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Moar questions!!!!

shorlongshorlong Member, Neverwinter Beta Users Posts: 286 Bounty Hunter
edited May 2013 in The Foundry
So, I still am not able to get into Foundry (wasn't able to play much yesterday, so I didn't get a chance to level to 15 to get into the foundry.)

So, I have some more questions as I am outlining my campaigns.

1. I know there are jumping puzzles available, are you able to do any other types of puzzles? If I need to, I can get creative with items and dialogue options, but I am hoping for more, obviously :)

2. Is it possible to say, have an NPC help you fight, but not die, then when the mob you are fighting hits around 10% health, the battle stops, NPC is "killed" and then a second stage of the battle starts with a more powerful version (and full health) of the mob you were just fighting?

3. Is there an option to make a lava floor, and then have said floor injure players if they step on it?

4. If I have an NPC boss that I want there to be dialogue with, is there a way to do it without you walking up to one of the most evil and powerful people in the world? Can I say, have a dialogue pop up as soon as you enter the room with him on the other side, or is dialogue ONLY on click? If it's only on click, is it possible to put an invisible wall on the entryway to this chamber, and do a dialogue with the item, but upon clicking it, have an event where it opens dialogue with the NPC on the other side of the room?

5. I know there are no levers and valves for this, but if I had five different rooms and the door to the next area was closed until an object was interacted with in each room....is that possible?

You don't have to get into specifics unless you want to, as, again, I am not able to get into the foundry yet. I am just wondering as I am outlining the stories so that I don't have to do to many things in the way of rewrites. Thanks!
My quest was deleted in July of 2013. There were no issues, it had not violated any rules. Was deemed a bug. That quest is still missing.

RIP - Dirty Politics May 21st, 2013 - July 30th, 2013
Post edited by shorlong on

Comments

  • nezroy123nezroy123 Member Posts: 165 Arc User
    edited May 2013
    1. Yes, with dialog/required items and appear/disappear triggers, you can do lots of things. The trickiest part right now tends to be anything that might require a loop/reset option, though, since triggers/appear/disappear will only fire once.

    2. Yes. Change their combat AI to "fight to submission", then spawn a new encounter with stage 2 chained from the one that just finished.

    3. There are lava placeables, but there is no killzone/flat damage stuff. You might litter the floor with gas traps or something though.

    4. No. But you could name the wall the same as your boss and have the dialog happen with that. Of course you won't actually see the NPC in the dialog window or be able to give it anims like in a normal NPC dialog.

    5. Yes. You can use required items and animated doors, or just have obstacles/doors disappear after certain quest objectives/dialog prompts have been reached.
    Quests: Fate of the Bonnie Kate (NW-DE6K6H63Q)
  • shorlongshorlong Member, Neverwinter Beta Users Posts: 286 Bounty Hunter
    edited May 2013
    One more question that I can think of right now...the way I have this outline set up is with three campaigns of three quests each, and then one final quest....is there a way to make it so that in order to run a quest, you have to have completed the previous? Aside from making it obvious that you have to go through all of them? Just curious, thanks!
    My quest was deleted in July of 2013. There were no issues, it had not violated any rules. Was deemed a bug. That quest is still missing.

    RIP - Dirty Politics May 21st, 2013 - July 30th, 2013
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