I been holding this close to my chest for awhile enjoying it and abusing it endlessly. I've alluded to it a few times over the last couple weeks but never divulged. So here you go. Enjoy.
The Savage Interrupt
I will laugh hysterically if this get's nerfed before the plethora of problems other classes are bringing to the table that plague this game. Enjoy it while you can. We may hit like wet noodles in PvP but have fun endlessly knocking those friggin DCs and CWs around the map. This also makes PvE a joke.
Apparently this isn't an exploit since you can animation interrupt pretty much every ability in the game. This just happens to be one of the better animation interrupts out there.
Enjoy it while it lasts.
You can tip me with AD as a sign of appreciation.
Comments
You don't actually have to expend any stamina doing this. Or if you do expend stamina it's so small an amount that you don't see your stamina bar move. The only time you expend stamina is if you follow through with the interrupt like I did in the video. I do that just so I can be where they land and start wailing on 'em immediately as they hit the ground.
But if all you're interested in is a quick KB, no stamina need be used. It's tricky doing that but I've gotten good enough that sometimes I pull melee's and stand in one spot and just chain KB them to death for lulz.
u can modify your stamina, since its client sided
You cannot honestly believe this is not an exploit. Do you think anyone is intended to be able to use their Daily and not use up the AP? This has an obvious answer - no. Therefore = bug. Knowingly using a bug is exploiting, period.
I can assure you no GF skills can be interrupted WHILE still applying the affects of the skill.
Merrily, merrily, merrily, merrily, Life is but a dream.
You bug reported it? great news!, we might get a fix sometime in the next 6 months then.
Completed all content waiting for more.
And class balances.... trololollol.
"Glad to see GWF's find something cool", is my reaction.
If you check my posting history you'll see I believe ALL animation canceling is an Exploit. I even allude to Savage Interupting and how no one is able to 1v1 me in PvP. How I'm able to defend a point against an entire team pretty easily for a ridiculous sum of time. People just laughed at me saying canceling is just part of the game.
One CW made mention of how he can fire off 2 encounters and have them land simultaneously which creates an effect not intended by a solo CW.
Finally after testing GF and Cleric... you don't even want to know what they can do. It's absurd. Which is what prompted me to finally reveal this to the forums. Knowing what I know those two classes can do with animation canceling... I simply don't feel guilty about sharing this.
This is probably one of the least screwed up things you can do with combo canceling, so it should be really entertaining if they just fix this one instance of it or if they actually go in and fix their <font color="orange">HAMSTER</font> game.
^ Basically this
No. Nor do you get perpetual damage immunity from that passive (can't remember name).
It does a paltry amount of damage, but all the effects would seem to apply when the AP are actually consumed. With SA, that's when you hit them with your leap attack.
Cancelling this is funny for single player stuff, but it's virtually useless in dungeons.
Slam is quite literally the only Daily GWF gets that doesn't suck. Crescendo isn't terrible, but it isn't as good as slam. SA is worthless otherwise. I'll take the higher damage from Crescendo over Savage Advance, even with the Destroyer cooldown feat. (Keep in mind, that feat add's 25% power to you while Slam is active. The part of that feat that buffs Savage Advance is Cryptic trolling you.)
Is it bad that our AoE Daily outpaces our single-target dailies even at single-target damage?
Yes, yes it is.
The damage isn't bad. At level 40 I think I was getting in the neighborhood of 1500 non-crit dmg. We're talking about the damage of the actual KB, right? Not the follow up?
In a team fight, heres what u do, use savage advance to cc any striker who threaten to ur cleric or just savage advance the enemy cleric out side their shield Aoe then turn unstopable beat them to death. Be4 my win rate in pvp use to be 50% but now its like 80%.
p/s my GS sux ball, it only 9k5 , full pvp gear with 25k hp and 1800 defense, 600 deflect ,3k8 power and 1k8 crit. Armor pen 600 and recovery 400. Most of the pvp game , my enemy have at least 1 or 2 ppl have enchantment in their weapon and armor slot
It's comparable to any of your other at-will's but isn't as fast casting considering you need to constantly interupt and drain stamina. So you're looking at a DPS loss either which way for dungeon fights. The damage is heavily end-stacked with that ability, so it's not that huge.
Don't get me wrong it's hilarious and makes all the single player content a joke but dungeon bosses ain't interruptable like this =P
The big issue is that it's stupid OP in PvP, but I get the feeling you'll get your <font color="orange">HAMSTER</font> reported rather quickly for abusing it in such a way. (Not that there aren't other equally OP options for the other classes to exploit, of course.)
Just to be clear I never said this should be used for bosses. I use it to clear big trash off cliffs or, as you stated, in PvP. As for DPS loss, I most certainly don't expect people to use Savage Interrupt for their rotations lol. I hope that was clear but if not I'm making it clear now.
As a side note, I knocked a pair of DCs off the map last night. I thought that was pretty hilarious. Individually of course. Not simultaneously.