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Question about quest specific companion NPCs!

memzelmemzel Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited May 2013 in The Foundry
Hello! I was curious as to if it's currently possible to create NPCs that function as quest specific companions in the Foundry?

One of my maps uses them but they only cower as enemy encounters maul them and the same seems to go for any that follow the player.

Is there any possible way to have NPCs fight back or at least appear to so they're not just wet blankets you have to escort.

Comments

  • docbachdocbach Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 35
    edited May 2013
    memzel wrote: »
    Hello! I was curious as to if it's currently possible to create NPCs that function as quest specific companions in the Foundry?

    One of my maps uses them but they only cower as enemy encounters maul them and the same seems to go for any that follow the player.

    Is there any possible way to have NPCs fight back or at least appear to so they're not just wet blankets you have to escort.

    Make the NPC a Guard encounter and reskin it
  • memzelmemzel Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Thank you very much, I'll give that a try!
  • almostcoolalmostcool Member Posts: 0 Arc User
    edited May 2013
    Wouldn't that also make it so the "NPC" could die?
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