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Some things that i think will improve the game feel free to add more

edward7012edward7012 Member Posts: 6 Arc User
edited May 2013 in General Discussion (PC)
so i just wanted to say i am enjoying the game alot but there are some things really bugging me that my help improve it these include

1. More identify scrolls to drop im having to sell my greens without even seeing what they are because i barely get any.

2. I also have loads of enchant stones way too many its filled up my bank and 2 bags i propose maybe making a another tab like the crafting mats just for these.

3.teleport scrolls back to protectors enclave 4000ad each for one use i think this is a very steep price for a single use maybe take this down alot to like 100-200ad

4. When i right click on someones name i would like to have the option to invite them to my party its very long winded looking for them with the complicated process of character names and handles etc..

5. After i come out of an instance skirmish or pvp auto remove me from the group so im on my lonesome its frustrating and not needed


i will try too add more but others feel free to add what u find annoying

ANOTHER Auction House needs sorting out the search option for overall is terrible and doesn't work well also the levelling side of it ie I search for level 38-40 gear and it shows all still not helpful going through lots of pages
Post edited by edward7012 on

Comments

  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited May 2013
    Solve 1 and 2 by selling some stones for AD and use proceeds to buy the very cheap ID scrolls. Takes a tiny bit of effort.

    Solve 3 by running to exit. Usually tiny bit of effort sometimes a touch more. If they cannot sell convenience items for worthwhile amount the f2p model is dead.

    With 4 I agree just because of handle deal, but no big deal.

    Solve 5 by removing yourself in 2 clicks (little effort required here again). There are valid reasons for not auto-disbanding groups and some like myself would not like it so one of us has to make a tiny bit more effort.

    In general I think all your issues are solved with just a touch of effort. Or just watch youtube videos of other people playing. It is similar to the game without the need to expend any effort.
  • edward7012edward7012 Member Posts: 6 Arc User
    edited May 2013
    Yes sure you can solve all these with more effort and grind a lot more and have more clicks here and there but its not needed to be this bad and in some cases not needed at all. This post is designed too see what others are struggling with im completely freeplay on here and these are some things im having issues with.. If everyone else is having the same issues then things could be fixed...
  • nymerias4nymerias4 Member Posts: 5 Arc User
    edited May 2013
    clurdge wrote: »
    Solve 1 and 2 by selling some stones for AD and use proceeds to buy the very cheap ID scrolls. Takes a tiny bit of effort.

    Solve 3 by running to exit. Usually tiny bit of effort sometimes a touch more. If they cannot sell convenience items for worthwhile amount the f2p model is dead.

    With 4 I agree just because of handle deal, but no big deal.

    Solve 5 by removing yourself in 2 clicks (little effort required here again). There are valid reasons for not auto-disbanding groups and some like myself would not like it so one of us has to make a tiny bit more effort.

    In general I think all your issues are solved with just a touch of effort. Or just watch youtube videos of other people playing. It is similar to the game without the need to expend any effort.

    Even if this is an Open Beta, it is still a Beta. The game is completely playable, but there can certainly always be things to be improved. To respond to someone's list of things they think would improve the game for them with "put in more effort" for everything is not helpful in the least.
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    1. More identify scrolls to drop im having to sell my greens without even seeing what they are because i barely get any.

    You get plenty, and they are quite cheap to buy. No grind needed. If you don't want to buy them, just sell everything at a slight loss. Gold is only good for potions and such anyway.
    2. I also have loads of enchant stones way too many its filled up my bank and 2 bags i propose maybe making a another tab like the crafting mats just for these.

    Why hang on to them? I've made good AD selling all below rank 4 or 5, 3 and less drop like candy. These are the only reason to have more bags really, as everything else goes to special tabs or doesn't drop that much.
    3.teleport scrolls back to protectors enclave 4000ad each for one use i think this is a very steep price for a single use maybe take this down alot to like 100-200ad

    Eh, 4000 is too much, but 100-200 is laughable too. 1000 might be right. Otherwise, walk, with a mount it's not that long, just convoluted at higher levels.
    4. When i right click on someones name i would like to have the option to invite them to my party its very long winded looking for them with the complicated process of character names and handles etc..

