I can't seem to get around this bug with Foundry, I've been going through a fair amount of them.
I seriously love the idea of an fantasy mmo with essentially a map editor, just an insane feature.
Anyway, all was fine for most of the day then I ceased to get XP or loot from Foundry quests. Then after a while I returned and got a bit of XP and loot again but after 2 missions it broke again
So yea, Foundry rewards (mob drops/xp) broken or being disabled due to the fast leveling mechanics?
Also, thanks for finally letting me post topics...
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Probably, they're probably going to do a lot of things. The only way to have an entire mission editing system that people will use is to give loot/xp. Capping the rewards would make much more sense, reducing aoe xp also would.
Any mmo that gives you more XP for killing mobs than it does for handing in quests and then letting you create levels where you can create monster pits is going to really screw over the leveling system.
Anyway, that aside this seems more of a bug. As I said it's very selective and is only effecting some of my characters some of the time. Which is why I've posted this thread, we can all guess why but does anyone KNOW why?
The issue is kill boxes which is really only due to terrain exploits; bugs such as using a fire pit or steam floor to force bigger mobs out or in.
They will either find a way to remove those bugs or better yet simply start banning publishers of exploits. Arenas are fun and im sure people don't want to lose those just because of kill box variations.
Ive seen people saying in chat at 35, 40 and 45 (i don't know why always those numbers) that they stop getting xp from foundry runs. But plenty of 45+ are still looking for foundry groups. So its not a lvl cap; Im thinking they added something that stops your xp in foundry after hitting a certain cap each day.
*And or assuming could have something to do with a CD between repeating a previous mission (to stop people from spamming them)