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NPC that doesn't Cower

ananvilhurtzananvilhurtz Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in The Foundry
Is there a way to make an NPC that just stands around and is ignored by enemies?

I want to have an NPC "watching" that doesn't attract hordes of enemies to themselves with their OP cower aggro.
Religion - 60 GF (15.3k GS)
The Seeker - 60 DC (11.5k GS)
Faithless - 60 CW (10k GS)

Comments

  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Try surrounding the NPC with invisible walls. That vanish when the encounter is complete.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • ananvilhurtzananvilhurtz Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I tried putting them in the center of the invisible wall "box" and that didn't work. I'll try individual walls.
    Religion - 60 GF (15.3k GS)
    The Seeker - 60 DC (11.5k GS)
    Faithless - 60 CW (10k GS)
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    If that doesn't work, you may just have to make the npc vanish until they are needed again. It's a cheap way of doing it, and I am sure someone out there has a better solution. I think though the individual walls x4 should work as it will block line of sight from the mobs.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • notauriousnotaurious Member Posts: 156 Bounty Hunter
    edited May 2013
    One 80 foot invis wall for an NPC that is strategically behind/in front of an encounter will also work. I have used that multiple times.
    [SIGPIC][/SIGPIC]
    Short Code Copy/Paste: NW-DJC4R9H3R
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