    Doesn't it do this already? I've honestly never checked.
    5. After i come out of an instance skirmish or pvp auto remove me from the group so im on my lonesome its frustrating and not needed

    Yeah, i will agree, this is annoying. I sometimes forget and am still in party too long.
  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited May 2013
    I would argue for most of these your proposal is for them to change things so you can expend a miniscule more effort while it hurts the cash shop. For example spend $10 for a bag or sell stuff more often and not be able to keep each variety of enchant stone. It is a trade off that you/we have to expend a fraction more effort than if we had unlimited cash shop funds. If they use cash shop for necessary items then it is p2w. All they have left is using it to make things a small bit easier/faster for those spending money (or cosmetic). Seems a very fair tradeoff to me. They have to have cash shop items be in demand without imbalancing game greatly in favor of those buying zen. It is not perfect, but I think they have done a pretty good job so far. Even if it means that someone else can store all their enchants and you have to sell a few to free up space and get AD for ID scrolls.
  • edward7012edward7012 Member Posts: 6 Arc User
    edited May 2013
    People really stop arguing with what I have put and put down the stuff you struggled with yourselves maybe??!
  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited May 2013
    nymerias4 wrote: »
    Even if this is an Open Beta, it is still a Beta. The game is completely playable, but there can certainly always be things to be improved. To respond to someone's list of things they think would improve the game for them with "put in more effort" for everything is not helpful in the least.

    Why is it not helpful. That is the solution to every "issue" he listed.

    FYI....pretty much everyone with functioning nervous system realizes when a game is done with char wipes, opens cash shops, and has no beta feedback forums that it is launched. Call it a soft launch if you want. Heck even call it beta if you want, but realize for practical purposes it has launched
  • sepheresephere Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    You can send the stones to yourself (@handle) in the mail and then take them out when you need them,
    if your bank space is full or something.
    It would be nice if they had their own tab in the inventory, though,
    because the different ranks of stones take up different spaces, even if they're the same kind of stone,
    and it adds up to a lot of space overall.

    I also think that quest items could use their own tab,
    since sometimes they are put into the main inventory, and that also clogs up space.


    A preview window for equipment, either in npc shops or the auction house, would be nice.
    For instance, right click select 'preview', and a window would pop up like the 'change appearance' window
    (would be nice just to see the model of the item, really, before you buy;
    doesn't even have to be on the character model itself, to be useful).
  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited May 2013
    edward7012 wrote: »
    People really stop arguing with what I have put and put down the stuff you struggled with yourselves maybe??!

    Point taken

    My list:
    1. Fix pvp disconnect bugs.
    2. Allow you to finish lower level content (skirmishes). Levelling is so fast if you have bad luck with queue you cqn easily pass up content you cannot get back to.
    3. Continue stability patches to improve performance and reduce ma8ntenance time needed.
    4. Not relevant to me yet but work on future end game content.
    5. "Launch" game so people will stop asking about when chars get wiped, etc.
  • grimjoe32grimjoe32 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 93
    edited May 2013
    clurdge wrote: »
    Why is it not helpful. That is the solution to every "issue" he listed.

    FYI....pretty much everyone with functioning nervous system realizes when a game is done with char wipes, opens cash shops, and has no beta feedback forums that it is launched. Call it a soft launch if you want. Heck even call it beta if you want, but realize for practical purposes it has launched

    Perhaps you should read what the OP's title says??
    If you have nothing to add and just want to belittle people you should look elsewhere ..
    He has an opinion and is entitled to it.
    As to the OP i agree it would be nice to see alot more minor and major changes to enhance this game tho i believe there marketing strategy has to change first.
  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited May 2013
    sephere wrote: »
    You can send the stones to yourself (@handle) in the mail and then take them out when you need them,
    if your bank space is full or something.
    It would be nice if they had their own tab in the inventory, though,
    because the different ranks of stones take up different spaces, even if they're the same kind of stone,
    and it adds up to a lot of space overall.

    I also think that quest items could use their own tab,
    since sometimes they are put into the main inventory, and that also clogs up space.


    A preview window for equipment, either in npc shops or the auction house, would be nice.
    For instance, right click select 'preview', and a window would pop up like the 'change appearance' window
    (would be nice just to see the model of the item, really, before you buy;
    doesn't even have to be on the character model itself, to be useful).

    I like the preview suggestion. At the risk of sounding like a broken record though... the inventory space is designed to make it a bit more tedious. A "free" game must make money somehow and this is a good one. There are ways around it, but definetely incentivizes you to spend some real cash.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited May 2013
    I just hit 31 on my GF the other day, and that's about when the regular ID scrolls no longer work. I've found that as long as I stick to ID-ing items I feel I "need", and sell off non-class items, I'm fine. It's just that you had spent the last 29 or so levels gathering up the scrolls, so now you basically have none.

    The town portal scrolls are a bit pricey, but that's mainly because they're a big convenience. It's the same thing w/ mounts - the free rental tokens give you the slowest ones, the 5G ones are a bit faster, but beyond that it seems you have to dig into the ole wallet.
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  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited May 2013
    grimjoe32 wrote: »
    Perhaps you should read what the OP's title says??
    If you have nothing to add and just want to belittle people you should look elsewhere ..
    He has an opinion and is entitled to it.
    As to the OP i agree it would be nice to see alot more minor and major changes to enhance this game tho i believe there marketing strategy has to change first.

