so I have an NPC who gets replaced with a (player friendly guard encounter) once you reach the dialogue que, but im trying to figure out a way to keep him from dyeing, any ideas. I used the Brute Standard guard encounter which seems to be the strongest "Single" encounter... but man would I love an Unkillable option for him! as long as you say right on him he doesn't get taken down, but if your not there every second to help him take on the encounters he tends to die at the last second of the fight.
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auricklemtMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 27Arc User
edited May 2013
There's no method for that at this time, and friendly NPC's are notoriously squishy.
The only thing I can think of is to fake it by setting up duplicate NPC's that will spawn when the originals are killed.
Foundry Campaign: The Stars of Desolation
Adapted from "The Desert of Desolation" by Tracy and Laura Hickman
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The only thing I can think of is to fake it by setting up duplicate NPC's that will spawn when the originals are killed.
Adapted from "The Desert of Desolation" by Tracy and Laura Hickman