Hi there.
I've run into a very annoying problem. Every time I place a Teleporter object on the map and align it to the grid so that it faces exactly right (or left or whatever), when I go and test it inside it's actually slightly turned to the left. It's impossible to align correctly, even if I try to compensate the incorrect rotation (it just rotates "randomly"). Destroying and placing the object again doesn't solve the issue, nor does reloading the map. The problem persists if I create a completely new map.
Normal Detail objects are unaffected.
Is this a known problem? Is there any way to correct it? It will make it impossible to make a decent map. I want to add that this problem just presented itself without reason; Teleporters placed correctly till 1 hour ago, it just bugged out
Comments
go into your map and press CTRL+Tab, then press the [E] button, you should be able to manually rotate it however you want.
The Crystal Relics - NWS-DMXNCNAVJ
Tower District Contest Entry: Undercover Brother - NW-DCD6OI9JE
http://nw-forum.perfectworld.com/showthread.php?171591-Teleporters-rotation-madness-solved
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
I'll try with radians then.