I've got a dialogue where you talk to a guard NPC. It has 3 separate outcomes. I'll describe what they are supposed to do.
- You're allowed to pass [Gate possible to open][Guard NPC disappears][Current objective completed]
- You fight the guard [Gate possible to open][Guard encounter appears][Guard NPC disappears][Current objective completed]
- You walk away [Nothing happens]
My problem is that I only want the encounter to appear when you choose to fight the guard, while both outcomes MUST have the NPC version of the guards disappear.
I can't make the guard disappear after the objective is completed, since that would make it possible for the encounter and NPC versions of the guard to exist at the same time (the encounter guard appear when you make the choice to kill them currently)
If I make the NPC disappear when the encounter starts I cannot make the NPC's disappear when you're allowed to pass.
Is there any way to get around this issue?
Again: The guard must not remain there regardless of choice, this is due to the quests atmosphere.
Just a quick thought, sounds like you need a redirect of conversation. So at the end of the two choices, you redirect one of them so they both go through a common hub.
Thanks for the quick reply, but I've already tried what you did in the video - that's one of the options that simply won't work for me.
The guard stand right next to me as I talk, and if I press escape to fight it instead of finishing the conversation, that guard won't disappear. But if I make that guard disappear as the encounter appears I end up in a situation where the guard won't disappear when I choose the option where he lets me through.
I need the dialogue to finish before the encounter spawns, because this also triggers the appearance of a door to interact with, which you can use after the fight or if the guard allows you to pass.
Essentially, what I need is for the guard to disappear with both options that complete the objective, and for the encounter to only spawn following one of them (not during).
If the NPC disappears and you abort the dialogue you cannot progress, so I have to keep that in mind.
I'm gonna give up for now and do the boring linear route, I really hope there'll be options for OR-operations rather than just AND - I can't seem to make anything non-linear with the alternatives I'm given...
Comments
http://www.youtube.com/watch?v=7V_GV4bEVIg
It's not exactly what you're looking for as I'm making encounters appear instead of disappear, but it shows what I by conversation redirects.
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The guard stand right next to me as I talk, and if I press escape to fight it instead of finishing the conversation, that guard won't disappear. But if I make that guard disappear as the encounter appears I end up in a situation where the guard won't disappear when I choose the option where he lets me through.
I need the dialogue to finish before the encounter spawns, because this also triggers the appearance of a door to interact with, which you can use after the fight or if the guard allows you to pass.
Essentially, what I need is for the guard to disappear with both options that complete the objective, and for the encounter to only spawn following one of them (not during).
If the NPC disappears and you abort the dialogue you cannot progress, so I have to keep that in mind.