Looking for a odd thing, if anybody knows a solution that would be great;
1. I want to have a Npc walk by on a trigger (done)
2. I want the Npc to walk into a hidden area behind a wall because ;
I have a npc appearing when a conversation starts in view, walk into another area, then disappear. However if the clever player clicks "DONE" before clicking the next conversation selection, then my "Disappear on X" wont work.
So I tried Appear on conversation start and Disappear "while objective" is in progress, It sorta works but he wont disappear fast enough if the player clicks "DONE", takes like 15 seconds or more before he's gone.
So I tried this : I placed a solid walled room and simply had the NPC patrol through the wall. It works great in the foundry but im worried that on live servers with AI, the NPC will just stop at the wall. If he just stands at the wall it will basically kill the idea im working at.
any thoughts?
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H.P Lovecraft style Horror
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