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Creating a quest line option in a conversation.

rokuthyrokuthy Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 179 Bounty Hunter
edited May 2013 in The Foundry
I'm attempting to create a choice for players to follow two different quest paths in a foundry mission. For example:

Talk to NPC.

NPC gives two options:

1) Proceed to map 1 - do quest - go to final map.
2) Proceed to map 2 - do quest - go to final map.

Basically it gives the option of doing either one map or another, and then ending up at the same conclusion.

Is this even possible?
@rokuthy on Mindflayer
Play my foundry campaign, Vermilion: Spirit of Gevaudan. The first quest, The Desperate Messenger is now available @ NWS-DM44FZM2W
Post edited by rokuthy on

Comments

  • tilt42tilt42 Member Posts: 0 Arc User
    edited May 2013
    No, sadly it is not possible. The story board only allows you to create linear quests. The best you can do is to have multiple quest objectives that must all be completed, and which can be done in any order. You can never allow the player to choose between two different maps, nor can you have the player go back and forth between maps.
  • rokuthyrokuthy Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 179 Bounty Hunter
    edited May 2013
    tilt42 wrote: »
    No, sadly it is not possible. The story board only allows you to create linear quests. The best you can do is to have multiple quest objectives that must all be completed, which which can be done in any order. You can never allow the player to choose between two different maps, nor can you have the player go back and forth between maps.

    Thanks much! Saved me more headache. :)
    @rokuthy on Mindflayer
    Play my foundry campaign, Vermilion: Spirit of Gevaudan. The first quest, The Desperate Messenger is now available @ NWS-DM44FZM2W
  • kcomfort001kcomfort001 Member Posts: 0 Arc User
    edited May 2013
    rokuthy wrote: »
    Thanks much! Saved me more headache. :)


    Does this mean that you cannot make multiple of the same maps that people can go between like if you wanted to make a changing world based on quest progress?

    Like lets say you attack a bunch of orc camps on the coast, then go into the tavern to turn in when you come out of the tavern can they be at "an updated version of the map" where merchants have replaced the orc camps or fishing outlets?

    Does this make sense?
  • tilt42tilt42 Member Posts: 0 Arc User
    edited May 2013
    Does this mean that you cannot make multiple of the same maps that people can go between like if you wanted to make a changing world based on quest progress?

    Like lets say you attack a bunch of orc camps on the coast, then go into the tavern to turn in when you come out of the tavern can they be at "an updated version of the map" where merchants have replaced the orc camps or fishing outlets?

    Does this make sense?

    You can do that by duplicating the map and making changes to it. I did this for the Mithral Gate in my A Hidden Blade quest. It's a cumbersome solution though, so don't rely too much on it.
  • kcomfort001kcomfort001 Member Posts: 0 Arc User
    edited May 2013
    Sad part is my quest line I"m thinking about would rely on ALOT of this.

    Speaking of which are there any writers guilds out there ?

    I went to a changing environment after I realized that I couldn't offer multiple quest paths
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