Anyone else thinks that damage numbers are too crowded and centered on the screen? Sometimes makes it hard to see enemy's life because of the huge numbers appearing.
Suggestions:
1) Add a separate option to resize these numbers
2) Add an option, or place them further away from the center
3) Give us a target's health window/hud that display's the enemy's health that we are currently dealing damage too(although that could be an issue since sometimes you change between targets very often and a target-lock mechanism doesn't exist).
cozodMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
edited May 2013
It gets a little crazy when everyone is in my astral shield, hallowed ground and hitting an astral seal target. Then add in the extra heal on crits. So much green.
Yes, I have turned it off, but I am a CW. I do a lot of AOE dmg so these numbers are all over the place.
Yes, ctrl can lock target but only for At-Will abilities afaik.
These damage numbers are placed on the center of the mob you are attacking, no matter where that mob appears on your screen, the text will be centered around it. If there was an option to move it further back it would be awesome.
Another thing that could possible fix this is to add a zoom in/out option when the mouse scrollwheel is used like on every mmo. Not sure they left that feature out of Neverwinter?
In most mmos it helps, but on Neverwinter as I said the damage numbers are centered around the target you are dealing damage to so I am not 100% sure it would work. But being able to use zoom function on every mmo gives you a different angle view which helps.
I switch the numbers off, my own and others, every time. I have no need to run around with calculator and see if my poke does more dmg than my swipe. Baddies fall down.
'Nuff Said.
Oh, and mouse scroll Zoom, please. Thank you.
I switch the numbers off, my own and others, every time. I have no need to run around with calculator and see if my poke does more dmg than my swipe. Baddies fall down.
'Nuff Said.
Oh, and mouse scroll Zoom, please. Thank you.
I suppose that's the second option on Interface/HUD options?
"Show player's damage floaters".
In this particular game the fov is very low(55) which in addition to the big text of the damage numbers create this little issue for some people.
Comments
Also, need some more votes on the poll.
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Yes, ctrl can lock target but only for At-Will abilities afaik.
These damage numbers are placed on the center of the mob you are attacking, no matter where that mob appears on your screen, the text will be centered around it. If there was an option to move it further back it would be awesome.
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That fixed my green screen, thanks!
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- What Class Are You? -
'Nuff Said.
Oh, and mouse scroll Zoom, please. Thank you.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I suppose that's the second option on Interface/HUD options?
"Show player's damage floaters".
In this particular game the fov is very low(55) which in addition to the big text of the damage numbers create this little issue for some people.
Support Ticket | Tech Support | Bug Reports | News & Announcements | Patch Notes