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Quests with 0 Combat and Lots of Reading - Your thoughts?

rixenatorzrixenatorz Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in The Foundry
I was thinking today how fun it would be to turn some of my favorite stories (public domain) into quests in the game. Some would have very light combat but most would just be the stories themselves, adapted into a play-able scenario within the game.

Has anyone made quests like this? Were they well-received? Also, could these be eligible for the daily, assuming they met the time+reviews requirement, or would they require more combat to be eligible?

Edited to add: Another thing I worry about is the quest becoming eligible for the daily but then players just running in and spamming 1 to rush through the dialogue. :S

Comments

  • zekrallmizzrymzekrallmizzrym Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 101 Bounty Hunter
    edited May 2013
    I would be interested in placing a quest like this, anything with a good story gets my vote.

    Many foundry authors have made detailed quests with great plots, but not seen any with none / almost no combat.
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  • coanunncoanunn Member, Neverwinter Beta Users Posts: 368 Bounty Hunter
    edited May 2013
    I think any quest you put in like that could likely be considered a loot exploit, what's to stop someone from simply spamming through the dialog to get the chest for no risk/effort on their part? I'm sure you would find an audience who'd enjoy it but just like the other exploits I think you'd also find that Cryptic would have something to say about it.
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  • hercul33thercul33t Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 190 Bounty Hunter
    edited May 2013
    I'm all for it. Throw in some puzzles, solve a murder, go to town.

    My map is very very light on combat, it's more like a haunted house but not zero combat.
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  • zekrallmizzrymzekrallmizzrym Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 101 Bounty Hunter
    edited May 2013
    hercul33t wrote: »
    I'm all for it. Throw in some puzzles, solve a murder, go to town.

    My map is very very light on combat, it's more like a haunted house but not zero combat.

    A Hercule Poirot style murder mystery, with twisted plots to unravel would be great :D
    Resurrection of Xunvrae - NWS-DNNZST5FJ
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  • hercul33thercul33t Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 190 Bounty Hunter
    edited May 2013
    A Hercule Poirot style murder mystery, with twisted plots to unravel would be great :D

    I was thinking Alfred Hitchcock presents might be one of the easiest and most rewarding to replicate. I wonder what the rules are for old stuff like that.
    Dr. Herc trilogy NWS-DHDPDVTMA
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited May 2013
    People WOULD rush through it and tank the time. I can't see a way around that issue.
  • rixenatorzrixenatorz Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    hercul33t wrote: »
    I was thinking Alfred Hitchcock presents might be one of the easiest and most rewarding to replicate. I wonder what the rules are for old stuff like that.

    What I'm considering is adapting some of my favorite Lovecraft stories. Almost all of his work is in the public domain now. I'm unsure about Hitchcock.
  • heruohta1heruohta1 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 16 Arc User
    edited May 2013
    I'd play it. I'm all about story, but unfortunately like crok2 said, there would be folks who would just rush through it. I hope that doesn't hinder you from pursuing it, though!
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