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Murkdeep Monastery - New Foundry

gamdariangamdarian Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 26 Arc User
edited May 2013 in The Foundry
Hey all,

I just made my first foundry quest/dungeon and I need some reviews so I can keep improving it.

The short code is: NW-DNQY9CXMZ.

Short Description:
You enter in a map with ruins, do some killing and a quest then enter the dungeon. The dungeon is pretty much a hack and slash wich continues with the quest and a few "boss" mobs to spice things up a bit.

- Version 1.2.
- Removed a bugged door in the hallway.
- Fixed a bug where the treasure chest spawned in the wrong place, it now spawns near the exit.
- Changed the objective tracker to make it more clear.
- Corrected a few more grammar errors.

Regards,
Murkeep Monastery - Foundry quest in need of reviews - NW-DNQY9CXMZ - Just updated to V1.5

Leave your code in the review and I will return the favor!
Post edited by gamdarian on

Comments

  • strainzedstrainzed Member Posts: 46
    edited May 2013
    I tried your dungeon but couldn't review it. Something happened at the end and I had to just log out since I could not get out any other way. I'll give some feedback:
    -Talking to the wizard visage at the beginning, replace "then" with "than".
    -More rest shrines. Every battle seems epic so some rests would be nice. I know you advertised it as more group than solo & I was soloing but a couple more shrines would be nice.
    -The "Clear the dungeon 0/3" objective is unlear. Perhaps add what is to be cleared. A lot of fights seemed like boss fights so I had to keep checking the 0/3 to see if I actually killed what I was supposed to.
    -I like the end fight. That guy was spooky. The end chest wasn't anywhere near him. I'm not sure if I went the wrong way but after a longish dungeon I was ready to finish & had to go look for the chest.
    -It looks like you used a pre-made map?

    Anyhow, sorry I could not give stars since I had to split. I'm not sure if others will be having that same problem. Maybe I just hit the wrong thing but could not finish.

    I'd appreciate if you'd check out my dungeon too if you'd like:
    N: Witches Brew
    Code: NW-DKWBQE64E
    A: Strainzed
  • gamdariangamdarian Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 26 Arc User
    edited May 2013
    Hey Strainzed,

    Thanks for the feedback, I will try yours later today!

    - The thing with rest shrines is you can only place a limited amount per map, or maybe i'm using the wrong one?
    - I'm currently testing and changing the recruirements for the quest and using a different objective tracking.
    - The chest should be near the exit, wich is in the same room and part of the end quest, but since that was bugged you couldnt leave or grab the chest, I will look into that.
    - The map is not premade, I made everything myself.

    I will try and update it asap, be on the lookout for version 1.2 :P

    Regards,
    Murkeep Monastery - Foundry quest in need of reviews - NW-DNQY9CXMZ - Just updated to V1.5

    Leave your code in the review and I will return the favor!
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    That's correct, only one campfire is allowed per map. One thing you can see in some content is they put the campfire in a central hub location that the player will be moving through more than once per map, allowing for repeated campfire use without requiring the player to break the flow of the map by running back to the campfire.
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