Hey guys. I'd like to start another quest review trading thread. I will play / rate / review any of your quests that are posted here providing they are manageable solo (even if challenging.)
Of course, I'd expect you to try mine out as well!
Post your quest info here.
Mine -
Name:Tomb of Talanos
ID: NW-DGZ62JVB3
#Combat, #Story
Short description:
The Circle of Nevermana has enlisted in your aid. They have tracked the nefarious lich Talanos deep inside an ancient crypt and have requested assistance from capable adventurers.
Soloable but will take some care. Especially at higher levels.
Lots of combat! Also has some puzzles, lore, and an alternate ending depending on choices you make.
Quests reviewed -
Atiaxi: Rated and reviewed
Narathkor: Rated and reviewed
Daezo: Rated and reviewed
skratchx: Rated and reviewed
dugada: Rated and reviewed
adhrean: Rated and reviewed
maddriver: Rated and reviewed
savagehenrry: Rated and reviewed
luther8: attempted quest, got stuck at the "find body" part of the quest. Really big map, explored alot of it and couldn't find it. Might need to have the waypoint for this part. I'll try again later though
strainzed: Rated and reviewed
hflord1: Rated and reviewed
vlayde9: Rated and reviewed
lostcharta: Rated and reviewed
Comments
Hoping to see your review for mine!
My foundry campaign "In Thrall to the God of Rage":
Crumorn the Spiked: NW-DCDX6KMED
Nerisatis the Cold: NW-DNIEWE95D
Quest: A Name For Yourself
Shortcode: NW-DRBWMCFL4
Combat: Standard to Hard
Story: Heavy
After dealing with your father's past, it is time to set off and make a name for yourself. You seek to be your own hero, create your own mark on the world. You have heard of the troubles in the Blacklake District and it is time to head there to see if you can be of service. There is a once noble family who remains in the Blacklake District that seeks aid in keeping what is theirs.
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
Rated and reviewed. Really enjoyed it, thanks for bringing my attention to it
Bringing Truth to Words
NW-DDE386E52
[SIGPIC][/SIGPIC]
Rated and reviewed. Liked the boss encounter alot.
Trials of Atlantis
NW-DQLT4ER2H
Here is my, pls review:
NW-DDJJA7X98
The camp and bandits
Thanks
NW-DDJJA7X98
Solo quest with a great story
Ezrianova skrysa
Campaign: A Tale of Mercenaries
Part1: Tomb Raided NW-DMDKN4OSV
Tags: Story + combat
I really need some feedback to fuel the fires for part two Thanks in advance
The part that I liked the most was the start of the adventure, that very atmospheric search for a way into the tombs. Rain, thunder...excellent.
First of all I played as a level 22 Control Wizard with a rank 10 Healer companion.
The encounters were difficult, but not impossible. The quest can definitely be completed solo, but it just takes a lot of care and...inspiration.
Spoilers (don't read if you haven't played the map already) /End of spoilers
The finale was also intense, but I got a little lost there until I figured out that I had to click the vortex first. Perhaps it was just my lack of attention.
I liked the search for the second item (after the defeat of the cult leader), as it it not explained where it is. I just remembered that "not cleaned yet" room I was told not to go into. It was a nice touch, but I don't know what other players will think of it (different opinions and all that). I certainly like a bit of exploration and stuff you have to figure out for yourself.
The hidden traps were great. It gave a relatively harmless component of the game a surprising attack.
The rooms are quite linear, in terms that there isn't a lot of side exploration to do, other than the main quest. Some extra rooms with readable/intractable objects would have done nicely, in my opinion. But I guess that that would have greatly increased the play time.
I would have also liked a bit more conversations with the NPCs there. While I understand that it is a combat-oriented map, I always think that there's stuff like this that adds more flavor for everyone.
The scripted events (like the initial attack on the guards) were well made and they felt natural in the way they started and ended.
I also expected some monsters to spawn on my way back from the Bone Golem.
All in all I enjoyed it as a story and as a combat quest. While there are things that can be tweaked, it is one of the quests that deserves a continuation (and its own campaign). Keep it up.
In my case, I have created the first quest in the campaign called Ignum.
I am curious to see what's your opinion on the way the maps are designed and combat handeled.
Ignum - Chapter 1 Path to the Underworld by @krtr
Short Code: NW-DA4N8EOZD
~Cheers
"The quest for the Book of Ignum"
"I have seen your future. I have seen your end"
Author: @savagehenrry
Short Code: NW-DMRNRKVJD
First of a campaign I am working on
Quest I
The Mysteries at Fang Ridge!
Short code: NW-DGTN72HYL
Thank you so much for all your feedback!!
Good point on the rooms being linear. I will add a few rooms for flavor and some more dialogue for the next version.
