Member Posts: 174 Bounty Hunter
    edited May 2013
    The problem with looking at how many are online at this early stage of the game is that people naturally begin to play less. The early excitement wears off and you just log less hours, but it doesn't mean you quit. Couple of months from now it will be obvious what happened, but right now it's very hard to say.

    Personally I am almost certain that there will be a very significant decline, because like I mentioned earlier, the game has a lot of problems and is missing a lot of content. It just is the only logical prediction to make. I wish it wasn't because this game could have been truly amazing with some more time in the oven and a more reasonable business model. But instead we got a half baked cake with candles available for 40 bucks a piece.
  • s3pts3pt Member Posts: 177 Bounty Hunter
    edited May 2013
    The prices in the cash shop are the single biggest obstacle to me viewing this as a long term game. Sure, there isn't much endgame at the moment, and there's plenty of problems but those can all be fixed with time.

    What happens when someone brings this up? The fanboys flock to the thread with their stawman "you just want everything free derp", or somehow try to diminish/insult.
  • rictrasrictras Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 239 Bounty Hunter
    edited May 2013
    I don't think you understand how an instance works.. to say you always load into a populated instance just means there's not enough players to start a new instance you can press the diamond at the top of the mini map on the right side to see the # of active instances and the players in them. Like I said I think 20,000 unique accounts are active in this game, gold spammers included... if you think there's more I look forward to your reasoning... I also assumed 100k existed before exploit due to 80 instances of PE being loaded with players.

    I see lots of other player characters, that means the population is fine. This reasoning is just as relevant as yours.
    The meaning of life, is to give life meaning.
  • imperviumimpervium Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    kimonagi wrote: »
    To be honest the only games i have seen die and be closed are Matrix Online and Star Wars galaxies. The Matrix i stayed from beta to the closing and the only content it had was what the community created.

    I wish I hadn't missed MXO, I went back and watched some videos and it looked neat (for its time).

    Oh and RE: the OP, I agree; there's a lot of activity around this game and community for a "dying" game.
    _

    [SIGPIC]Captain Electric and the Sapien Spider[/SIGPIC]

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    Vote YES for the Foundry in Champions Online.
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  • glanniganglannigan Member, Neverwinter Beta Users Posts: 463 Bounty Hunter
    edited May 2013
    The player type that I absolutely can't stand is leaving.

    I am not complaining.

    As far as I am concerned I wish they would all migrate at once.
  • kimonagikimonagi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    glannigan wrote: »
    The player type that I absolutely can't stand is leaving.

    I am not complaining.

    As far as I am concerned I wish they would all migrate at once.

    Great attitude! You should send your resume and become a community manager.
  • glanniganglannigan Member, Neverwinter Beta Users Posts: 463 Bounty Hunter
    edited May 2013
    kimonagi wrote: »
    Great attitude! You should send your resume and become a community manager.

    Lets be honest here, who would leave other than the dude that Rushed to 60 and raged about every single little tiny thing he didn't like? Got totally burnt out and split?

    The people that just didn't like the game at all already tried and left without ever posting on the forums.

    Or the PVP'er? Who is never happy unless it's the one month out of the year his class is on top?

    I don't know about you guys but the forums seem about about 20% less venomous so that's a huge improvement.
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