Hello! I was curious as to if it's currently possible to create NPCs that function as quest specific companions in the Foundry?
One of my maps uses them but they only cower as enemy encounters maul them and the same seems to go for any that follow the player.
Is there any possible way to have NPCs fight back or at least appear to so they're not just wet blankets you have to escort.
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Make the NPC a Guard encounter and reskin it
By @Stebss
Short Code: NW-DM900IFHK