    Did I miss something in the title that directed you to to police the opinions of others?
  • crasharrcrasharr Member Posts: 15 Arc User
    edited May 2013
    edward7012 wrote: »
    so i just wanted to say i am enjoying the game alot but there are some things really bugging me that my help improve it these include

    1. More identify scrolls to drop im having to sell my greens without even seeing what they are because i barely get any.

    2. I also have loads of enchant stones way too many its filled up my bank and 2 bags i propose maybe making a another tab like the crafting mats just for these.

    3.teleport scrolls back to protectors enclave 4000ad each for one use i think this is a very steep price for a single use maybe take this down alot to like 100-200ad

    4. When i right click on someones name i would like to have the option to invite them to my party its very long winded looking for them with the complicated process of character names and handles etc..

    5. After i come out of an instance skirmish or pvp auto remove me from the group so im on my lonesome its frustrating and not needed


    i will try too add more but others feel free to add what u find annoying

    I had just posted my own findings in a different post. I hope you dont mind if I post my findings here to so we can capture all constructive feedback in a single post. Here goes my double post:

    Hopefully my feedback will somehow reach the developers although I doubt it will. I have been playing Neverwinter since the open beta started and I honestly like the game, unfortunately I don't love it... yet. There are several things in the game that are very buggy which prevent me from falling head over heels. These are my personal findings, feel free to add yours but try and be constructive.

    1) Auction house is bugged to shreds, the advanced search function doesn't show what I am looking for in any way, totally useless. For example: when I try and search for a weapon for my GWF above level 48 I get all kinds of trash as a result.
    2) Ability for party members to roll on loot they cant use, aka ninja looting. Hopefully you can make it so classes that can use it get prio when rolling.
    3) Weird frame rate drops, especially on skirmishes. It seems to be related to cold spells? Not sure just my impression.
    4) I'm already getting flashbacks to my WoW days when on day 2 i get mailed by a goldseller/powerleveller. There has to be a way to keep this trash out of the game?
    5) The chat channel doesn't seem to be moderated. I get annoyed by all those tons of guild advertisements that just flood the channel. Could we get a mod or two or maybe the option to give karma points to let the spammer understand he's pissing people off?
    6) Levelling speed seems to be excessive, hopefully this has been done during beta testing to get faster feedback from the higher level content and will be tuned down a little in the future? I have missed tons of quests and almost all dungeons because by the time I get a group I will have out levelled it.
    7) The inability to enter any level dungeon I want, read the point above! Maybe the level range to be eligible to join a quest or dungeon could be extended by a few levels?
    8) I quite like the crafting system, specially the idea of having peons but I was really hoping weapon smithing would also have been possible. Is this option coming?
    9) Would love to be able to set my own controls and keys, its not bad now but far from ideal. I do not mean i want more hotkeys, I just want to bind them to keys the way I like it.
    10) The amount of inventory space is just ridiculous if you want to try and build up some enchants. Maybe a special bag with say 40 slots just for those would be an idea?
    11) A huge amount of travelling is required and I like it but it seems monsters have been deliberately placed near roads, very frustrating if you have to cross an entire region but keep getting knocked off your horse by some trash mobs.
    12) The way indicator seems to be only half finished? Especially in the chasm finding my way out took a while because the route tracker couldn't figure it out.
    13) Companions become more of a nuisance than a help later on. My puny cleric just keeps dieing, wish we could customize them more, maybe even give them a full set of equipment. As not to overpower them the equipment shouldn't be higher level than the companion, so a lvl 30 companion can only wear class specific level 30 gear.

    Now just a few of the well known peeves:
    - Please fix my GWF, yes his DPS is lacklustre and his role unwanted, I even get kicked out of parties at the start for being one. But the biggest problem I have is the buggyness during combat in groups, half the time I am not generating any powers even thou I'm swinging and hitting, the problem seems to be when someone steps in front of me that this happens. I know this is partly L2P but considering the range of the GWF weapon I can easily stand in the second row and still hit. Take in account the very slow attacks the GWF has running around and swinging just isn't an option. This is especially true on boss encounters where as soon as i see a red circle beneath me I stop all attacks and try to run but by the time my attack has finished and I start to move I'm already too late and get hit.
    - No craft-able bags. Serious?! Just let tailors or leather-workers be able to make some mediocre 12 or 18 slot bags! Plenty discussions have been had about this, just giving those a +1 as i couldn't agree more with them.
    - Pay to respec in a beta test environment is just wrong! If you are serious about this being a beta test we should be able to respec a few times to see what other bugs we can find! 'Nuff said!

    That's it for now.

    sincerely,
    Crasharr
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