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Why even bother to play gwf or gf

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  • jipatsujipatsu Member Posts: 94
    edited May 2013
    gsgcmc2000 wrote: »
    From my exp being a gf in a group it feels like im being carried through. This especially feels that way when there are tank companions in the group who can hold aggro way better than me and im working my *** off trying to keep a boss or a tough add off the healer or tr..very frustraing

    This is very hilarious, a lvl 16 tank companion tanks better thank lvl 60 GF. Weird or what? :D
  • th0rfinnth0rfinn Member, Neverwinter Beta Users Posts: 119 Bounty Hunter
    edited May 2013
    GWF the go to class to kick from any PvE, PvP party for a more secure cost effective run.
  • dmolisher1dmolisher1 Member, NW M9 Playtest Posts: 90 Arc User
    edited May 2013
    nokturnel wrote: »
    I've been testing every class, GWF and GF both need some serious buffs. I could pretty much easily tank any boss on my TR. That's a big problem. Rogues shouldn't be tanks.

    A regular MMO would make GWF into Off-tank class, while making GF into a main tank class, but both are pretty much pointless not only in end-game but throughout the game entirely. This needs to be addressed.
    -Threat needs to be addressed across the board, the threat levels are all kinds of incorrect right now
    - Bosses should pretty much slaughter anyone that isn't a GF or GWF
    - GWF needs a tank spec, they're a melee class, rogue already covers the "I'm here to single target DPS" aspect, GWF needs a niche. Since GF and CW can already AoE mobs better I don't really understand what GWF's purpose is right now. I suggest giving GF fantastic single target tanking (good for bosses) with decent aoe tanking while giving GWF decent single target tanking and great aoe tanking.

    Bosses in general need better design, throwing adds at the team to try and make a boss hard is boring. Almost as boring as just increasing it's hp to try to make a boss hard. WoW's been making boss raids for so long right now and while they are all pretty easy to understand a good amount actually use good boss mechanics. I don't understand how new MMOs don't look at the most popular MMO on the market and go "Ok, how can we make boss fights better than these?" instead of "Oh let's just throw more adds at them"
    .

    Yep, my GF, well are kind off useless as main tank. He cant keep agro if any cleric or rogue in party.
    The GWF are almost worthless, even max geared - any naked rogue / wizzy & cleric out dps him. He cant trash tank because hes squishy and need 100s off potions for that.
    The cleric are gimpy selfhealing & gets redicilous amount off agro for party healing.

    Now the bosses:
    Is all you could imagine spawning adds & more hp on bosses ?
    You should checkout DDO raids / questchain bosses. They did that so right.

    The auto erase tickets/ bugreports after 72 h?
    Honestly this game needs those and they point to issues like the AH exploit.
    Hire someone from a country like India to read those / filter them for you.
    Or i am afraid this game will become less than it should.

    Just my thoughts.
    Bards are awesome ... music and great tales off adventures.
  • watanaggerwatanagger Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 14 Arc User
    edited May 2013
    sanctumlol wrote: »
    I make my own groups. I know a lot of the top players in the server, so I don't really have trouble getting groups together. Recovery is not only good for spamming daily (which should always be villain's menace), lunging, enforced threat and frontslide surge are a huge component of your dps. 30-40% comes from cleave and rest comes from abilities, so it's still insane.

    For enchantments use Silverys to get to 3k recovery, if you have 3k recovery use Darks to get to 2k ArP.

    Yea it might take some time to regear my character since I currently can't find a group anymore because my friends were in recently banned and my guild is useless because I'm in Andersens guild which is filled with all Kripp fanboys. Until then I gave in and decided to reroll a cleric, would you mind send me a guild invite ign Kronkiess@youung doubt you would mind another cleric? (assuming that you're on the dragon server)
  • watanaggerwatanagger Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 14 Arc User
    edited May 2013
    nokturnel wrote: »
    I've been testing every class, GWF and GF both need some serious buffs. I could pretty much easily tank any boss on my TR. That's a big problem. Rogues shouldn't be tanks.

    A regular MMO would make GWF into Off-tank class, while making GF into a main tank class, but both are pretty much pointless not only in end-game but throughout the game entirely. This needs to be addressed.
    -Threat needs to be addressed across the board, the threat levels are all kinds of incorrect right now
    - Bosses should pretty much slaughter anyone that isn't a GF or GWF
    - GWF needs a tank spec, they're a melee class, rogue already covers the "I'm here to single target DPS" aspect, GWF needs a niche. Since GF and CW can already AoE mobs better I don't really understand what GWF's purpose is right now. I suggest giving GF fantastic single target tanking (good for bosses) with decent aoe tanking while giving GWF decent single target tanking and great aoe tanking.

    Bosses in general need better design, throwing adds at the team to try and make a boss hard is boring. Almost as boring as just increasing it's hp to try to make a boss hard. WoW's been making boss raids for so long right now and while they are all pretty easy to understand a good amount actually use good boss mechanics. I don't understand how new MMOs don't look at the most popular MMO on the market and go "Ok, how can we make boss fights better than these?" instead of "Oh let's just throw more adds at them"

    The Foundry is pretty much the single redeeming factor NW has for me atm, but even that lacks a lot of tools needed so that at least the playerbase can make good, challenging content that is balanced correctly.

    At the current state of the game you can't really compare this game to WoW, WoW's been "released" for numerous years and this game is primarily a collage of multiple games. They took aspects from different games and somewhat improved and built on it. For ex the swotr crafting system and the gw2 hack and slash type of fighting system. I'm not saying you're not supposed to compare it to WoW because it's a mmorpg and everyone is wondering is it a WoW killer but the game has potential and I'm very interested how 10-20 main raids will work after or w/o balance changes to the clasess. Remember the combat mechanics is different from WoW so the bosses cant really have the exact same mechanics because it may to lead some problems with players having the ability to complete a certain raid which would leave to raging and complaining the boss is op. The foundry is a user tool to make creative quest and story lines that Neverwinter deems acceptable. Sucks that they nerfed the xp gain to the ground so that makes foundry useless unless you just want to play for the unique player made story line.
  • watanaggerwatanagger Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 14 Arc User
    edited May 2013
    Is it me or the community has gotten significantly smaller since the bans and the auction house being down? This can also be because the hype of the game when it initially came out and it died out?
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited May 2013
    watanagger wrote: »
    Is it me or the community has gotten significantly smaller since the bans and the auction house being down? This can also be because the hype of the game when it initially came out and it died out?

    I imagine there are plenty of people waiting to see what Cryptic does next. GWFs waiting to see if they get made relevant, etc.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • sanctumlolsanctumlol Member, Neverwinter Beta Users Posts: 382 Bounty Hunter
    edited May 2013
    watanagger wrote: »
    Yea it might take some time to regear my character since I currently can't find a group anymore because my friends were in recently banned and my guild is useless because I'm in Andersens guild which is filled with all Kripp fanboys. Until then I gave in and decided to reroll a cleric, would you mind send me a guild invite ign Kronkiess@youung doubt you would mind another cleric? (assuming that you're on the dragon server)

    I'm on mindflayer, sorry
  • watanaggerwatanagger Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 14 Arc User
    edited May 2013
    sanctumlol wrote: »
    I'm on mindflayer, sorry

    Ok thanks for the help anyways, since the ah what does the stalwart set bonus give?
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