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Switching NPCs during a conversation?

teggygahteggygah Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
edited May 2013 in The Foundry
I'm guessing this may not be possible in foundry but I figured I'd ask. In the main game there are situations where a response to one NPC shifts focus to another NPC, sort of like this:

NPC#1 - Let's have party!
1. [continue]

NPC#2 - I agree!
1. Me too!

Is this possible in foundry?

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    Not possible.
  • coanunncoanunn Member, Neverwinter Beta Users Posts: 368 Bounty Hunter
    edited May 2013
    You can fake it by ending the dialog at the player's response and triggering a new version of the secondary npc on that dialog prompt with either his own dialog options OR the simple radiant chat type comments. For now that is the closest you can get.
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