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need help with Friendly NPC Encounter settings. please

visigoth18visigoth18 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 371 Bounty Hunter
edited May 2013 in The Foundry
so I have an NPC who gets replaced with a (player friendly guard encounter) once you reach the dialogue que, but im trying to figure out a way to keep him from dyeing, any ideas. I used the Brute Standard guard encounter which seems to be the strongest "Single" encounter... but man would I love an Unkillable option for him! as long as you say right on him he doesn't get taken down, but if your not there every second to help him take on the encounters he tends to die at the last second of the fight.
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Post edited by visigoth18 on

Comments

  • auricklemtauricklemt Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 27 Arc User
    edited May 2013
    There's no method for that at this time, and friendly NPC's are notoriously squishy.

    The only thing I can think of is to fake it by setting up duplicate NPC's that will spawn when the originals are killed.
    Foundry Campaign: The Stars of Desolation
    Adapted from "The Desert of Desolation" by Tracy and Laura Hickman
  • visigoth18visigoth18 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 371 Bounty Hunter
    edited May 2013
    even that's not a bad idea, I hadn't thought of that :] thanks its kinda a duct-tape sort of fix but still it'll do for now :]
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