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Found a way to make your quest Solo or 2 players!

gamdariangamdarian Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 26 Arc User
edited May 2013 in The Foundry
Hey all,

Just thought i'd post my *cough* Brilliant *cough* idea here........ Nah just kiddin, it's pretty cool though.

I made a NPC at the start of my dungeon wich players need to talk to before they can move on. They get the choice to do it solo or with a friend.

When they select a friend, a door just opens and nothing happens.

Now when they select solo, i have made it so some of my encounters (pretty much solo elites) will be removed when the last part of the dialogue occurs after players have made their confirmation.

Just thought I'd share it with you all.

Regards,
Murkeep Monastery - Foundry quest in need of reviews - NW-DNQY9CXMZ - Just updated to V1.5

Leave your code in the review and I will return the favor!
Post edited by gamdarian on

Comments

  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    I like it.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • zogvarnokazogvarnoka Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited May 2013
    Nice twist there. Similar to the adjustable difficulty by having a lot of the mobs for the map disappear/appear when certain dialogue choices are made. A nice simple approach though by just removing a few couple encounters.
    Removing the Grey Mask
    NW-DJ56XFK6G
    My first installment in the Rise of Shadovar Campaign.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    Try out my first quest in Assassin Chronicles. I put an NPC there that has special mushrooms. The more you take from her, the easier combat will be. I have 3 levels of difficulty. Basically, I have 3 sets of encounters that appear or not based on the dialogue choices.

    I thought you meant something that would keep other players from entering. Maybe have a door that appears as the first person crosses and triggers it. Everyone else would be locked out. That would probably make some people mad though.
  • gamdariangamdarian Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 26 Arc User
    edited May 2013
    Hey,

    And here I was thinking I made something new hahahaha, what a fool. Good to see people are working on stuff like this. Keep it up co-foundry users, someday we WILL beat Cryptic! :P
    Murkeep Monastery - Foundry quest in need of reviews - NW-DNQY9CXMZ - Just updated to V1.5

    Leave your code in the review and I will return the favor!
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    gamdarian wrote: »
    Hey,

    And here I was thinking I made something new hahahaha, what a fool. Good to see people are working on stuff like this. Keep it up co-foundry users, someday we WILL beat Cryptic! :P

    You may have found an easier way actually. That's how things evolve!
  • tilt42tilt42 Member Posts: 0 Arc User
    edited May 2013
    Yeah, we've talked about this concept before, and some authors have implemented it. It's a great idea though, and I wish Cryptic would implement it as a standard feature in the Foundry. I remember back in my Doom editing days, you could set a difficulty level for each monster on the map. That monster would only appear on that difficulty or higher. The Foundry could use something similar.
  • coanunncoanunn Member, Neverwinter Beta Users Posts: 368 Bounty Hunter
    edited May 2013
    tilt42 wrote: »
    Yeah, we've talked about this concept before, and some authors have implemented it. It's a great idea though, and I wish Cryptic would implement it as a standard feature in the Foundry. I remember back in my Doom editing days, you could set a difficulty level for each monster on the map. That monster would only appear on that difficulty or higher. The Foundry could use something similar.

    I love the idea of monsters set to certain difficulties and I've contemplated doing a "hardcore" version of my dungeon delves once they are all done with harder encounters, but I need to get if finished with a single difficulty level first. That said, my bigger concern is with party scalability. I don't want to put in some kind of a "gimmic" slider that sets it for a larger group just to have Cryptic come along and add scalability behind that and have it set players up for unwinnable broken content.

    It's a tough call to make, like any of the other bugs, do you develop it as if they are going to fix it or make a work around..
    Do you crave a good old fashioned dungeon crawl? One where the dungeon tells it's own story? The Dungeon Delves campaign is just for you! Start with my first release: NW-DQF4T7QYH Any cave can lead to adventure!
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