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Is there any way to disable the forced logout after 15 minutes?

blazingfistblazingfist Member, Neverwinter Beta Users Posts: 0 Arc User
edited June 2013 in General Discussion (PC)
I looked around the Option settings, but there doesn't seem to be a way to do it. It gets quite annoying having to login to pray, then logoff all the time. (at least when I'm at home most of the day and can actually do that)
Post edited by blazingfist on

Comments

  • gishankgishank Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Forced logout only occurs if you are AFK/Completely idle for 15 minutes or more. I don't think it can be disabled.
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  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited May 2013
    This exists in just about, if not, every MMO.
    By simply sitting there, logged in, you're taking up server resources, etc.

    In short, no there is no way to turn off the log off timer.
    It's not there for the benefit of the players. It's there for the benefit of the servers.
  • octarinmvloctarinmvl Member Posts: 6 Arc User
    edited June 2013
    Please extend the 15 minutes logout margin to as long as STOs. It's a very short margin, especially given the fact that if you dare logout in the middle of a mission you need to restart it again from the very beginning. You've done away with both problems in STO, where you can continue most missions from the point you left them and the logout is at 60 minutes. At this point, as it is, I'm afraid to go to the loo, with those 15 minutes, not even enough for a smoke, or to make a brew. This is seriously putting a dampener on my enjoyment here, I need to tell you this... I'm predicting mysels moving back to STO if this [and the lag/rubberbanding] aren't fixed within a logical amount of time... :(
  • octarinmvloctarinmvl Member Posts: 6 Arc User
    edited June 2013
    Example: in the time it took me to write this reply, the game logged me out. Please, this isn't logical. See it the Vulcan way...
  • unirodunirod Banned Users, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 159 Bounty Hunter
    edited June 2013
    If the 15 minute idle logout is your guys biggest issue right now you're gonna have a baaaaaaaaaaad time.
  • eazydzzzeazydzzz Member, Neverwinter Beta Users Posts: 65
    edited June 2013
    octarinmvl wrote: »
    Example: in the time it took me to write this reply, the game logged me out. Please, this isn't logical. See it the Vulcan way...

    It should stay at 15 minutes for free players but be bumped up to 30 for players who have made a purchase from the cash shop.
  • llfritzllllfritzll Member Posts: 215 Bounty Hunter
    edited June 2013
    doesnt really have much to do with the topic, except to show how wildly things are different in one game to the next.

    in rift it takes a long time to get a forced logout, at least 20 minutes if not 30, and their forums have rage posts about make it faster because the servers are full of idle free players and they cannot log in.
  • flyingfinnflyingfinn Member Posts: 6,694 Arc User
    edited June 2013
    Train your cat to walk/roll over keyboard every 10 minutes....
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  • unirodunirod Banned Users, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 159 Bounty Hunter
    edited June 2013
    Most Logitech G-series keyboards can provide you with what you need. Also third party programs like Macromaker help in that case.

    Keybind "space" every 5 minutes or so to i.e. ^ zirkonflex key, toggle on/off. profit
  • arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    Replied to wrong thread.
    Member of Grievance.

    Taking a break from Neverwinter indefinitely...
  • walk2kwalk2k Member Posts: 928 Arc User
    edited June 2013
    you realize there would be max players in 1000 instances of PE if they did this?

    there would be entire instances full of AFK players.

    no, it will stay as-is.
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