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[Feedback] The Celestial Temple

chivashchivash Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
edited May 2013 in The Foundry
Once, a tower dedicated to the Archon Barachiel the Messenger was a place for celestial worship and ceremony. History states the temple doors have been sealed for a few hundred years and fallen into disarray. Caravans who pass through the Sword Mountains have stated there has been some strange activity and unnatural flames burning at the summit along with reports of missing caravans.

This is my first Foundry quest which will tie into a longer campaign.

I am looking for honest reviews on the difficulty, content, bugs, and of course suggestions to make it better.

It is combat based with a bit of story linked within.

Original Publish Date: 5/3/2013
Author: @chivash
Short Code: NW-DIEAWNS2K
Version: 0.4

Version 0.5 Updates
- Fixed LOS issue with Spike traps allowing them to now be disarmed
- *Known issue* arrow traps will fire even if disarmed! Looking into it.

Version 0.4 Updates
- Added Traps, Spoiler Alert!
- Added Additional Rest Points to both maps

Version 0.31 Updates
- Adjusted Temple door on Celestial Way map to automatically go to the next map and not give you option to interact

Version 0.3 Updates
- Sealed off portcullis for "Finding the Rest of the Captives" objective so the room can not be entered before you reach this portion of the quest.
- Adjusted ending to allow party's to get credit for completing the quest by removing the book. It will be added later when I am ready to make the second Quest

Version 0.2 Updates
- Added invisible walls on Celestial Way map to avoid monsters/PC's & loot from falling off the edge.
- Adjusted some hidden mobs to act accordingly
- Changed Backdrop on Celestial Way Map for more detail.
Post edited by chivash on

Comments

  • chivashchivash Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
    edited May 2013
    There is a problem with the first map where enemies and loot are falling off the edge. I will be placing in a fix for this soon and on the list.
  • chivashchivash Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
    edited May 2013
    Version 0.2 Updates
    - Added invisible walls on Celestial Way map to avoid monsters/PC's & loot from falling off the edge.
    - Adjusted some hidden mobs to act accordingly
    - Changed Backdrop on Celestial Way Map for more detail.
  • chivashchivash Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
    edited May 2013
    My quest is now searchable under author @chivash or code NW-DIEAWNS2K

    Please play and give me some feedback.
  • chivashchivash Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
    edited May 2013
    more updates and fixes made. play it and give me feedback!
  • chivashchivash Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
    edited May 2013
    More additions and fixes made. Getting good reviews and thank you for those who have left me some tips. It is appreciated!
  • chivashchivash Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
    edited May 2013
    Some trap LOS issues now fixed. I have arrow traps that will fire even if disabled. Is this an error on my part or something in the foundry itself?
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