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Any idea how to keep background music playing?

wuhsinwuhsin Banned Users Posts: 0 Arc User
edited May 2013 in The Foundry
The background music you select in Edit Backdrop does not play at all on my quest. I implemented Sounds for background music, but they stop playing after a while. The only thing I can think of to get around this is making different sounds to play background music separately for each objective. Has anyone figured out a way to keep their background music looping without using multiple sounds? I'd hate for someone to step away from the keyboard between objectives and lose their background music just because it times out. Also, it sort of limits the number of objectives I could put in a map without it eventually becoming silent.
[SIGPIC][/SIGPIC]
Post edited by wuhsin on

Comments

  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    Nevermind, I just realized the song I had chosen was not looping. lol
    [SIGPIC][/SIGPIC]
  • tilt42tilt42 Member Posts: 0 Arc User
    edited May 2013
    Not that it matters much right now anyway. Music only works in Foundry preview, not in published quests. This is why most Foundry content is eerily silent and lacks atmosphere right now.
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    tilt42 wrote: »
    Not that it matters much right now anyway. Music only works in Foundry preview, not in published quests. This is why most Foundry content is eerily silent and lacks atmosphere right now.

    I'm hoping I figured out a way to get around that, I spent a lot of time working on the atmosphere of my map. Got lots of nature sounds, and frequently changing music.
    [SIGPIC][/SIGPIC]
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    wuhsin wrote: »
    I'm hoping I figured out a way to get around that, I spent a lot of time working on the atmosphere of my map. Got lots of nature sounds, and frequently changing music.
    No way around it.
  • tilt42tilt42 Member Posts: 0 Arc User
    edited May 2013
    No way around it.

    Actually, there is a way around it (to a certain degree), but it's a bad choice for any map except one-room maps. If you have one of those (which I had in A Hidden Blade, hence the use of music in the first and last map there), you can attach music to the room background. Do not do this for multi-room dungeons as the music is likely to "bleed" to other rooms, creating a horrific cacophony of noise.
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