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Are damage numbers too crowded?

zefsgrzefsgr Member Posts: 104 Bounty Hunter
edited May 2013 in PvE Discussion
Anyone else thinks that damage numbers are too crowded and centered on the screen? Sometimes makes it hard to see enemy's life because of the huge numbers appearing.

Suggestions:

1) Add a separate option to resize these numbers
2) Add an option, or place them further away from the center
3) Give us a target's health window/hud that display's the enemy's health that we are currently dealing damage too(although that could be an issue since sometimes you change between targets very often and a target-lock mechanism doesn't exist).
Post edited by zefsgr on

Comments

  • zefsgrzefsgr Member Posts: 104 Bounty Hunter
    edited May 2013
    This can be mostly seen in dungeons where a lot of mobs are around. None else experiencing this issue?
    Also, need some more votes on the poll.
  • cozodcozod Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 17 Arc User
    edited May 2013
    It gets a little crazy when everyone is in my astral shield, hallowed ground and hitting an astral seal target. Then add in the extra heal on crits. So much green.
  • fakatikfakatik Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited May 2013
    Just turn off the option to show damage done by other players. Also holding ctrl is target lock.
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  • zefsgrzefsgr Member Posts: 104 Bounty Hunter
    edited May 2013
    Yes, I have turned it off, but I am a CW. I do a lot of AOE dmg so these numbers are all over the place.
    Yes, ctrl can lock target but only for At-Will abilities afaik.

    These damage numbers are placed on the center of the mob you are attacking, no matter where that mob appears on your screen, the text will be centered around it. If there was an option to move it further back it would be awesome.
  • zefsgrzefsgr Member Posts: 104 Bounty Hunter
    edited May 2013
    Anyone else's thoughts on this?
  • cozodcozod Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 17 Arc User
    edited May 2013
    fakatik wrote: »
    Just turn off the option to show damage done by other players. Also holding ctrl is target lock.

    That fixed my green screen, thanks!
  • zefsgrzefsgr Member Posts: 104 Bounty Hunter
    edited May 2013
    Another thing that could possible fix this is to add a zoom in/out option when the mouse scrollwheel is used like on every mmo. Not sure they left that feature out of Neverwinter?
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited May 2013
    And that would improve what and how exactly?
  • zefsgrzefsgr Member Posts: 104 Bounty Hunter
    edited May 2013
    In most mmos it helps, but on Neverwinter as I said the damage numbers are centered around the target you are dealing damage to so I am not 100% sure it would work. But being able to use zoom function on every mmo gives you a different angle view which helps.
  • daervondaervon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Being able to change the size of the number, as well as a better selection of which numbers to display, would be nice...
  • flyingfinnflyingfinn Member Posts: 6,694 Arc User
    edited May 2013
    I switch the numbers off, my own and others, every time. I have no need to run around with calculator and see if my poke does more dmg than my swipe. Baddies fall down.
    'Nuff Said.
    Oh, and mouse scroll Zoom, please. Thank you.
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  • zefsgrzefsgr Member Posts: 104 Bounty Hunter
    edited May 2013
    flyingfinn wrote: »
    I switch the numbers off, my own and others, every time. I have no need to run around with calculator and see if my poke does more dmg than my swipe. Baddies fall down.
    'Nuff Said.
    Oh, and mouse scroll Zoom, please. Thank you.

    I suppose that's the second option on Interface/HUD options?
    "Show player's damage floaters".

    In this particular game the fov is very low(55) which in addition to the big text of the damage numbers create this little issue for some people.
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