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Dialogue options

gamdariangamdarian Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 26 Arc User
edited May 2013 in The Foundry
Hey all,

In my campaign i have placed certain interactable items on the map that when picked up give you a "quest" item. These items can then be used in coversation for some extra lore. You can set the dialogue that you need the required item for in the dialogue option.

The thing is, the dialogue option shows up even when you DON'T have the item. I don't like it that way, since it "reveals" there is extra stuff to be found. I don't know if this has been posted before, but did any of you find a way to make that dialogue option invisible untill you actually HAVE the item?

Regards,
Murkeep Monastery - Foundry quest in need of reviews - NW-DNQY9CXMZ - Just updated to V1.5

Leave your code in the review and I will return the favor!
Post edited by gamdarian on

Comments

  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    You can set the response to appear when a dialogue prompt is reached or a component is complete. In this case, you would want that component to be the chest that gave the item. If the NPC is attached to a visible objective, I'm not 100% sure you will have that option, as I've been using this with non-objective NPC's in order to access the deeper parts of the dungeon.
    [SIGPIC][/SIGPIC]
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