I used to have some more monsters in the zombie room guarding the sides, but some of my testers said that room was too much for a soloer so i moved them. I'm thinking of adding something interactable to the sarcophagus in the middle of the room so that if a player wants to get to it they'll have to fight their way through it.
I'll be reviewing some more quests for posters in this thread today, including yours of course :P
Witches Brew
#NW-DKWBQE64E
@strainerzed
Every time they idiot-proof something...they make better idiots.
Code: NW-DMTFHPK4D
@vlayde9
First quest I've made, would like feedback. Going to review some of the quests mentioned in this thread.
My mission:
A small dwarvish grudge: NW-DUI8A8I7R
Author name: @cphonx
Solo
about 20 min.
Story and combat. Some humor.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
http://nw-forum.perfectworld.com/showthread.php?224751-Ignum-Chapter-1-Path-to-the-Underworld
"The quest for the Book of Ignum"
"I have seen your future. I have seen your end"
Check my quest:
Sacred Oath
ID: NW-DBYLAUS93
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
In The Streams of Inferno : The Fear That Freeze by @voivodak
Short Quest Code: NW-DNUSZYEEY
Short Campaign Code : NWS-DPT8BX3XE
Mission Type: Lore, Dialogue, Exploration, Hard-oriented Combat
Average Duration: 30-45 min.
Amount of Combat: Average
Campaign - In The Streams of Inferno
Act I : The Fear That Freeze - nw-dnuzsyeey
Act II : Demons Never Sleep - nw-dbj2us96n
Combat isn't too difficult. One or two tricky encounters but nothing unmanageable. Nicely challenging.
Comments
* The skeletons on the south east corner of the outside map got stuck behind a tree.
* The sword stand is sunken into the ground strangely.
* Aw... kitty. And another kitty. Aw...
* Go talk to the guy? Nope. I'll go the opposite way into the kobold infested crypt thanks. Good that you let people do this and everything still works in this different order.
* Why did the sarcophagus vanish when I pulled the lever? Maybe I missed some text that said it crumbled into dust. I so ignore me. If not it seems a little strange.
* One of the arrow traps if jutting half out of the wall, but I like that the floor is scattered with arrows as a warning.
* The reward chest seems to be slightly floating off the ground.
* Where you fight the necromancer the pillars at the bottom of the stairs don't quite line up with the bottom of the stairs.
* Oh. For some reason I still have the great-sword that I put on top of the stand. Maybe remove that from inventory? Unless it's just a bug with me.
* Go back and talk to the guy? Ha. No. I think i'll use this key. Once again, excellent that different order is allowed.
* It's convenient that there's a secret path back from the 'item' but it could do with more explanation. Is there a tunnel? I couldn't see one.
* The ending fight is great, plus the stuff you have to do with the other... 'item'. But after that it's find of abrupt. Shouldn't that red mist vanish? Maybe a conversation with the mages where they thank you (unless there was one and I just missed it). You could make it optional so people who just want the treasure can go straight there.
All in all, yeah. That was fun. Looking forward to more.
And, this is me...
@lostcharta
The Linkwell Crypt
NW-DIRYOWUKY
Solo
NW-DIRYOWUKYNW-DPXB42EEH
The Linkwell CryptThe Linkwell Vault
@lostcharta
solo campaign, balanced
review thread
Thanks for the review and rating on Part 1 of my campaign, xiv. Appreciate it. I'm going to have a go at yours now cheers
ps. oh and if you have the time, I just published my part 2 today. some feedback would be nice code in my sig.
Goblin Uprising - NW-DMQRRFJYT
Or
Fellheart - NW-DBEZA3C47
Will check out yours right after, cheers!
On a tomb stone I inspected it talks about a language inscribed on it that I don't understand. Says, "language transcribe" instead of "language transcribed". I found nothing else wrong.
I started your quest but got stuck. For some reason after I entered the portal after talking to the guard the quest disappeared from my log all together. I was still on the quest because I went to the Halls of Justice and talked to the merchant up there and he still is asking me to do stuff but there's no quest in my log so I can't follow where to go and he doesn't really say where to go...so I'm not sure what happened here
Thanks very much for the feedback. I am going to try your dungeon next!
Alot of the issues you mentioned have been addressed in the most current version, as well as some other stuff added
NW-DFJR2DOH6 = The Epic: Secrets of Shiganshina
Campaign -D&D Red Box Campaign: NWS-DCS2HQ27J
Chapter I First Encounter: NW-DALZWIS9L
Chapter II The Twisting Halls: NW-DHELEPLXV
Please be gentle. Constructive criticism is welcome. Flaming and trolling isn't. I will search for and review as many quests as i can.