Hey guys. I've been making my own foundry quests now but, I can't seem to figure out how to preset an enemy as for example a boss.
Is there an easier way to adjust health, difficulty and so forth?
Post edited by spherax21 on
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vanturiMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 14Arc User
edited May 2013
You can't adjust any stats. What you can do is find a solo creature "encounter" in the "hard" difficulty and change the costume to fit your needs. At least that's what I've been doing.
-Vanturi
_______________________________________ There stands my golden tower, bright and bold,
far beyond the bounds of your imagination.
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spherax21Member, Neverwinter Beta UsersPosts: 2Arc User
edited May 2013
Exactly what I've been doing so far. I just feel like you cant properly balance it. The hard monsters are no challenge for my character.
It might have to do with how you space out the encounters. I remember my most difficult encounters in the Foundry were those that really tested against my survivability as well as gave me a lot of action points during combat. It might be that only certain mobs can provide that kind of experience, but costuming is a way around that (I think?). Find a truly tough mob and make it wear something else.
Exactly what I've been doing so far. I just feel like you cant properly balance it. The hard monsters are no challenge for my character.
That is no way to balance the encounters. What is or isn't challenging for your character is misleading at best. Different classes and/or level ranges will have widely different experiences from you. Just trust that the developers knew what they were doing when they set up these encounters.
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boydzinjMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
You can not change an enemy or encounter's attack, spells, damage, health or anything like that. As what previous people have suggested - you can use a HARD encounter. What I did was this:
I played against a few hard encounters and then "renamed" them to what I wanted. You need a boss called Boss Hog? Try using a hard Ogre encounter. You can change his name to "Boss Hog" you do not like his outfit, you can change it all sorts of pretty stuff. Some mobs you can even change their appearance. There were no Drow Wizards or Drow Rogues, but I found mobs that simulated what a Drow Wizard and a Drow Rogue would do... so i changed their skin to Drow and dressed them up in control wizard outfits and trickster rogue outfits. Then I colored those outfits to pretty reds, blacks, and purples...
Exactly what I've been doing so far. I just feel like you cant properly balance it. The hard monsters are no challenge for my character.
While true, most mobs 1 vs 1 are not a challenge... several of these encounters - just like players - have a certain synergy about them. Sadly, many do not think it thru. You encounter a large "HARD" Ogre solo... it is easy. You encounter a large "HARD" Ogre and a "savage" it is still easy. However, if you encountered those two mobs with some range mobs that also CC you... then the fights get interesting. There are some mobs that can CC - Crowd Control - but do little damage. There are some mobs which can melee and hit hard - but have slow attack. These two together, for instance make for a wonderful synergy and a tougher encounter than if they were separate.
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
Go wherever you like. But note you cant go over there, or there, or there, not there either and stay off of that and away from here. But other than that, do whatever you like.
Rigas Crimstone, Officer
"Perfecting the art of being a meatshield since 1998"
Comments
_______________________________________
There stands my golden tower, bright and bold,
far beyond the bounds of your imagination.
That is no way to balance the encounters. What is or isn't challenging for your character is misleading at best. Different classes and/or level ranges will have widely different experiences from you. Just trust that the developers knew what they were doing when they set up these encounters.
I played against a few hard encounters and then "renamed" them to what I wanted. You need a boss called Boss Hog? Try using a hard Ogre encounter. You can change his name to "Boss Hog" you do not like his outfit, you can change it all sorts of pretty stuff. Some mobs you can even change their appearance. There were no Drow Wizards or Drow Rogues, but I found mobs that simulated what a Drow Wizard and a Drow Rogue would do... so i changed their skin to Drow and dressed them up in control wizard outfits and trickster rogue outfits. Then I colored those outfits to pretty reds, blacks, and purples...
While true, most mobs 1 vs 1 are not a challenge... several of these encounters - just like players - have a certain synergy about them. Sadly, many do not think it thru. You encounter a large "HARD" Ogre solo... it is easy. You encounter a large "HARD" Ogre and a "savage" it is still easy. However, if you encountered those two mobs with some range mobs that also CC you... then the fights get interesting. There are some mobs that can CC - Crowd Control - but do little damage. There are some mobs which can melee and hit hard - but have slow attack. These two together, for instance make for a wonderful synergy and a tougher encounter than if they were separate.
Go wherever you like. But note you cant go over there, or there, or there, not there either and stay off of that and away from here. But other than that, do whatever you like.
"Perfecting the art of being a meatshield since 1998"
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